feat(renderer): enhance image rendering with asset synchronization and clipping

This commit is contained in:
syntaxbullet
2026-07-03 16:34:31 +02:00
parent bc0fbea029
commit ba3f253ee5
7 changed files with 158 additions and 28 deletions

View File

@@ -2,7 +2,8 @@ import type { Asset } from "@core/asset";
import type { ScreenRect, WebGlRendererContext } from "./types";
export type ImageTextureRenderer = {
render(asset: Asset, rect: ScreenRect): boolean;
syncAssets(assets: readonly Asset[]): void;
render(asset: Asset, rect: ScreenRect, clipRect?: ScreenRect): boolean;
dispose(): void;
};
@@ -20,6 +21,7 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
const positionBuffer = gl.createBuffer();
const texCoordBuffer = gl.createBuffer();
const textures = new Map<string, TextureEntry>();
let disposed = false;
if (!positionBuffer || !texCoordBuffer || !samplerLocation) throw new Error("Failed to create image texture renderer");
@@ -27,11 +29,24 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]), gl.STATIC_DRAW);
return {
render(asset, rect) {
const entry = getTextureEntry(context, textures, asset, invalidate);
syncAssets(assets) {
const activeKeys = new Set(assets.map(textureKey));
for (const [key, entry] of textures) {
if (!activeKeys.has(key)) {
disposeEntry(gl, entry);
textures.delete(key);
}
}
},
render(asset, rect, clipRect) {
const drawRect = clipRect ? intersectScreenRects(rect, clipRect) : rect;
if (!drawRect || drawRect.w <= 0 || drawRect.h <= 0) return true;
const entry = getTextureEntry(context, textures, asset, invalidate, () => disposed);
if (entry.status !== "ready") return false;
gl.disable(gl.SCISSOR_TEST);
gl.enable(gl.SCISSOR_TEST);
gl.scissor(drawRect.x, context.canvas.height - drawRect.y - drawRect.h, drawRect.w, drawRect.h);
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.useProgram(program);
@@ -51,13 +66,11 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
gl.drawArrays(gl.TRIANGLES, 0, 6);
gl.disable(gl.BLEND);
gl.enable(gl.SCISSOR_TEST);
return true;
},
dispose() {
for (const entry of textures.values()) {
if (entry.status === "ready") gl.deleteTexture(entry.texture);
}
disposed = true;
for (const entry of textures.values()) disposeEntry(gl, entry);
gl.deleteBuffer(positionBuffer);
gl.deleteBuffer(texCoordBuffer);
gl.deleteProgram(program);
@@ -70,19 +83,24 @@ function getTextureEntry(
textures: Map<string, TextureEntry>,
asset: Asset,
invalidate: () => void,
isDisposed: () => boolean,
): TextureEntry {
const cached = textures.get(asset.id);
const key = textureKey(asset);
const cached = textures.get(key);
if (cached) return cached;
const image = new Image();
textures.set(asset.id, { status: "loading", image });
textures.set(key, { status: "loading", image });
image.onload = () => {
if (isDisposed()) return;
const texture = createTexture(context.gl, image);
textures.set(asset.id, { status: "ready", texture });
disposeEntry(context.gl, textures.get(key));
textures.set(key, { status: "ready", texture });
invalidate();
};
image.onerror = () => {
textures.set(asset.id, { status: "error" });
if (isDisposed()) return;
textures.set(key, { status: "error" });
invalidate();
};
image.src = asset.source;
@@ -90,6 +108,32 @@ function getTextureEntry(
return { status: "loading", image };
}
function textureKey(asset: Asset) {
return `${asset.id}:${asset.source}`;
}
function disposeEntry(gl: WebGL2RenderingContext, entry: TextureEntry | undefined) {
if (!entry) return;
if (entry.status === "ready") {
gl.deleteTexture(entry.texture);
return;
}
if (entry.status === "loading") {
entry.image.onload = null;
entry.image.onerror = null;
}
}
function intersectScreenRects(a: ScreenRect, b: ScreenRect): ScreenRect | undefined {
const x1 = Math.max(a.x, b.x);
const y1 = Math.max(a.y, b.y);
const x2 = Math.min(a.x + a.w, b.x + b.w);
const y2 = Math.min(a.y + a.h, b.y + b.h);
if (x2 <= x1 || y2 <= y1) return undefined;
return { x: x1, y: y1, w: x2 - x1, h: y2 - y1 };
}
function createTexture(gl: WebGL2RenderingContext, image: HTMLImageElement) {
const texture = gl.createTexture();
if (!texture) throw new Error("Failed to create image texture");

View File

@@ -5,22 +5,30 @@ import { resolveTransformTargetBounds } from "@editor/transform-targets";
import { clearScreenRect } from "./clear-rect";
import type { ImageTextureRenderer } from "./image-textures";
import { documentRectToScreenRect } from "./screen-rect";
import type { RgbaColor, WebGlRendererContext } from "./types";
import type { RgbaColor, ScreenRect, WebGlRendererContext } from "./types";
const imageLayerColor: RgbaColor = [0.38, 0.42, 0.5, 1];
const imageLayerInsetColor: RgbaColor = [0.48, 0.54, 0.64, 1];
export function renderLayers(context: WebGlRendererContext, document: ImageDocument, viewport: ViewportState, imageTextureRenderer: ImageTextureRenderer) {
for (const artboard of document.artboards) {
for (const layer of artboard.layers) renderLayer(context, document, viewport, layer, imageTextureRenderer);
const clipRect = documentRectToScreenRect(context.canvas, artboard.bounds, viewport);
for (const layer of artboard.layers) renderLayer(context, document, viewport, layer, imageTextureRenderer, clipRect);
}
}
function renderLayer(context: WebGlRendererContext, document: ImageDocument, viewport: ViewportState, layer: Layer, imageTextureRenderer: ImageTextureRenderer) {
function renderLayer(
context: WebGlRendererContext,
document: ImageDocument,
viewport: ViewportState,
layer: Layer,
imageTextureRenderer: ImageTextureRenderer,
clipRect: ScreenRect,
) {
if (!layer.visible) return;
if (layer.type === "group") {
for (const child of layer.children) renderLayer(context, document, viewport, child, imageTextureRenderer);
for (const child of layer.children) renderLayer(context, document, viewport, child, imageTextureRenderer, clipRect);
return;
}
@@ -29,8 +37,21 @@ function renderLayer(context: WebGlRendererContext, document: ImageDocument, vie
const rect = documentRectToScreenRect(context.canvas, bounds, viewport);
const asset = document.assets.find((candidate) => candidate.id === layer.assetId);
if (asset && imageTextureRenderer.render(asset, rect)) return;
if (asset && imageTextureRenderer.render(asset, rect, clipRect)) return;
clearScreenRect(context, rect, imageLayerColor);
clearScreenRect(context, { x: rect.x + 4, y: rect.y + 4, w: Math.max(0, rect.w - 8), h: Math.max(0, rect.h - 8) }, imageLayerInsetColor);
const fallbackRect = intersectScreenRects(rect, clipRect);
if (!fallbackRect) return;
clearScreenRect(context, fallbackRect, imageLayerColor);
const insetRect = intersectScreenRects({ x: rect.x + 4, y: rect.y + 4, w: Math.max(0, rect.w - 8), h: Math.max(0, rect.h - 8) }, clipRect);
if (insetRect) clearScreenRect(context, insetRect, imageLayerInsetColor);
}
function intersectScreenRects(a: ScreenRect, b: ScreenRect): ScreenRect | undefined {
const x1 = Math.max(a.x, b.x);
const y1 = Math.max(a.y, b.y);
const x2 = Math.min(a.x + a.w, b.x + b.w);
const y2 = Math.min(a.y + a.h, b.y + b.h);
if (x2 <= x1 || y2 <= y1) return undefined;
return { x: x1, y: y1, w: x2 - x1, h: y2 - y1 };
}

View File

@@ -58,6 +58,7 @@ export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBacke
for (const artboard of frame.document.artboards) {
renderArtboard(rendererContext, artboard, frame.editor.viewport);
}
imageTextureRenderer.syncAssets(frame.document.assets);
renderLayers(rendererContext, frame.document, frame.editor.viewport, imageTextureRenderer);
renderSelectionOverlay(rendererContext, frame.document, frame.editor);