feat(renderer): add WebGL renderer skeleton
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40
renderer/renderer.ts
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40
renderer/renderer.ts
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import type { ImageDocument } from "@core/document";
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import type { EditorState } from "@editor/state";
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export type RenderFrame = {
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document: ImageDocument;
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editor: EditorState;
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};
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export type ImageRenderer = {
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render(frame: RenderFrame): void;
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resize(width: number, height: number): void;
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dispose(): void;
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};
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export type RendererBackend = "webgl";
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export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBackend = "webgl"): ImageRenderer {
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if (backend !== "webgl") {
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throw new Error(`Unsupported renderer backend: ${backend}`);
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}
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const context = canvas.getContext("webgl2");
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if (!context) {
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throw new Error("WebGL2 is not available");
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}
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return {
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render() {
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context.viewport(0, 0, canvas.width, canvas.height);
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context.clearColor(0, 0, 0, 0);
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context.clear(context.COLOR_BUFFER_BIT);
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},
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resize(width, height) {
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canvas.width = width;
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canvas.height = height;
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context.viewport(0, 0, width, height);
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},
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dispose() {},
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};
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}
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