Files
image-studio/input/document-geometry.ts
syntaxbullet 4ad0bb8b2c feat: enhance layer masking functionality and brush controls
- Refactor LayersSheet component to support mask editing state and improve layer visibility handling.
- Introduce functions to collect mask layer IDs and count display layers excluding masks.
- Update BrushControls to include mask view mode options and a Done button for exiting mask editing.
- Modify brush session handling to support brush previews when editing masks.
- Implement a new BrushPreviewRenderer for rendering brush strokes with visual feedback.
- Add document geometry utilities for transforming points and resolving layer bounds.
- Ensure proper cleanup of brush preview on pointer leave and other interactions.
2026-07-03 20:49:29 +02:00

108 lines
3.5 KiB
TypeScript

import type { ImageDocument } from "@core/document";
import type { Rect, Size, Vec2D } from "@core/geometry";
import type { ArtboardId, LayerId } from "@core/id";
import type { Layer } from "@core/layer";
export type InputViewportState = {
center: Vec2D;
zoom: number;
rotation?: number;
size: Size;
};
export type InputSelectionState = {
artboardId?: ArtboardId;
layerIds: LayerId[];
};
export type InputTransformTarget =
| { type: "artboard"; id: ArtboardId }
| { type: "layer"; id: LayerId };
export function selectedTransformTarget(_document: ImageDocument, selection: InputSelectionState): InputTransformTarget | undefined {
if (selection.layerIds.length === 1 && selection.layerIds[0]) return { type: "layer", id: selection.layerIds[0] };
if (selection.artboardId) return { type: "artboard", id: selection.artboardId };
return undefined;
}
export function resolveTransformTargetBounds(document: ImageDocument, target: InputTransformTarget): Rect | undefined {
switch (target.type) {
case "artboard":
return document.artboards.find((artboard) => artboard.id === target.id)?.bounds;
case "layer": {
const layer = findLayer(document, target.id);
return layer ? resolveLayerBounds(document, layer) : undefined;
}
}
}
export function viewportPointToDocumentPoint(point: Vec2D, viewport: InputViewportState): Vec2D {
return {
x: viewport.center.x + (point.x - viewport.size.w / 2) / viewport.zoom,
y: viewport.center.y + (point.y - viewport.size.h / 2) / viewport.zoom,
};
}
export function documentRectToViewportRect(rect: Rect, viewport: InputViewportState): Rect {
return {
x: viewport.size.w / 2 + (rect.x - viewport.center.x) * viewport.zoom,
y: viewport.size.h / 2 + (rect.y - viewport.center.y) * viewport.zoom,
w: rect.w * viewport.zoom,
h: rect.h * viewport.zoom,
};
}
function findLayer(document: ImageDocument, layerId: LayerId): Layer | undefined {
for (const artboard of document.artboards) {
const layer = findLayerInTree(artboard.layers, layerId);
if (layer) return layer;
}
return undefined;
}
function findLayerInTree(layers: readonly Layer[], layerId: LayerId): Layer | undefined {
for (const layer of layers) {
if (layer.id === layerId) return layer;
if (layer.type === "group") {
const child = findLayerInTree(layer.children, layerId);
if (child) return child;
}
}
return undefined;
}
function resolveLayerBounds(document: ImageDocument, layer: Layer): Rect | undefined {
switch (layer.type) {
case "group":
return unionRects(layer.children.flatMap((child) => {
const bounds = resolveLayerBounds(document, child);
return bounds ? [bounds] : [];
}));
case "image":
case "raster": {
const asset = document.assets.find((candidate) => candidate.id === layer.assetId);
if (!asset) return undefined;
return {
x: layer.transform.position.x,
y: layer.transform.position.y,
w: asset.intrinsicSize.w * layer.transform.scale.x,
h: asset.intrinsicSize.h * layer.transform.scale.y,
};
}
}
}
function unionRects(rects: Rect[]): Rect | undefined {
if (rects.length === 0) return undefined;
const minX = Math.min(...rects.map((rect) => rect.x));
const minY = Math.min(...rects.map((rect) => rect.y));
const maxX = Math.max(...rects.map((rect) => rect.x + rect.w));
const maxY = Math.max(...rects.map((rect) => rect.y + rect.h));
return { x: minX, y: minY, w: maxX - minX, h: maxY - minY };
}