Files
image-studio/input/transform-controls.ts
syntaxbullet 4ad0bb8b2c feat: enhance layer masking functionality and brush controls
- Refactor LayersSheet component to support mask editing state and improve layer visibility handling.
- Introduce functions to collect mask layer IDs and count display layers excluding masks.
- Update BrushControls to include mask view mode options and a Done button for exiting mask editing.
- Modify brush session handling to support brush previews when editing masks.
- Implement a new BrushPreviewRenderer for rendering brush strokes with visual feedback.
- Add document geometry utilities for transforming points and resolving layer bounds.
- Ensure proper cleanup of brush preview on pointer leave and other interactions.
2026-07-03 20:49:29 +02:00

130 lines
5.0 KiB
TypeScript

import { commandIds } from "@commands/ids";
import type { Dispatch } from "@commands/dispatcher";
import type { ImageDocument } from "@core/document";
import type { Rect, Vec2D } from "@core/geometry";
import {
documentRectToViewportRect,
resolveTransformTargetBounds,
selectedTransformTarget,
viewportPointToDocumentPoint,
type InputSelectionState,
type InputTransformTarget,
type InputViewportState,
} from "./document-geometry";
import { findLayerInfoInDocument } from "./layers-panel";
import type { PointerInputEvent } from "./pointer";
type TransformHandle = "body" | "nw" | "n" | "ne" | "e" | "se" | "s" | "sw" | "w";
type InputToolId = "select" | "crop" | "brush" | "eraser" | "pan";
type InputInteractionMode =
| { type: "tool"; tool: InputToolId }
| { type: "temporary-pan"; previousTool: InputToolId };
export type TransformControlsEditorState = {
viewport: InputViewportState;
selection: InputSelectionState;
tools: {
activeTool: InputToolId;
interactionMode: InputInteractionMode;
};
transformSession?: unknown;
};
export type TransformControlsInputController = {
pointerDown(event: PointerInputEvent): boolean;
pointerMove(event: PointerInputEvent): boolean;
pointerUp(event: PointerInputEvent): boolean;
};
export function createTransformControlsInputController(options: {
getDocument: () => ImageDocument;
getEditor: () => TransformControlsEditorState;
dispatch: Dispatch;
}): TransformControlsInputController {
return {
pointerDown(event) {
if (event.pointerType !== "mouse" || (event.buttons & 1) !== 1) return false;
const editor = options.getEditor();
const cropToolActive = editor.tools.activeTool === "crop";
if ((editor.tools.activeTool !== "select" && !cropToolActive) || isPanInteractionMode(editor.tools.interactionMode)) return false;
const document = options.getDocument();
const target = selectedTransformTarget(document, editor.selection);
if (!target || isTransformTargetLocked(document, target)) return false;
const bounds = resolveTransformTargetBounds(document, target);
if (!bounds) return false;
const handle = hitTestArtboardTransformHandle(event.position, bounds, editor.viewport);
if (!handle || (cropToolActive && handle === "body")) return false;
options.dispatch(commandIds.transformBegin, {
target,
handle,
point: viewportPointToDocumentPoint(event.position, editor.viewport),
initialBounds: bounds,
});
return true;
},
pointerMove(event) {
const editor = options.getEditor();
if (!editor.transformSession || isPanInteractionMode(editor.tools.interactionMode)) return false;
options.dispatch(commandIds.transformUpdate, { point: viewportPointToDocumentPoint(event.position, editor.viewport), shiftKey: event.shiftKey });
return true;
},
pointerUp() {
if (!options.getEditor().transformSession) return false;
options.dispatch(commandIds.transformEnd, undefined);
return true;
},
};
}
export function hitTestArtboardTransformHandle(position: Vec2D, bounds: Rect, viewport: InputViewportState): TransformHandle | undefined {
const rect = documentRectToViewportRect(bounds, viewport);
const handles = transformHandleRects(rect);
const handle = handles.find((candidate) => pointInRect(position, candidate.rect));
if (handle) return handle.handle;
if (pointInRect(position, rect)) return "body";
return undefined;
}
function isTransformTargetLocked(document: ImageDocument, target: InputTransformTarget) {
if (target.type === "artboard") {
const artboard = document.artboards.find((candidate) => candidate.id === target.id);
return !artboard || !artboard.visible || artboard.locked;
}
const layer = findLayerInfoInDocument(document, target.id)?.layer;
return !layer || !layer.visible || layer.locked;
}
function transformHandleRects(rect: Rect): { handle: TransformHandle; rect: Rect }[] {
const size = 12;
const half = size / 2;
const points: { handle: TransformHandle; point: Vec2D }[] = [
{ handle: "nw", point: { x: rect.x, y: rect.y } },
{ handle: "n", point: { x: rect.x + rect.w / 2, y: rect.y } },
{ handle: "ne", point: { x: rect.x + rect.w, y: rect.y } },
{ handle: "e", point: { x: rect.x + rect.w, y: rect.y + rect.h / 2 } },
{ handle: "se", point: { x: rect.x + rect.w, y: rect.y + rect.h } },
{ handle: "s", point: { x: rect.x + rect.w / 2, y: rect.y + rect.h } },
{ handle: "sw", point: { x: rect.x, y: rect.y + rect.h } },
{ handle: "w", point: { x: rect.x, y: rect.y + rect.h / 2 } },
];
return points.map(({ handle, point }) => ({ handle, rect: { x: point.x - half, y: point.y - half, w: size, h: size } }));
}
function isPanInteractionMode(interactionMode: InputInteractionMode): boolean {
return interactionMode.type === "temporary-pan" || (interactionMode.type === "tool" && interactionMode.tool === "pan");
}
function pointInRect(point: Vec2D, rect: Rect) {
return point.x >= rect.x && point.x <= rect.x + rect.w && point.y >= rect.y && point.y <= rect.y + rect.h;
}