feat: enhance layer mask handling and opacity management
- Introduced `getLayerMask` utility to streamline layer mask retrieval. - Updated layer rendering logic to incorporate layer masks and opacity adjustments. - Added functionality to prevent dropping a group into its descendants. - Enhanced image texture rendering to support opacity parameters across various rendering functions. - Implemented group layer bounds application for better scaling and positioning. - Added tests to ensure correct behavior when handling layer masks and group layers. - Created new types for asset generation provenance to track generated assets more effectively.
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@@ -5,11 +5,11 @@ export type MaskVisualizationMode = "blackWhite" | "alpha" | "hiddenOverlay";
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export type ImageTextureRenderer = {
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syncAssets(assets: readonly Asset[]): void;
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render(asset: Asset, rect: ScreenRect, clipRect?: ScreenRect): boolean;
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renderMasked(asset: Asset, rect: ScreenRect, maskAsset: Asset, maskRect: ScreenRect, clipRect?: ScreenRect): boolean;
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renderMaskRevealPreview(asset: Asset, rect: ScreenRect, maskAsset: Asset, maskRect: ScreenRect, opacity: number, clipRect?: ScreenRect): boolean;
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render(asset: Asset, rect: ScreenRect, clipRect?: ScreenRect, opacity?: number): boolean;
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renderMasked(asset: Asset, rect: ScreenRect, maskAsset: Asset, maskRect: ScreenRect, clipRect?: ScreenRect, opacity?: number): boolean;
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renderMaskRevealPreview(asset: Asset, rect: ScreenRect, maskAsset: Asset, maskRect: ScreenRect, opacity: number, clipRect?: ScreenRect, layerOpacity?: number): boolean;
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renderMaskVisualization(maskAsset: Asset, maskRect: ScreenRect, mode: MaskVisualizationMode, color?: RgbaColor, clipRect?: ScreenRect): boolean;
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renderTinted(asset: Asset, rect: ScreenRect, color: RgbaColor, clipRect?: ScreenRect): boolean;
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renderTinted(asset: Asset, rect: ScreenRect, color: RgbaColor, clipRect?: ScreenRect, opacity?: number): boolean;
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dispose(): void;
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};
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@@ -39,12 +39,14 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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const positionLocation = gl.getAttribLocation(program, "a_position");
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const texCoordLocation = gl.getAttribLocation(program, "a_texCoord");
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const samplerLocation = gl.getUniformLocation(program, "u_image");
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const opacityLocation = gl.getUniformLocation(program, "u_opacity");
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const maskedProgram = createMaskedProgram(gl);
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const maskedPositionLocation = gl.getAttribLocation(maskedProgram, "a_position");
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const maskedTexCoordLocation = gl.getAttribLocation(maskedProgram, "a_texCoord");
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const maskedMaskTexCoordLocation = gl.getAttribLocation(maskedProgram, "a_maskTexCoord");
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const maskedSamplerLocation = gl.getUniformLocation(maskedProgram, "u_image");
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const maskedMaskSamplerLocation = gl.getUniformLocation(maskedProgram, "u_mask");
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const maskedOpacityLocation = gl.getUniformLocation(maskedProgram, "u_opacity");
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const maskRevealPreviewProgram = createMaskRevealPreviewProgram(gl);
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const maskRevealPreviewPositionLocation = gl.getAttribLocation(maskRevealPreviewProgram, "a_position");
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const maskRevealPreviewTexCoordLocation = gl.getAttribLocation(maskRevealPreviewProgram, "a_texCoord");
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@@ -69,8 +71,10 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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!texCoordBuffer ||
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!maskTexCoordBuffer ||
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!samplerLocation ||
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!opacityLocation ||
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!maskedSamplerLocation ||
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!maskedMaskSamplerLocation ||
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!maskedOpacityLocation ||
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!maskRevealPreviewSamplerLocation ||
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!maskRevealPreviewMaskSamplerLocation ||
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!maskRevealPreviewOpacityLocation ||
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@@ -91,7 +95,9 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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}
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}
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},
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render(asset, rect, clipRect) {
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render(asset, rect, clipRect, opacity = 1) {
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const clampedOpacity = clampOpacity(opacity);
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if (clampedOpacity <= 0) return true;
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const drawRect = clipRect ? intersectScreenRects(rect, clipRect) : rect;
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if (!drawRect || drawRect.w <= 0 || drawRect.h <= 0) return true;
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@@ -107,6 +113,7 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.uniform1i(samplerLocation, 0);
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gl.uniform1f(opacityLocation, clampedOpacity);
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gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, rectVertices(context.canvas, rect), gl.DYNAMIC_DRAW);
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@@ -122,7 +129,9 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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gl.disable(gl.BLEND);
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return true;
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},
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renderMasked(asset, rect, maskAsset, maskRect, clipRect) {
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renderMasked(asset, rect, maskAsset, maskRect, clipRect, opacity = 1) {
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const clampedOpacity = clampOpacity(opacity);
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if (clampedOpacity <= 0) return true;
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const clippedRect = clipRect ? intersectScreenRects(rect, clipRect) : rect;
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const drawRect = clippedRect ? intersectScreenRects(clippedRect, maskRect) : undefined;
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if (!drawRect || drawRect.w <= 0 || drawRect.h <= 0) return true;
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@@ -144,6 +153,7 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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gl.activeTexture(gl.TEXTURE1);
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gl.bindTexture(gl.TEXTURE_2D, maskTexture);
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gl.uniform1i(maskedMaskSamplerLocation, 1);
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gl.uniform1f(maskedOpacityLocation, clampedOpacity);
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gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, rectVertices(context.canvas, drawRect), gl.DYNAMIC_DRAW);
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@@ -164,8 +174,8 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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gl.disable(gl.BLEND);
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return true;
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},
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renderMaskRevealPreview(asset, rect, maskAsset, maskRect, opacity, clipRect) {
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const clampedOpacity = Math.max(0, Math.min(1, opacity));
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renderMaskRevealPreview(asset, rect, maskAsset, maskRect, opacity, clipRect, layerOpacity = 1) {
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const clampedOpacity = clampOpacity(opacity) * clampOpacity(layerOpacity);
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if (clampedOpacity <= 0) return true;
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const clippedRect = clipRect ? intersectScreenRects(rect, clipRect) : rect;
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@@ -248,7 +258,9 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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gl.disable(gl.BLEND);
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return true;
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},
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renderTinted(asset, rect, color, clipRect) {
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renderTinted(asset, rect, color, clipRect, opacity = 1) {
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const clampedOpacity = clampOpacity(opacity);
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if (clampedOpacity <= 0) return true;
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const drawRect = clipRect ? intersectScreenRects(rect, clipRect) : rect;
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if (!drawRect || drawRect.w <= 0 || drawRect.h <= 0) return true;
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@@ -264,7 +276,7 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.uniform1i(tintedSamplerLocation, 0);
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gl.uniform4fv(tintedColorLocation, color);
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gl.uniform4fv(tintedColorLocation, [color[0], color[1], color[2], color[3] * clampedOpacity]);
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gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, rectVertices(context.canvas, rect), gl.DYNAMIC_DRAW);
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@@ -401,6 +413,10 @@ function enablePremultipliedAlphaBlending(gl: WebGL2RenderingContext) {
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gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
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}
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function clampOpacity(opacity: number) {
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return Math.max(0, Math.min(1, opacity));
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}
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function fullTexCoords() {
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return new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]);
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}
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@@ -442,10 +458,11 @@ function createProgram(gl: WebGL2RenderingContext) {
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`#version 300 es
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precision mediump float;
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uniform sampler2D u_image;
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uniform float u_opacity;
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in vec2 v_texCoord;
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out vec4 outColor;
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void main() {
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outColor = texture(u_image, v_texCoord);
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outColor = texture(u_image, v_texCoord) * u_opacity;
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}`,
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);
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const program = gl.createProgram();
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@@ -691,6 +708,7 @@ function createMaskedProgram(gl: WebGL2RenderingContext) {
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precision mediump float;
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uniform sampler2D u_image;
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uniform sampler2D u_mask;
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uniform float u_opacity;
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in vec2 v_texCoord;
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in vec2 v_maskTexCoord;
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out vec4 outColor;
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@@ -699,7 +717,7 @@ function createMaskedProgram(gl: WebGL2RenderingContext) {
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vec4 maskColor = texture(u_mask, v_maskTexCoord);
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float maskAlpha = maskColor.a * dot(maskColor.rgb, vec3(0.2126, 0.7152, 0.0722));
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float alpha = color.a * maskAlpha;
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outColor = vec4(color.rgb * maskAlpha, alpha);
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outColor = vec4(color.rgb * maskAlpha, alpha) * u_opacity;
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}`,
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);
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const program = gl.createProgram();
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