feat(renderer): enhance image rendering with asset synchronization and clipping

This commit is contained in:
syntaxbullet
2026-07-03 16:34:31 +02:00
parent bc0fbea029
commit ba3f253ee5
7 changed files with 158 additions and 28 deletions

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@@ -31,6 +31,36 @@ describe("transform commands", () => {
expect(updated.document.artboards[0]?.bounds).toEqual({ x: 0, y: 0, w: 110, h: 100 }); expect(updated.document.artboards[0]?.bounds).toEqual({ x: 0, y: 0, w: 110, h: 100 });
}); });
test("shift constrains body moves to the dominant axis", () => {
const started = transformBeginCommand.execute(
{ state: artboardState() },
{ target: { type: "artboard", id: "a1" }, handle: "body", point: { x: 0, y: 0 }, initialBounds: { x: 0, y: 0, w: 100, h: 80 } },
);
const updated = transformUpdateCommand.execute({ state: started }, { point: { x: 10, y: 20 }, shiftKey: true });
expect(updated.document.artboards[0]?.bounds).toEqual({ x: 0, y: 20, w: 100, h: 80 });
});
test("shift constrains corner resizes to the original proportions", () => {
const started = transformBeginCommand.execute(
{ state: artboardState() },
{ target: { type: "artboard", id: "a1" }, handle: "se", point: { x: 0, y: 0 }, initialBounds: { x: 0, y: 0, w: 100, h: 80 } },
);
const updated = transformUpdateCommand.execute({ state: started }, { point: { x: 50, y: 1 }, shiftKey: true });
expect(updated.document.artboards[0]?.bounds).toEqual({ x: 0, y: 0, w: 150, h: 120 });
});
test("shift keeps the opposite corner anchored during proportional resize", () => {
const started = transformBeginCommand.execute(
{ state: artboardState() },
{ target: { type: "artboard", id: "a1" }, handle: "nw", point: { x: 0, y: 0 }, initialBounds: { x: 0, y: 0, w: 100, h: 80 } },
);
const updated = transformUpdateCommand.execute({ state: started }, { point: { x: -50, y: -1 }, shiftKey: true });
expect(updated.document.artboards[0]?.bounds).toEqual({ x: -50, y: -40, w: 150, h: 120 });
});
test("ends transform session", () => { test("ends transform session", () => {
const started = transformBeginCommand.execute( const started = transformBeginCommand.execute(
{ state: artboardState() }, { state: artboardState() },

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@@ -13,6 +13,7 @@ export type TransformBeginPayload = {
export type TransformUpdatePayload = { export type TransformUpdatePayload = {
point: Vec2D; point: Vec2D;
shiftKey?: boolean;
}; };
export const transformBeginCommand: Command<TransformBeginPayload> = { export const transformBeginCommand: Command<TransformBeginPayload> = {
@@ -41,10 +42,15 @@ export const transformUpdateCommand: Command<TransformUpdatePayload> = {
const session = state.editor.transformSession; const session = state.editor.transformSession;
if (!session) return state; if (!session) return state;
const nextBounds = transformBounds(session.initialBounds, session.handle, { const nextBounds = transformBounds(
session.initialBounds,
session.handle,
{
x: payload.point.x - session.startPoint.x, x: payload.point.x - session.startPoint.x,
y: payload.point.y - session.startPoint.y, y: payload.point.y - session.startPoint.y,
}); },
payload.shiftKey === true,
);
return { return {
...state, ...state,
@@ -71,8 +77,11 @@ export const transformEndCommand: Command = {
export const transformCommands = [transformBeginCommand, transformUpdateCommand, transformEndCommand] satisfies Command<unknown>[]; export const transformCommands = [transformBeginCommand, transformUpdateCommand, transformEndCommand] satisfies Command<unknown>[];
function transformBounds(bounds: Rect, handle: TransformHandle, delta: Vec2D): Rect { function transformBounds(bounds: Rect, handle: TransformHandle, delta: Vec2D, constrained = false): Rect {
if (handle === "body") return { ...bounds, x: bounds.x + delta.x, y: bounds.y + delta.y }; if (handle === "body") {
const constrainedDelta = constrained ? constrainMoveDelta(delta) : delta;
return { ...bounds, x: bounds.x + constrainedDelta.x, y: bounds.y + constrainedDelta.y };
}
let x = bounds.x; let x = bounds.x;
let y = bounds.y; let y = bounds.y;
@@ -90,7 +99,31 @@ function transformBounds(bounds: Rect, handle: TransformHandle, delta: Vec2D): R
} }
if (handle.includes("s")) h = bounds.h + delta.y; if (handle.includes("s")) h = bounds.h + delta.y;
return normalizeRect({ x, y, w, h }); const resized = normalizeRect({ x, y, w, h });
if (!constrained || !isCornerHandle(handle)) return resized;
return proportionalCornerResize(bounds, handle, resized);
}
function constrainMoveDelta(delta: Vec2D): Vec2D {
return Math.abs(delta.x) >= Math.abs(delta.y) ? { x: delta.x, y: 0 } : { x: 0, y: delta.y };
}
function isCornerHandle(handle: TransformHandle) {
return handle.length === 2;
}
function proportionalCornerResize(initial: Rect, handle: TransformHandle, resized: Rect): Rect {
const aspectRatio = initial.w / initial.h;
const widthScale = resized.w / initial.w;
const heightScale = resized.h / initial.h;
const scale = Math.abs(widthScale - 1) >= Math.abs(heightScale - 1) ? widthScale : heightScale;
const w = Math.max(1, initial.w * scale);
const h = Math.max(1, w / aspectRatio);
const x = handle.includes("w") ? initial.x + initial.w - w : initial.x;
const y = handle.includes("n") ? initial.y + initial.h - h : initial.y;
return { x, y, w, h };
} }
function normalizeRect(rect: Rect): Rect { function normalizeRect(rect: Rect): Rect {

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@@ -41,13 +41,14 @@ describe("transform controls input", () => {
}); });
expect(controller.pointerDown(pointerEvent({ position: { x: 100, y: 100 }, buttons: 1 }))).toBe(true); expect(controller.pointerDown(pointerEvent({ position: { x: 100, y: 100 }, buttons: 1 }))).toBe(true);
expect(controller.pointerMove(pointerEvent({ position: { x: 110, y: 120 }, buttons: 1 }))).toBe(true); expect(controller.pointerMove(pointerEvent({ position: { x: 110, y: 120 }, buttons: 1, shiftKey: true }))).toBe(true);
expect(controller.pointerUp(pointerEvent({ position: { x: 110, y: 120 }, buttons: 0 }))).toBe(true); expect(controller.pointerUp(pointerEvent({ position: { x: 110, y: 120 }, buttons: 0 }))).toBe(true);
expect(dispatched.map((event) => (event as { commandId: string }).commandId)).toEqual([ expect(dispatched.map((event) => (event as { commandId: string }).commandId)).toEqual([
commandIds.transformBegin, commandIds.transformBegin,
commandIds.transformUpdate, commandIds.transformUpdate,
commandIds.transformEnd, commandIds.transformEnd,
]); ]);
expect((dispatched[1] as { payload: { shiftKey: boolean } }).payload.shiftKey).toBe(true);
}); });
}); });

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@@ -47,7 +47,7 @@ export function createTransformControlsInputController(options: {
const editor = options.getEditor(); const editor = options.getEditor();
if (!editor.transformSession) return false; if (!editor.transformSession) return false;
options.dispatch(commandIds.transformUpdate, { point: viewportPointToDocumentPoint(event.position, editor.viewport) }); options.dispatch(commandIds.transformUpdate, { point: viewportPointToDocumentPoint(event.position, editor.viewport), shiftKey: event.shiftKey });
return true; return true;
}, },
pointerUp() { pointerUp() {

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@@ -2,7 +2,8 @@ import type { Asset } from "@core/asset";
import type { ScreenRect, WebGlRendererContext } from "./types"; import type { ScreenRect, WebGlRendererContext } from "./types";
export type ImageTextureRenderer = { export type ImageTextureRenderer = {
render(asset: Asset, rect: ScreenRect): boolean; syncAssets(assets: readonly Asset[]): void;
render(asset: Asset, rect: ScreenRect, clipRect?: ScreenRect): boolean;
dispose(): void; dispose(): void;
}; };
@@ -20,6 +21,7 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
const positionBuffer = gl.createBuffer(); const positionBuffer = gl.createBuffer();
const texCoordBuffer = gl.createBuffer(); const texCoordBuffer = gl.createBuffer();
const textures = new Map<string, TextureEntry>(); const textures = new Map<string, TextureEntry>();
let disposed = false;
if (!positionBuffer || !texCoordBuffer || !samplerLocation) throw new Error("Failed to create image texture renderer"); if (!positionBuffer || !texCoordBuffer || !samplerLocation) throw new Error("Failed to create image texture renderer");
@@ -27,11 +29,24 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]), gl.STATIC_DRAW); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]), gl.STATIC_DRAW);
return { return {
render(asset, rect) { syncAssets(assets) {
const entry = getTextureEntry(context, textures, asset, invalidate); const activeKeys = new Set(assets.map(textureKey));
for (const [key, entry] of textures) {
if (!activeKeys.has(key)) {
disposeEntry(gl, entry);
textures.delete(key);
}
}
},
render(asset, rect, clipRect) {
const drawRect = clipRect ? intersectScreenRects(rect, clipRect) : rect;
if (!drawRect || drawRect.w <= 0 || drawRect.h <= 0) return true;
const entry = getTextureEntry(context, textures, asset, invalidate, () => disposed);
if (entry.status !== "ready") return false; if (entry.status !== "ready") return false;
gl.disable(gl.SCISSOR_TEST); gl.enable(gl.SCISSOR_TEST);
gl.scissor(drawRect.x, context.canvas.height - drawRect.y - drawRect.h, drawRect.w, drawRect.h);
gl.enable(gl.BLEND); gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.useProgram(program); gl.useProgram(program);
@@ -51,13 +66,11 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
gl.drawArrays(gl.TRIANGLES, 0, 6); gl.drawArrays(gl.TRIANGLES, 0, 6);
gl.disable(gl.BLEND); gl.disable(gl.BLEND);
gl.enable(gl.SCISSOR_TEST);
return true; return true;
}, },
dispose() { dispose() {
for (const entry of textures.values()) { disposed = true;
if (entry.status === "ready") gl.deleteTexture(entry.texture); for (const entry of textures.values()) disposeEntry(gl, entry);
}
gl.deleteBuffer(positionBuffer); gl.deleteBuffer(positionBuffer);
gl.deleteBuffer(texCoordBuffer); gl.deleteBuffer(texCoordBuffer);
gl.deleteProgram(program); gl.deleteProgram(program);
@@ -70,19 +83,24 @@ function getTextureEntry(
textures: Map<string, TextureEntry>, textures: Map<string, TextureEntry>,
asset: Asset, asset: Asset,
invalidate: () => void, invalidate: () => void,
isDisposed: () => boolean,
): TextureEntry { ): TextureEntry {
const cached = textures.get(asset.id); const key = textureKey(asset);
const cached = textures.get(key);
if (cached) return cached; if (cached) return cached;
const image = new Image(); const image = new Image();
textures.set(asset.id, { status: "loading", image }); textures.set(key, { status: "loading", image });
image.onload = () => { image.onload = () => {
if (isDisposed()) return;
const texture = createTexture(context.gl, image); const texture = createTexture(context.gl, image);
textures.set(asset.id, { status: "ready", texture }); disposeEntry(context.gl, textures.get(key));
textures.set(key, { status: "ready", texture });
invalidate(); invalidate();
}; };
image.onerror = () => { image.onerror = () => {
textures.set(asset.id, { status: "error" }); if (isDisposed()) return;
textures.set(key, { status: "error" });
invalidate(); invalidate();
}; };
image.src = asset.source; image.src = asset.source;
@@ -90,6 +108,32 @@ function getTextureEntry(
return { status: "loading", image }; return { status: "loading", image };
} }
function textureKey(asset: Asset) {
return `${asset.id}:${asset.source}`;
}
function disposeEntry(gl: WebGL2RenderingContext, entry: TextureEntry | undefined) {
if (!entry) return;
if (entry.status === "ready") {
gl.deleteTexture(entry.texture);
return;
}
if (entry.status === "loading") {
entry.image.onload = null;
entry.image.onerror = null;
}
}
function intersectScreenRects(a: ScreenRect, b: ScreenRect): ScreenRect | undefined {
const x1 = Math.max(a.x, b.x);
const y1 = Math.max(a.y, b.y);
const x2 = Math.min(a.x + a.w, b.x + b.w);
const y2 = Math.min(a.y + a.h, b.y + b.h);
if (x2 <= x1 || y2 <= y1) return undefined;
return { x: x1, y: y1, w: x2 - x1, h: y2 - y1 };
}
function createTexture(gl: WebGL2RenderingContext, image: HTMLImageElement) { function createTexture(gl: WebGL2RenderingContext, image: HTMLImageElement) {
const texture = gl.createTexture(); const texture = gl.createTexture();
if (!texture) throw new Error("Failed to create image texture"); if (!texture) throw new Error("Failed to create image texture");

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@@ -5,22 +5,30 @@ import { resolveTransformTargetBounds } from "@editor/transform-targets";
import { clearScreenRect } from "./clear-rect"; import { clearScreenRect } from "./clear-rect";
import type { ImageTextureRenderer } from "./image-textures"; import type { ImageTextureRenderer } from "./image-textures";
import { documentRectToScreenRect } from "./screen-rect"; import { documentRectToScreenRect } from "./screen-rect";
import type { RgbaColor, WebGlRendererContext } from "./types"; import type { RgbaColor, ScreenRect, WebGlRendererContext } from "./types";
const imageLayerColor: RgbaColor = [0.38, 0.42, 0.5, 1]; const imageLayerColor: RgbaColor = [0.38, 0.42, 0.5, 1];
const imageLayerInsetColor: RgbaColor = [0.48, 0.54, 0.64, 1]; const imageLayerInsetColor: RgbaColor = [0.48, 0.54, 0.64, 1];
export function renderLayers(context: WebGlRendererContext, document: ImageDocument, viewport: ViewportState, imageTextureRenderer: ImageTextureRenderer) { export function renderLayers(context: WebGlRendererContext, document: ImageDocument, viewport: ViewportState, imageTextureRenderer: ImageTextureRenderer) {
for (const artboard of document.artboards) { for (const artboard of document.artboards) {
for (const layer of artboard.layers) renderLayer(context, document, viewport, layer, imageTextureRenderer); const clipRect = documentRectToScreenRect(context.canvas, artboard.bounds, viewport);
for (const layer of artboard.layers) renderLayer(context, document, viewport, layer, imageTextureRenderer, clipRect);
} }
} }
function renderLayer(context: WebGlRendererContext, document: ImageDocument, viewport: ViewportState, layer: Layer, imageTextureRenderer: ImageTextureRenderer) { function renderLayer(
context: WebGlRendererContext,
document: ImageDocument,
viewport: ViewportState,
layer: Layer,
imageTextureRenderer: ImageTextureRenderer,
clipRect: ScreenRect,
) {
if (!layer.visible) return; if (!layer.visible) return;
if (layer.type === "group") { if (layer.type === "group") {
for (const child of layer.children) renderLayer(context, document, viewport, child, imageTextureRenderer); for (const child of layer.children) renderLayer(context, document, viewport, child, imageTextureRenderer, clipRect);
return; return;
} }
@@ -29,8 +37,21 @@ function renderLayer(context: WebGlRendererContext, document: ImageDocument, vie
const rect = documentRectToScreenRect(context.canvas, bounds, viewport); const rect = documentRectToScreenRect(context.canvas, bounds, viewport);
const asset = document.assets.find((candidate) => candidate.id === layer.assetId); const asset = document.assets.find((candidate) => candidate.id === layer.assetId);
if (asset && imageTextureRenderer.render(asset, rect)) return; if (asset && imageTextureRenderer.render(asset, rect, clipRect)) return;
clearScreenRect(context, rect, imageLayerColor); const fallbackRect = intersectScreenRects(rect, clipRect);
clearScreenRect(context, { x: rect.x + 4, y: rect.y + 4, w: Math.max(0, rect.w - 8), h: Math.max(0, rect.h - 8) }, imageLayerInsetColor); if (!fallbackRect) return;
clearScreenRect(context, fallbackRect, imageLayerColor);
const insetRect = intersectScreenRects({ x: rect.x + 4, y: rect.y + 4, w: Math.max(0, rect.w - 8), h: Math.max(0, rect.h - 8) }, clipRect);
if (insetRect) clearScreenRect(context, insetRect, imageLayerInsetColor);
}
function intersectScreenRects(a: ScreenRect, b: ScreenRect): ScreenRect | undefined {
const x1 = Math.max(a.x, b.x);
const y1 = Math.max(a.y, b.y);
const x2 = Math.min(a.x + a.w, b.x + b.w);
const y2 = Math.min(a.y + a.h, b.y + b.h);
if (x2 <= x1 || y2 <= y1) return undefined;
return { x: x1, y: y1, w: x2 - x1, h: y2 - y1 };
} }

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@@ -58,6 +58,7 @@ export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBacke
for (const artboard of frame.document.artboards) { for (const artboard of frame.document.artboards) {
renderArtboard(rendererContext, artboard, frame.editor.viewport); renderArtboard(rendererContext, artboard, frame.editor.viewport);
} }
imageTextureRenderer.syncAssets(frame.document.assets);
renderLayers(rendererContext, frame.document, frame.editor.viewport, imageTextureRenderer); renderLayers(rendererContext, frame.document, frame.editor.viewport, imageTextureRenderer);
renderSelectionOverlay(rendererContext, frame.document, frame.editor); renderSelectionOverlay(rendererContext, frame.document, frame.editor);