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@@ -5,6 +5,7 @@ import type { Layer } from "@core/layer";
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import { resolveTransformTargetBounds } from "@editor/transform-targets";
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import type { AppStore } from "@editor/store";
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import type { EditorState } from "@editor/state";
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import { blurMaskValues, despeckleMaskValues, dilateMaskValues, erodeMaskValues, maskValueFromRgba } from "../mask/maskRaster";
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export async function applyMagicWandAt(store: AppStore, point: Vec2D, modeOverride?: EditorState["tools"]["magicWand"]["mode"]) {
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const state = store.getState();
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@@ -15,8 +16,8 @@ export async function applyMagicWandAt(store: AppStore, point: Vec2D, modeOverri
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const y = Math.floor((point.y - target.layer.transform.position.y) / Math.max(0.0001, target.layer.transform.scale.y));
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if (x < 0 || y < 0 || x >= target.asset.intrinsicSize.w || y >= target.asset.intrinsicSize.h) return true;
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const source = await createWandMask(target.asset.source, target.maskAsset?.source, Math.round(target.asset.intrinsicSize.w), Math.round(target.asset.intrinsicSize.h), x, y, { ...state.editor.tools.magicWand, mode: modeOverride ?? state.editor.tools.magicWand.mode });
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if (target.maskAsset) {
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store.dispatch(commandIds.documentUpdateAssetSource, { assetId: target.maskAsset.id, source });
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if (target.maskAsset && target.maskLayer && target.maskLayer.type !== "group") {
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store.dispatch(commandIds.documentApplyLayerMaskOperation, { maskLayerId: target.maskLayer.id, source, mimeType: "image/png", operation: { type: "magicWand" } });
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return true;
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}
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const assetId = crypto.randomUUID();
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@@ -42,7 +43,7 @@ function resolveTarget(document: ImageDocument, editor: EditorState) {
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const bounds = resolveTransformTargetBounds(document, { type: "layer", id: layer.id });
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const maskLayer = layer.clippingMask ? findLayer(document.artboards.flatMap((artboard) => artboard.layers), layer.clippingMask.maskLayerId) : undefined;
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const maskAsset = maskLayer && maskLayer.type !== "group" ? document.assets.find((candidate) => candidate.id === maskLayer.assetId) : undefined;
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return asset && bounds ? { layer, asset, bounds, maskAsset } : undefined;
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return asset && bounds ? { layer, asset, bounds, maskLayer, maskAsset } : undefined;
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}
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async function createWandMask(source: string, existingMaskSource: string | undefined, width: number, height: number, startX: number, startY: number, settings: EditorState["tools"]["magicWand"]) {
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@@ -57,10 +58,15 @@ async function createWandMask(source: string, existingMaskSource: string | undef
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const start = (startY * canvas.width + startX) * 4;
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const key = [imageData.data[start] ?? 0, imageData.data[start + 1] ?? 0, imageData.data[start + 2] ?? 0];
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const selected = postProcessSelection(settings.contiguous ? floodSelect(imageData, canvas.width, canvas.height, startX, startY, key, settings.tolerance) : globalSelect(imageData, key, settings.tolerance), canvas.width, canvas.height, settings);
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const existingAlpha = existingMaskSource ? await loadMaskAlpha(existingMaskSource, canvas.width, canvas.height) : undefined;
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const existingMask = existingMaskSource ? await loadMaskValues(existingMaskSource, canvas.width, canvas.height) : undefined;
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for (let pixel = 0; pixel < selected.length; pixel++) {
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const current = existingAlpha?.[pixel] ?? 255;
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const value = settings.mode === "add" ? (selected[pixel] ? 0 : current) : settings.mode === "subtract" ? (selected[pixel] ? 255 : current) : selected[pixel] ? 0 : 255;
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const current = existingMask?.[pixel] ?? 255;
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const selectionValue = selected[pixel] ?? 0;
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const value = settings.mode === "add"
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? Math.min(current, 255 - selectionValue)
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: settings.mode === "subtract"
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? Math.max(current, selectionValue)
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: 255 - selectionValue;
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const index = pixel * 4;
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imageData.data[index] = 255;
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imageData.data[index + 1] = 255;
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@@ -98,67 +104,24 @@ function matches(data: ImageData, pixel: number, key: number[], tolerance: numbe
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}
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function postProcessSelection(selected: Uint8Array, width: number, height: number, settings: EditorState["tools"]["magicWand"]) {
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let next = selected;
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let next = selectionToMaskValues(selected);
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const despeckle = Math.round(Math.max(0, Math.min(20, settings.despeckle)));
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const choke = Math.round(Math.max(-20, Math.min(20, settings.choke)));
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const feather = Math.round(Math.max(0, Math.min(20, settings.feather)));
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if (despeckle > 0) next = despeckleSelection(next, width, height, despeckle);
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if (choke > 0) next = erodeSelection(next, width, height, choke);
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if (choke < 0) next = dilateSelection(next, width, height, -choke);
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if (feather > 0) next = featherSelection(next, width, height, feather);
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if (despeckle > 0) next = despeckleMaskValues(next, width, height, despeckle);
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if (choke > 0) next = erodeMaskValues(next, width, height, choke);
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if (choke < 0) next = dilateMaskValues(next, width, height, -choke);
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if (feather > 0) next = blurMaskValues(next, width, height, feather);
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return next;
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}
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function erodeSelection(selected: Uint8Array, width: number, height: number, radius: number) {
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const next = new Uint8Array(selected.length);
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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let value = 1;
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for (let oy = -radius; oy <= radius; oy++) for (let ox = -radius; ox <= radius; ox++) value = Math.min(value, selected[clamp(y + oy, 0, height - 1) * width + clamp(x + ox, 0, width - 1)] ?? 0);
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next[y * width + x] = value;
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}
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return next;
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function selectionToMaskValues(selected: Uint8Array) {
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const values = new Uint8ClampedArray(selected.length);
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for (let index = 0; index < selected.length; index += 1) values[index] = selected[index] ? 255 : 0;
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return values;
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}
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function dilateSelection(selected: Uint8Array, width: number, height: number, radius: number) {
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const next = new Uint8Array(selected.length);
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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let value = 0;
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for (let oy = -radius; oy <= radius; oy++) for (let ox = -radius; ox <= radius; ox++) value = Math.max(value, selected[clamp(y + oy, 0, height - 1) * width + clamp(x + ox, 0, width - 1)] ?? 0);
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next[y * width + x] = value;
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}
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return next;
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}
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function featherSelection(selected: Uint8Array, width: number, height: number, radius: number) {
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const next = new Uint8Array(selected.length);
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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let total = 0;
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let count = 0;
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for (let oy = -radius; oy <= radius; oy++) for (let ox = -radius; ox <= radius; ox++) {
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total += selected[clamp(y + oy, 0, height - 1) * width + clamp(x + ox, 0, width - 1)] ?? 0;
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count += 1;
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}
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next[y * width + x] = Math.round(total / count);
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}
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return next;
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}
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function despeckleSelection(selected: Uint8Array, width: number, height: number, strength: number) {
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const radius = Math.max(1, Math.ceil(strength / 6));
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const threshold = Math.max(1, Math.round(strength / 2));
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const next = new Uint8Array(selected);
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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const index = y * width + x;
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let same = 0;
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for (let oy = -radius; oy <= radius; oy++) for (let ox = -radius; ox <= radius; ox++) if (ox !== 0 || oy !== 0) {
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if ((selected[clamp(y + oy, 0, height - 1) * width + clamp(x + ox, 0, width - 1)] ?? 0) === selected[index]) same += 1;
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}
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if (same <= threshold) next[index] = selected[index] ? 0 : 1;
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}
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return next;
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}
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async function loadMaskAlpha(source: string, width: number, height: number) {
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async function loadMaskValues(source: string, width: number, height: number) {
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const canvas = document.createElement("canvas");
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canvas.width = width;
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canvas.height = height;
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@@ -167,13 +130,9 @@ async function loadMaskAlpha(source: string, width: number, height: number) {
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const image = await loadImage(source);
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context.drawImage(image, 0, 0, width, height);
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const data = context.getImageData(0, 0, width, height);
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const alpha = new Uint8ClampedArray(width * height);
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for (let pixel = 0; pixel < alpha.length; pixel++) alpha[pixel] = data.data[pixel * 4 + 3] ?? 255;
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return alpha;
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}
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function clamp(value: number, min: number, max: number) {
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return Math.max(min, Math.min(max, value));
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const values = new Uint8ClampedArray(width * height);
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for (let pixel = 0; pixel < values.length; pixel++) values[pixel] = maskValueFromRgba(data.data, pixel * 4);
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return values;
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}
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function findLayer(layers: readonly Layer[], layerId: string): Layer | undefined {
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