perf(renderer): draw checkerboard with shader
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@@ -2,6 +2,7 @@ import type { ImageDocument } from "@core/document";
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import type { EditorState } from "@editor/state";
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import { renderArtboard } from "./artboard";
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import { createBrushPreviewRenderer } from "./brush-preview";
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import { createCheckerboardRenderer } from "./checkerboard";
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import { createImageTextureRenderer } from "./image-textures";
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import { renderLayers } from "./layers";
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import { renderSelectionOverlay } from "./selection";
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@@ -31,6 +32,7 @@ export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBacke
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}
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const rendererContext: WebGlRendererContext = { gl: context, canvas };
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const checkerboardRenderer = createCheckerboardRenderer(rendererContext);
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const brushPreviewRenderer = createOptionalBrushPreviewRenderer(rendererContext);
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let lastFrame: RenderFrame | undefined;
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let rerenderQueued = false;
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@@ -58,7 +60,7 @@ export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBacke
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context.enable(context.SCISSOR_TEST);
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for (const artboard of frame.document.artboards) {
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if (artboard.visible) renderArtboard(rendererContext, artboard, frame.editor.viewport);
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if (artboard.visible) renderArtboard(rendererContext, artboard, frame.editor.viewport, checkerboardRenderer);
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}
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imageTextureRenderer.syncAssets(frame.document.assets);
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renderLayers(rendererContext, frame.document, frame.editor, imageTextureRenderer);
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@@ -72,6 +74,7 @@ export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBacke
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context.disable(context.SCISSOR_TEST);
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},
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dispose() {
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checkerboardRenderer.dispose();
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imageTextureRenderer.dispose();
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brushPreviewRenderer?.dispose();
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},
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