- Implemented feather brush tool in the brushRaster module, allowing for feathered edges in brush strokes.
- Added new FeatherControls component for UI adjustments of feather settings including size, radius, strength, and smoothing.
- Updated brush preview logic to accommodate feather tool alongside existing brush and eraser tools.
- Enhanced layer rendering to support feather mask previews and interactions.
- Introduced blending logic for feathered strokes to mix blurred mask values with original pixels.
- Added unit tests for feather blending functionality and tool keybindings.
- Updated cursor handling to reflect feather tool usage.
- Enhanced cursor behavior for new tools: semantic select, mask lasso, and mask rectangle.
- Updated mask edit state to include mask asset ID and kind.
- Implemented inpaint region commands for adding, applying, and removing inpaint regions.
- Introduced new operations for lasso and semantic selection tools.
- Created UI components for candidate review and inpaint region management.
- Added tests for inpaint region commands to ensure functionality.
- Updated various components to support new inpaint features and improve user experience.
- Adjusted button styles across various components for consistency and better UX.
- Enhanced layout of action controls to utilize whitespace more effectively.
- Updated slider styles for a more modern appearance and improved usability.
- Refined input fields and labels for better accessibility and readability.
- Introduced new app surface styles for a cohesive design across the application.
- Added tests for canvas cursor behavior to ensure correct cursor display during operations.
- Implemented ComfyGenerateRequest type and associated functions for generating images using various architectures and modes.
- Added functions for listing generation options and handling image uploads.
- Created workflows for different generation modes including SDXL, Z-Image, Z-Image Turbo, and Anima.
- Introduced GenerationJobStatus component to display the status of ongoing generation jobs.
- Developed MaskControls for managing mask operations and displaying mask analysis.
- Created palette items for tool selection, layer management, and generation settings.
- Refactor LayersSheet component to support mask editing state and improve layer visibility handling.
- Introduce functions to collect mask layer IDs and count display layers excluding masks.
- Update BrushControls to include mask view mode options and a Done button for exiting mask editing.
- Modify brush session handling to support brush previews when editing masks.
- Implement a new BrushPreviewRenderer for rendering brush strokes with visual feedback.
- Add document geometry utilities for transforming points and resolving layer bounds.
- Ensure proper cleanup of brush preview on pointer leave and other interactions.