import type { Rect, Vec2D } from "@core/geometry"; import type { RenderFrame } from "@renderer/index"; import type { AppState, BrushPreviewState, BrushStrokePreviewState, EditorState, GenerationState, MaskEditState, SelectionState, ViewportState } from "@editor/state"; import type { BrushSettings, InteractionMode } from "@editor/tools"; import type { TransformSession, TransformTarget } from "@editor/transform"; export function selectCanvasRenderFrame(state: AppState): RenderFrame { return { document: state.document, editor: state.editor, }; } export function canvasRenderFramesEqual(a: RenderFrame, b: RenderFrame): boolean { return a.document === b.document && visualEditorStatesEqual(a.editor, b.editor); } function visualEditorStatesEqual(a: EditorState, b: EditorState): boolean { return ( viewportStatesEqual(a.viewport, b.viewport) && selectionStatesEqual(a.selection, b.selection) && transformSessionsEqual(a.transformSession, b.transformSession) && maskEditStatesEqual(a.maskEdit, b.maskEdit) && brushPreviewStatesEqual(a.brushPreview, b.brushPreview) && brushStrokePreviewStatesEqual(a.brushStrokePreview, b.brushStrokePreview) && a.maskShapeSession === b.maskShapeSession && generationStatesEqual(a.generation, b.generation) && visualToolStatesEqual(a.tools, b.tools) ); } function viewportStatesEqual(a: ViewportState, b: ViewportState): boolean { return a.zoom === b.zoom && a.rotation === b.rotation && vec2Equal(a.center, b.center) && a.size.w === b.size.w && a.size.h === b.size.h; } function selectionStatesEqual(a: SelectionState, b: SelectionState): boolean { if (a.artboardId !== b.artboardId || a.layerIds.length !== b.layerIds.length) return false; return a.layerIds.every((layerId, index) => layerId === b.layerIds[index]); } function transformSessionsEqual(a: TransformSession | undefined, b: TransformSession | undefined): boolean { if (a === b) return true; if (!a || !b) return false; return transformTargetsEqual(a.target, b.target) && a.handle === b.handle && vec2Equal(a.startPoint, b.startPoint) && rectsEqual(a.initialBounds, b.initialBounds); } function transformTargetsEqual(a: TransformTarget, b: TransformTarget): boolean { return a.type === b.type && a.id === b.id; } function maskEditStatesEqual(a: MaskEditState | undefined, b: MaskEditState | undefined): boolean { if (a === b) return true; if (!a || !b) return false; return a.kind === b.kind && a.targetLayerId === b.targetLayerId && a.maskAssetId === b.maskAssetId && a.maskLayerId === b.maskLayerId && a.inpaintRegionId === b.inpaintRegionId && a.viewMode === b.viewMode; } function brushPreviewStatesEqual(a: BrushPreviewState | undefined, b: BrushPreviewState | undefined): boolean { if (a === b) return true; if (!a || !b) return false; return vec2Equal(a.position, b.position); } function brushStrokePreviewStatesEqual(a: BrushStrokePreviewState | undefined, b: BrushStrokePreviewState | undefined): boolean { if (a === b) return true; if (!a || !b) return false; return a.layerId === b.layerId && a.assetId === b.assetId && a.source === b.source; } function generationStatesEqual(a: GenerationState, b: GenerationState): boolean { return a === b; } function visualToolStatesEqual(a: EditorState["tools"], b: EditorState["tools"]): boolean { return a.activeTool === b.activeTool && interactionModesEqual(a.interactionMode, b.interactionMode) && brushSettingsEqual(a.brush, b.brush); } function interactionModesEqual(a: InteractionMode, b: InteractionMode): boolean { if (a.type !== b.type) return false; if (a.type === "temporary-pan") return b.type === "temporary-pan" && a.previousTool === b.previousTool; return b.type === "tool" && a.tool === b.tool; } function brushSettingsEqual(a: BrushSettings, b: BrushSettings): boolean { return a.color === b.color && a.size === b.size && a.hardness === b.hardness && a.opacity === b.opacity && a.flow === b.flow && a.smoothing === b.smoothing && a.pressureSize === b.pressureSize; } function vec2Equal(a: Vec2D, b: Vec2D): boolean { return a.x === b.x && a.y === b.y; } function rectsEqual(a: Rect, b: Rect): boolean { return a.x === b.x && a.y === b.y && a.w === b.w && a.h === b.h; }