feat(renderer): enhance image rendering with asset synchronization and clipping
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@@ -2,7 +2,8 @@ import type { Asset } from "@core/asset";
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import type { ScreenRect, WebGlRendererContext } from "./types";
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export type ImageTextureRenderer = {
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render(asset: Asset, rect: ScreenRect): boolean;
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syncAssets(assets: readonly Asset[]): void;
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render(asset: Asset, rect: ScreenRect, clipRect?: ScreenRect): boolean;
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dispose(): void;
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};
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@@ -20,6 +21,7 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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const positionBuffer = gl.createBuffer();
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const texCoordBuffer = gl.createBuffer();
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const textures = new Map<string, TextureEntry>();
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let disposed = false;
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if (!positionBuffer || !texCoordBuffer || !samplerLocation) throw new Error("Failed to create image texture renderer");
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@@ -27,11 +29,24 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]), gl.STATIC_DRAW);
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return {
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render(asset, rect) {
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const entry = getTextureEntry(context, textures, asset, invalidate);
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syncAssets(assets) {
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const activeKeys = new Set(assets.map(textureKey));
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for (const [key, entry] of textures) {
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if (!activeKeys.has(key)) {
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disposeEntry(gl, entry);
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textures.delete(key);
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}
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}
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},
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render(asset, rect, clipRect) {
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const drawRect = clipRect ? intersectScreenRects(rect, clipRect) : rect;
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if (!drawRect || drawRect.w <= 0 || drawRect.h <= 0) return true;
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const entry = getTextureEntry(context, textures, asset, invalidate, () => disposed);
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if (entry.status !== "ready") return false;
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gl.disable(gl.SCISSOR_TEST);
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gl.enable(gl.SCISSOR_TEST);
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gl.scissor(drawRect.x, context.canvas.height - drawRect.y - drawRect.h, drawRect.w, drawRect.h);
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gl.enable(gl.BLEND);
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gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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gl.useProgram(program);
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@@ -51,13 +66,11 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
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gl.drawArrays(gl.TRIANGLES, 0, 6);
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gl.disable(gl.BLEND);
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gl.enable(gl.SCISSOR_TEST);
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return true;
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},
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dispose() {
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for (const entry of textures.values()) {
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if (entry.status === "ready") gl.deleteTexture(entry.texture);
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}
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disposed = true;
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for (const entry of textures.values()) disposeEntry(gl, entry);
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gl.deleteBuffer(positionBuffer);
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gl.deleteBuffer(texCoordBuffer);
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gl.deleteProgram(program);
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@@ -70,19 +83,24 @@ function getTextureEntry(
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textures: Map<string, TextureEntry>,
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asset: Asset,
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invalidate: () => void,
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isDisposed: () => boolean,
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): TextureEntry {
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const cached = textures.get(asset.id);
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const key = textureKey(asset);
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const cached = textures.get(key);
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if (cached) return cached;
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const image = new Image();
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textures.set(asset.id, { status: "loading", image });
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textures.set(key, { status: "loading", image });
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image.onload = () => {
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if (isDisposed()) return;
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const texture = createTexture(context.gl, image);
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textures.set(asset.id, { status: "ready", texture });
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disposeEntry(context.gl, textures.get(key));
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textures.set(key, { status: "ready", texture });
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invalidate();
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};
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image.onerror = () => {
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textures.set(asset.id, { status: "error" });
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if (isDisposed()) return;
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textures.set(key, { status: "error" });
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invalidate();
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};
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image.src = asset.source;
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@@ -90,6 +108,32 @@ function getTextureEntry(
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return { status: "loading", image };
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}
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function textureKey(asset: Asset) {
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return `${asset.id}:${asset.source}`;
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}
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function disposeEntry(gl: WebGL2RenderingContext, entry: TextureEntry | undefined) {
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if (!entry) return;
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if (entry.status === "ready") {
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gl.deleteTexture(entry.texture);
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return;
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}
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if (entry.status === "loading") {
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entry.image.onload = null;
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entry.image.onerror = null;
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}
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}
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function intersectScreenRects(a: ScreenRect, b: ScreenRect): ScreenRect | undefined {
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const x1 = Math.max(a.x, b.x);
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const y1 = Math.max(a.y, b.y);
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const x2 = Math.min(a.x + a.w, b.x + b.w);
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const y2 = Math.min(a.y + a.h, b.y + b.h);
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if (x2 <= x1 || y2 <= y1) return undefined;
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return { x: x1, y: y1, w: x2 - x1, h: y2 - y1 };
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}
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function createTexture(gl: WebGL2RenderingContext, image: HTMLImageElement) {
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const texture = gl.createTexture();
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if (!texture) throw new Error("Failed to create image texture");
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@@ -5,22 +5,30 @@ import { resolveTransformTargetBounds } from "@editor/transform-targets";
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import { clearScreenRect } from "./clear-rect";
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import type { ImageTextureRenderer } from "./image-textures";
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import { documentRectToScreenRect } from "./screen-rect";
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import type { RgbaColor, WebGlRendererContext } from "./types";
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import type { RgbaColor, ScreenRect, WebGlRendererContext } from "./types";
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const imageLayerColor: RgbaColor = [0.38, 0.42, 0.5, 1];
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const imageLayerInsetColor: RgbaColor = [0.48, 0.54, 0.64, 1];
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export function renderLayers(context: WebGlRendererContext, document: ImageDocument, viewport: ViewportState, imageTextureRenderer: ImageTextureRenderer) {
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for (const artboard of document.artboards) {
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for (const layer of artboard.layers) renderLayer(context, document, viewport, layer, imageTextureRenderer);
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const clipRect = documentRectToScreenRect(context.canvas, artboard.bounds, viewport);
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for (const layer of artboard.layers) renderLayer(context, document, viewport, layer, imageTextureRenderer, clipRect);
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}
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}
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function renderLayer(context: WebGlRendererContext, document: ImageDocument, viewport: ViewportState, layer: Layer, imageTextureRenderer: ImageTextureRenderer) {
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function renderLayer(
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context: WebGlRendererContext,
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document: ImageDocument,
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viewport: ViewportState,
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layer: Layer,
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imageTextureRenderer: ImageTextureRenderer,
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clipRect: ScreenRect,
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) {
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if (!layer.visible) return;
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if (layer.type === "group") {
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for (const child of layer.children) renderLayer(context, document, viewport, child, imageTextureRenderer);
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for (const child of layer.children) renderLayer(context, document, viewport, child, imageTextureRenderer, clipRect);
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return;
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}
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@@ -29,8 +37,21 @@ function renderLayer(context: WebGlRendererContext, document: ImageDocument, vie
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const rect = documentRectToScreenRect(context.canvas, bounds, viewport);
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const asset = document.assets.find((candidate) => candidate.id === layer.assetId);
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if (asset && imageTextureRenderer.render(asset, rect)) return;
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if (asset && imageTextureRenderer.render(asset, rect, clipRect)) return;
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clearScreenRect(context, rect, imageLayerColor);
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clearScreenRect(context, { x: rect.x + 4, y: rect.y + 4, w: Math.max(0, rect.w - 8), h: Math.max(0, rect.h - 8) }, imageLayerInsetColor);
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const fallbackRect = intersectScreenRects(rect, clipRect);
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if (!fallbackRect) return;
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clearScreenRect(context, fallbackRect, imageLayerColor);
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const insetRect = intersectScreenRects({ x: rect.x + 4, y: rect.y + 4, w: Math.max(0, rect.w - 8), h: Math.max(0, rect.h - 8) }, clipRect);
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if (insetRect) clearScreenRect(context, insetRect, imageLayerInsetColor);
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}
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function intersectScreenRects(a: ScreenRect, b: ScreenRect): ScreenRect | undefined {
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const x1 = Math.max(a.x, b.x);
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const y1 = Math.max(a.y, b.y);
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const x2 = Math.min(a.x + a.w, b.x + b.w);
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const y2 = Math.min(a.y + a.h, b.y + b.h);
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if (x2 <= x1 || y2 <= y1) return undefined;
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return { x: x1, y: y1, w: x2 - x1, h: y2 - y1 };
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}
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@@ -58,6 +58,7 @@ export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBacke
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for (const artboard of frame.document.artboards) {
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renderArtboard(rendererContext, artboard, frame.editor.viewport);
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}
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imageTextureRenderer.syncAssets(frame.document.assets);
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renderLayers(rendererContext, frame.document, frame.editor.viewport, imageTextureRenderer);
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renderSelectionOverlay(rendererContext, frame.document, frame.editor);
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