Files
image-studio/input/document-geometry.ts
syntaxbullet 5e4b548ad4 feat: add ComfyUI integration for image generation and management
- Implemented ComfyGenerateRequest type and associated functions for generating images using various architectures and modes.
- Added functions for listing generation options and handling image uploads.
- Created workflows for different generation modes including SDXL, Z-Image, Z-Image Turbo, and Anima.
- Introduced GenerationJobStatus component to display the status of ongoing generation jobs.
- Developed MaskControls for managing mask operations and displaying mask analysis.
- Created palette items for tool selection, layer management, and generation settings.
2026-07-10 23:15:02 +02:00

106 lines
3.5 KiB
TypeScript

import type { Rect, Size, Vec2D } from "@core/geometry";
import type { InputArtboardId, InputDocument, InputLayer, InputLayerId } from "./read-model";
export type InputViewportState = {
center: Vec2D;
zoom: number;
rotation?: number;
size: Size;
};
export type InputSelectionState = {
artboardId?: InputArtboardId;
layerIds: InputLayerId[];
};
export type InputTransformTarget =
| { type: "artboard"; id: InputArtboardId }
| { type: "layer"; id: InputLayerId };
export function selectedTransformTarget(_document: InputDocument, selection: InputSelectionState): InputTransformTarget | undefined {
if (selection.layerIds.length === 1 && selection.layerIds[0]) return { type: "layer", id: selection.layerIds[0] };
if (selection.artboardId) return { type: "artboard", id: selection.artboardId };
return undefined;
}
export function resolveTransformTargetBounds(document: InputDocument, target: InputTransformTarget): Rect | undefined {
switch (target.type) {
case "artboard":
return document.artboards.find((artboard) => artboard.id === target.id)?.bounds;
case "layer": {
const layer = findLayer(document, target.id);
return layer ? resolveLayerBounds(document, layer) : undefined;
}
}
}
export function viewportPointToDocumentPoint(point: Vec2D, viewport: InputViewportState): Vec2D {
return {
x: viewport.center.x + (point.x - viewport.size.w / 2) / viewport.zoom,
y: viewport.center.y + (point.y - viewport.size.h / 2) / viewport.zoom,
};
}
export function documentRectToViewportRect(rect: Rect, viewport: InputViewportState): Rect {
return {
x: viewport.size.w / 2 + (rect.x - viewport.center.x) * viewport.zoom,
y: viewport.size.h / 2 + (rect.y - viewport.center.y) * viewport.zoom,
w: rect.w * viewport.zoom,
h: rect.h * viewport.zoom,
};
}
function findLayer(document: InputDocument, layerId: InputLayerId): InputLayer | undefined {
for (const artboard of document.artboards) {
const layer = findLayerInTree(artboard.layers, layerId);
if (layer) return layer;
}
return undefined;
}
function findLayerInTree(layers: readonly InputLayer[], layerId: InputLayerId): InputLayer | undefined {
for (const layer of layers) {
if (layer.id === layerId) return layer;
if (layer.type === "group") {
const child = findLayerInTree(layer.children, layerId);
if (child) return child;
}
}
return undefined;
}
function resolveLayerBounds(document: InputDocument, layer: InputLayer): Rect | undefined {
switch (layer.type) {
case "group":
return unionRects(layer.children.flatMap((child) => {
const bounds = resolveLayerBounds(document, child);
return bounds ? [bounds] : [];
}));
case "image":
case "raster": {
const asset = document.assets.find((candidate) => candidate.id === layer.assetId);
if (!asset) return undefined;
return {
x: layer.transform.position.x,
y: layer.transform.position.y,
w: asset.intrinsicSize.w * layer.transform.scale.x,
h: asset.intrinsicSize.h * layer.transform.scale.y,
};
}
}
}
function unionRects(rects: Rect[]): Rect | undefined {
if (rects.length === 0) return undefined;
const minX = Math.min(...rects.map((rect) => rect.x));
const minY = Math.min(...rects.map((rect) => rect.y));
const maxX = Math.max(...rects.map((rect) => rect.x + rect.w));
const maxY = Math.max(...rects.map((rect) => rect.y + rect.h));
return { x: minX, y: minY, w: maxX - minX, h: maxY - minY };
}