- Enhanced cursor behavior for new tools: semantic select, mask lasso, and mask rectangle. - Updated mask edit state to include mask asset ID and kind. - Implemented inpaint region commands for adding, applying, and removing inpaint regions. - Introduced new operations for lasso and semantic selection tools. - Created UI components for candidate review and inpaint region management. - Added tests for inpaint region commands to ensure functionality. - Updated various components to support new inpaint features and improve user experience.
110 lines
3.8 KiB
TypeScript
110 lines
3.8 KiB
TypeScript
import type { ImageDocument } from "@core/document";
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import type { EditorState } from "@editor/state";
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import { createDocumentReadIndex } from "@editor/document-indexes";
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import { renderArtboard } from "./artboard";
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import { createBrushPreviewRenderer } from "./brush-preview";
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import { createCheckerboardRenderer } from "./checkerboard";
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import { createImageTextureRenderer } from "./image-textures";
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import { generationCandidatePreviewAssets, renderLayers } from "./layers";
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import { renderSelectionOverlay } from "./selection";
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import { renderTransformControls } from "./transform-controls";
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import type { WebGlRendererContext } from "./types";
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import { createAdjustmentPass } from "./adjustment-pass";
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import { renderMaskShapePreview } from "./mask-shape-preview";
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export type RenderFrame = {
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document: ImageDocument;
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editor: EditorState;
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};
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export type ImageRenderer = {
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render(frame: RenderFrame): void;
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dispose(): void;
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};
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export type RendererBackend = "webgl";
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export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBackend = "webgl"): ImageRenderer {
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if (backend !== "webgl") {
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throw new Error(`Unsupported renderer backend: ${backend}`);
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}
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const context = canvas.getContext("webgl2");
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if (!context) {
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throw new Error("WebGL2 is not available");
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}
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const rendererContext: WebGlRendererContext = { gl: context, canvas };
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const checkerboardRenderer = createCheckerboardRenderer(rendererContext);
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const brushPreviewRenderer = createOptionalBrushPreviewRenderer(rendererContext);
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const adjustmentPass = createAdjustmentPass(rendererContext);
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let lastFrame: RenderFrame | undefined;
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let rerenderQueued = false;
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const imageTextureRenderer = createImageTextureRenderer(rendererContext, () => {
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if (!lastFrame || rerenderQueued) return;
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rerenderQueued = true;
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requestAnimationFrame(() => {
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rerenderQueued = false;
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if (lastFrame) renderer.render(lastFrame);
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});
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});
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const renderer: ImageRenderer = {
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render(frame) {
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lastFrame = frame;
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const { w, h } = frame.editor.viewport.size;
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if (canvas.width !== w) canvas.width = w;
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if (canvas.height !== h) canvas.height = h;
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context.viewport(0, 0, w, h);
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context.disable(context.SCISSOR_TEST);
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context.clearColor(0, 0, 0, 0);
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context.clear(context.COLOR_BUFFER_BIT);
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context.enable(context.SCISSOR_TEST);
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for (const artboard of frame.document.artboards) {
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if (artboard.visible) renderArtboard(rendererContext, artboard, frame.editor.viewport, checkerboardRenderer);
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}
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imageTextureRenderer.syncAssets([
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...frame.document.assets,
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...generationCandidatePreviewAssets(frame.editor),
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...textTextureHandles(frame.document),
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]);
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renderLayers(rendererContext, frame.document, frame.editor, imageTextureRenderer, adjustmentPass);
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if (!frame.editor.maskEdit) {
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renderSelectionOverlay(rendererContext, frame.document, frame.editor);
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renderTransformControls(rendererContext, frame.document, frame.editor);
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}
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brushPreviewRenderer?.render(frame.document, frame.editor);
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renderMaskShapePreview(rendererContext, frame.editor);
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context.disable(context.SCISSOR_TEST);
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},
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dispose() {
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checkerboardRenderer.dispose();
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imageTextureRenderer.dispose();
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adjustmentPass.dispose();
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brushPreviewRenderer?.dispose();
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},
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};
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return renderer;
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}
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function textTextureHandles(document: ImageDocument): Array<{ id: string }> {
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const index = createDocumentReadIndex(document);
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return [...index.layerById.values()]
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.filter((layer) => layer.type === "text")
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.map((layer) => ({ id: `text-render:${layer.id}` }));
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}
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function createOptionalBrushPreviewRenderer(context: WebGlRendererContext) {
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try {
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return createBrushPreviewRenderer(context);
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} catch {
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return undefined;
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}
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}
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