feat(renderer): render image textures
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@@ -3,23 +3,24 @@ import type { Layer } from "@core/layer";
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import type { ViewportState } from "@editor/state";
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import { resolveTransformTargetBounds } from "@editor/transform-targets";
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import { clearScreenRect } from "./clear-rect";
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import type { ImageTextureRenderer } from "./image-textures";
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import { documentRectToScreenRect } from "./screen-rect";
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import type { RgbaColor, WebGlRendererContext } from "./types";
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const imageLayerColor: RgbaColor = [0.38, 0.42, 0.5, 1];
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const imageLayerInsetColor: RgbaColor = [0.48, 0.54, 0.64, 1];
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export function renderLayers(context: WebGlRendererContext, document: ImageDocument, viewport: ViewportState) {
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export function renderLayers(context: WebGlRendererContext, document: ImageDocument, viewport: ViewportState, imageTextureRenderer: ImageTextureRenderer) {
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for (const artboard of document.artboards) {
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for (const layer of artboard.layers) renderLayer(context, document, viewport, layer);
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for (const layer of artboard.layers) renderLayer(context, document, viewport, layer, imageTextureRenderer);
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}
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}
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function renderLayer(context: WebGlRendererContext, document: ImageDocument, viewport: ViewportState, layer: Layer) {
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function renderLayer(context: WebGlRendererContext, document: ImageDocument, viewport: ViewportState, layer: Layer, imageTextureRenderer: ImageTextureRenderer) {
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if (!layer.visible) return;
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if (layer.type === "group") {
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for (const child of layer.children) renderLayer(context, document, viewport, child);
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for (const child of layer.children) renderLayer(context, document, viewport, child, imageTextureRenderer);
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return;
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}
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@@ -27,6 +28,9 @@ function renderLayer(context: WebGlRendererContext, document: ImageDocument, vie
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if (!bounds) return;
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const rect = documentRectToScreenRect(context.canvas, bounds, viewport);
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const asset = document.assets.find((candidate) => candidate.id === layer.assetId);
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if (asset && imageTextureRenderer.render(asset, rect)) return;
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clearScreenRect(context, rect, imageLayerColor);
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clearScreenRect(context, { x: rect.x + 4, y: rect.y + 4, w: Math.max(0, rect.w - 8), h: Math.max(0, rect.h - 8) }, imageLayerInsetColor);
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}
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