import type { ImageDocument } from "@core/document"; import type { EditorState } from "@editor/state"; import { renderArtboard } from "./artboard"; import { createImageTextureRenderer } from "./image-textures"; import { renderLayers } from "./layers"; import { renderMaskEditOverlay } from "./mask-edit-overlay"; import { renderSelectionOverlay } from "./selection"; import { renderTransformControls } from "./transform-controls"; import type { WebGlRendererContext } from "./types"; export type RenderFrame = { document: ImageDocument; editor: EditorState; }; export type ImageRenderer = { render(frame: RenderFrame): void; dispose(): void; }; export type RendererBackend = "webgl"; export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBackend = "webgl"): ImageRenderer { if (backend !== "webgl") { throw new Error(`Unsupported renderer backend: ${backend}`); } const context = canvas.getContext("webgl2"); if (!context) { throw new Error("WebGL2 is not available"); } const rendererContext: WebGlRendererContext = { gl: context, canvas }; let lastFrame: RenderFrame | undefined; let rerenderQueued = false; const imageTextureRenderer = createImageTextureRenderer(rendererContext, () => { if (!lastFrame || rerenderQueued) return; rerenderQueued = true; requestAnimationFrame(() => { rerenderQueued = false; if (lastFrame) renderer.render(lastFrame); }); }); const renderer: ImageRenderer = { render(frame) { lastFrame = frame; const { w, h } = frame.editor.viewport.size; if (canvas.width !== w) canvas.width = w; if (canvas.height !== h) canvas.height = h; context.viewport(0, 0, w, h); context.disable(context.SCISSOR_TEST); context.clearColor(0.18, 0.18, 0.2, 1); context.clear(context.COLOR_BUFFER_BIT); context.enable(context.SCISSOR_TEST); for (const artboard of frame.document.artboards) { if (artboard.visible) renderArtboard(rendererContext, artboard, frame.editor.viewport); } imageTextureRenderer.syncAssets(frame.document.assets); renderLayers(rendererContext, frame.document, frame.editor, imageTextureRenderer); renderMaskEditOverlay(rendererContext, frame.document, frame.editor, imageTextureRenderer); renderSelectionOverlay(rendererContext, frame.document, frame.editor); renderTransformControls(rendererContext, frame.document, frame.editor); context.disable(context.SCISSOR_TEST); }, dispose() { imageTextureRenderer.dispose(); }, }; return renderer; }