- Implemented ComfyGenerateRequest type and associated functions for generating images using various architectures and modes.
- Added functions for listing generation options and handling image uploads.
- Created workflows for different generation modes including SDXL, Z-Image, Z-Image Turbo, and Anima.
- Introduced GenerationJobStatus component to display the status of ongoing generation jobs.
- Developed MaskControls for managing mask operations and displaying mask analysis.
- Created palette items for tool selection, layer management, and generation settings.
- Introduced `getLayerMask` utility to streamline layer mask retrieval.
- Updated layer rendering logic to incorporate layer masks and opacity adjustments.
- Added functionality to prevent dropping a group into its descendants.
- Enhanced image texture rendering to support opacity parameters across various rendering functions.
- Implemented group layer bounds application for better scaling and positioning.
- Added tests to ensure correct behavior when handling layer masks and group layers.
- Created new types for asset generation provenance to track generated assets more effectively.
- Added `createMaskedPixelReplacementSource` function to handle pixel replacement using inpainting.
- Introduced `buildInpaintBundle` to prepare inpainting data including mask generation and validation.
- Created utility functions for mask operations such as `applyMaskedContentModeToRgba`, `expandRectWithinBounds`, and others for mask manipulation.
- Developed tests for inpainting preparation and mask raster utilities to ensure functionality and correctness.
- Implemented mask raster operations including inversion, feathering, blurring, and more.
- Implemented ComfyUI API for generating images with various modes (text-to-image, image-to-image, inpaint, outpaint).
- Created GenerateSheet and associated controls for user input on generation settings.
- Added subtle scrollbar styles for improved UI experience.
- Enhanced canvas input handling to ignore key events when focused on editable elements.
- Optimized canvas resizing logic to prevent unnecessary dispatches.
- Introduced error handling for generation failures and loading models.
- Added functionality to upload images and masks for inpainting.