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3 Commits
658f4ab841
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a137a98377
| Author | SHA1 | Date | |
|---|---|---|---|
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a137a98377 | ||
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9b9976c70a | ||
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961383b402 |
10
package-lock.json
generated
10
package-lock.json
generated
@@ -13,6 +13,7 @@
|
|||||||
"@astrojs/node": "^9.5.2",
|
"@astrojs/node": "^9.5.2",
|
||||||
"astro": "^5.17.1",
|
"astro": "^5.17.1",
|
||||||
"gifuct-js": "^2.1.2",
|
"gifuct-js": "^2.1.2",
|
||||||
|
"pngjs": "^7.0.0",
|
||||||
"typescript": "^5.9.3"
|
"typescript": "^5.9.3"
|
||||||
}
|
}
|
||||||
},
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},
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||||||
@@ -4387,6 +4388,15 @@
|
|||||||
"url": "https://github.com/sponsors/jonschlinkert"
|
"url": "https://github.com/sponsors/jonschlinkert"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"node_modules/pngjs": {
|
||||||
|
"version": "7.0.0",
|
||||||
|
"resolved": "https://registry.npmjs.org/pngjs/-/pngjs-7.0.0.tgz",
|
||||||
|
"integrity": "sha512-LKWqWJRhstyYo9pGvgor/ivk2w94eSjE3RGVuzLGlr3NmD8bf7RcYGze1mNdEHRP6TRP6rMuDHk5t44hnTRyow==",
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||||||
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"license": "MIT",
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||||||
|
"engines": {
|
||||||
|
"node": ">=14.19.0"
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||||||
|
}
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||||||
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},
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||||||
"node_modules/postcss": {
|
"node_modules/postcss": {
|
||||||
"version": "8.5.6",
|
"version": "8.5.6",
|
||||||
"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.5.6.tgz",
|
"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.5.6.tgz",
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||||||
|
|||||||
@@ -19,6 +19,7 @@
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|||||||
"@astrojs/node": "^9.5.2",
|
"@astrojs/node": "^9.5.2",
|
||||||
"astro": "^5.17.1",
|
"astro": "^5.17.1",
|
||||||
"gifuct-js": "^2.1.2",
|
"gifuct-js": "^2.1.2",
|
||||||
|
"pngjs": "^7.0.0",
|
||||||
"typescript": "^5.9.3"
|
"typescript": "^5.9.3"
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
|
|||||||
BIN
public/assets/blue-noise.png
Normal file
BIN
public/assets/blue-noise.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 14 KiB |
136
src/components/Tooltip.astro
Normal file
136
src/components/Tooltip.astro
Normal file
@@ -0,0 +1,136 @@
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|||||||
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---
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||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<div id="tui-tooltip" class="tui-tooltip">
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||||||
|
<div class="tooltip-header">
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||||||
|
<span class="tooltip-title"></span>
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||||||
|
</div>
|
||||||
|
<div class="tooltip-body">
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||||||
|
<span class="tooltip-desc"></span>
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||||||
|
</div>
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||||||
|
</div>
|
||||||
|
|
||||||
|
<style>
|
||||||
|
.tui-tooltip {
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||||||
|
position: fixed;
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||||||
|
display: none;
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||||||
|
pointer-events: none;
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||||||
|
z-index: 1000;
|
||||||
|
background: rgba(10, 10, 10, 0.95);
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||||||
|
border: 1px solid var(--text-color, #ff6700);
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||||||
|
padding: 8px 12px;
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||||||
|
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
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||||||
|
min-width: 200px;
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||||||
|
max-width: 300px;
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||||||
|
backdrop-filter: blur(4px);
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||||||
|
font-family: var(--font-mono, monospace);
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||||||
|
will-change: transform, display;
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||||||
|
}
|
||||||
|
|
||||||
|
.tooltip-header {
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||||||
|
margin-bottom: 4px;
|
||||||
|
border-bottom: 1px solid rgba(255, 103, 0, 0.3);
|
||||||
|
padding-bottom: 4px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tooltip-title {
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||||||
|
font-size: 11px;
|
||||||
|
font-weight: bold;
|
||||||
|
text-transform: uppercase;
|
||||||
|
color: var(--text-color, #ff6700);
|
||||||
|
letter-spacing: 1px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tooltip-desc {
|
||||||
|
font-size: 10px;
|
||||||
|
color: rgba(255, 255, 255, 0.8);
|
||||||
|
line-height: 1.4;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<script>
|
||||||
|
const tooltip = document.getElementById("tui-tooltip");
|
||||||
|
const titleEl = tooltip?.querySelector(".tooltip-title");
|
||||||
|
const descEl = tooltip?.querySelector(".tooltip-desc");
|
||||||
|
const OFFSET_X = 15;
|
||||||
|
const OFFSET_Y = 15;
|
||||||
|
|
||||||
|
if (tooltip && titleEl && descEl) {
|
||||||
|
let isVisible = false;
|
||||||
|
|
||||||
|
const updatePosition = (e: MouseEvent) => {
|
||||||
|
if (!isVisible) return;
|
||||||
|
|
||||||
|
const rect = tooltip.getBoundingClientRect();
|
||||||
|
const winW = window.innerWidth;
|
||||||
|
const winH = window.innerHeight;
|
||||||
|
|
||||||
|
// Calculate potential position
|
||||||
|
let x = e.clientX + OFFSET_X;
|
||||||
|
let y = e.clientY + OFFSET_Y;
|
||||||
|
|
||||||
|
// Flip horizontally if toolip goes off right edge
|
||||||
|
if (x + rect.width > winW) {
|
||||||
|
x = e.clientX - rect.width - OFFSET_X;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Flip vertically if tooltip goes off bottom edge
|
||||||
|
if (y + rect.height > winH) {
|
||||||
|
y = e.clientY - rect.height - OFFSET_Y;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ensure it doesn't go off top/left
|
||||||
|
x = Math.max(0, x);
|
||||||
|
y = Math.max(0, y);
|
||||||
|
|
||||||
|
tooltip.style.left = `${x}px`;
|
||||||
|
tooltip.style.top = `${y}px`;
|
||||||
|
};
|
||||||
|
|
||||||
|
const showTooltip = (target: Element, e: MouseEvent) => {
|
||||||
|
const title = target.getAttribute("data-tooltip-title");
|
||||||
|
const desc = target.getAttribute("data-tooltip-desc");
|
||||||
|
|
||||||
|
if (title) {
|
||||||
|
titleEl.textContent = title;
|
||||||
|
descEl.textContent = desc || "";
|
||||||
|
tooltip.style.display = "block";
|
||||||
|
isVisible = true;
|
||||||
|
updatePosition(e);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const hideTooltip = () => {
|
||||||
|
tooltip.style.display = "none";
|
||||||
|
isVisible = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Event delegation
|
||||||
|
document.addEventListener("mouseover", (e) => {
|
||||||
|
const target = (e.target as HTMLElement).closest(
|
||||||
|
"[data-tooltip-title]",
|
||||||
|
);
|
||||||
|
if (target) {
|
||||||
|
showTooltip(target, e as MouseEvent);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
document.addEventListener("mouseout", (e) => {
|
||||||
|
const target = (e.target as HTMLElement).closest(
|
||||||
|
"[data-tooltip-title]",
|
||||||
|
);
|
||||||
|
if (target) {
|
||||||
|
const related = e.relatedTarget as HTMLElement;
|
||||||
|
if (related && target.contains(related)) return;
|
||||||
|
hideTooltip();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
document.addEventListener("mousemove", (e) => {
|
||||||
|
if (isVisible) {
|
||||||
|
updatePosition(e as MouseEvent);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
</script>
|
||||||
@@ -5,16 +5,25 @@ interface Props {
|
|||||||
shortcut?: string;
|
shortcut?: string;
|
||||||
variant?: "default" | "primary" | "subtle";
|
variant?: "default" | "primary" | "subtle";
|
||||||
title?: string;
|
title?: string;
|
||||||
|
description?: string;
|
||||||
}
|
}
|
||||||
|
|
||||||
const { id, label, shortcut, variant = "default", title = "" } = Astro.props;
|
const {
|
||||||
|
id,
|
||||||
|
label,
|
||||||
|
shortcut,
|
||||||
|
variant = "default",
|
||||||
|
title = "",
|
||||||
|
description = "",
|
||||||
|
} = Astro.props;
|
||||||
---
|
---
|
||||||
|
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
class:list={["tui-button", `tui-button--${variant}`]}
|
class:list={["tui-button", `tui-button--${variant}`]}
|
||||||
id={id}
|
id={id}
|
||||||
title={title}
|
data-tooltip-title={title}
|
||||||
|
data-tooltip-desc={description}
|
||||||
>
|
>
|
||||||
{shortcut && <span class="tui-button-shortcut">{shortcut}</span>}
|
{shortcut && <span class="tui-button-shortcut">{shortcut}</span>}
|
||||||
<span class="tui-button-label">{label}</span>
|
<span class="tui-button-label">{label}</span>
|
||||||
|
|||||||
@@ -5,12 +5,25 @@ interface Props {
|
|||||||
options: string[];
|
options: string[];
|
||||||
value?: string;
|
value?: string;
|
||||||
title?: string;
|
title?: string;
|
||||||
|
description?: string;
|
||||||
}
|
}
|
||||||
|
|
||||||
const { id, label, options, value = options[0], title = "" } = Astro.props;
|
const {
|
||||||
|
id,
|
||||||
|
label,
|
||||||
|
options,
|
||||||
|
value = options[0],
|
||||||
|
title = "",
|
||||||
|
description = "",
|
||||||
|
} = Astro.props;
|
||||||
---
|
---
|
||||||
|
|
||||||
<div class="tui-segment" data-segment-id={id} title={title}>
|
<div
|
||||||
|
class="tui-segment"
|
||||||
|
data-segment-id={id}
|
||||||
|
data-tooltip-title={title}
|
||||||
|
data-tooltip-desc={description}
|
||||||
|
>
|
||||||
<span class="tui-segment-label">{label}</span>
|
<span class="tui-segment-label">{label}</span>
|
||||||
<div class="tui-segment-options" id={id} data-value={value}>
|
<div class="tui-segment-options" id={id} data-value={value}>
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ interface Props {
|
|||||||
step?: number;
|
step?: number;
|
||||||
value?: number;
|
value?: number;
|
||||||
title?: string;
|
title?: string;
|
||||||
|
description?: string;
|
||||||
}
|
}
|
||||||
|
|
||||||
const {
|
const {
|
||||||
@@ -17,13 +18,19 @@ const {
|
|||||||
step = 0.1,
|
step = 0.1,
|
||||||
value = 1.0,
|
value = 1.0,
|
||||||
title = "",
|
title = "",
|
||||||
|
description = "",
|
||||||
} = Astro.props;
|
} = Astro.props;
|
||||||
|
|
||||||
// Generate slider visual (12 segments for better resolution)
|
// Generate slider visual (12 segments for better resolution)
|
||||||
const segments = 12;
|
const segments = 12;
|
||||||
---
|
---
|
||||||
|
|
||||||
<div class="tui-slider" data-slider-id={id} title={title}>
|
<div
|
||||||
|
class="tui-slider"
|
||||||
|
data-slider-id={id}
|
||||||
|
data-tooltip-title={title}
|
||||||
|
data-tooltip-desc={description}
|
||||||
|
>
|
||||||
<span class="tui-slider-label">{label}</span>
|
<span class="tui-slider-label">{label}</span>
|
||||||
<div class="tui-slider-track-wrapper">
|
<div class="tui-slider-track-wrapper">
|
||||||
<div class="tui-slider-visual">
|
<div class="tui-slider-visual">
|
||||||
@@ -49,7 +56,7 @@ const segments = 12;
|
|||||||
value={value}
|
value={value}
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
<span class="tui-slider-value" id={`val-${id}`}>{value.toFixed(1)}</span>
|
<span class="tui-slider-value" id={`val-${id}`}>{value.toFixed(2)}</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<style>
|
<style>
|
||||||
@@ -179,7 +186,7 @@ const segments = 12;
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
valueDisplay.textContent = val.toFixed(1);
|
valueDisplay.textContent = val.toFixed(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
input.addEventListener("input", updateVisual);
|
input.addEventListener("input", updateVisual);
|
||||||
|
|||||||
@@ -4,9 +4,16 @@ interface Props {
|
|||||||
label: string;
|
label: string;
|
||||||
checked?: boolean;
|
checked?: boolean;
|
||||||
title?: string;
|
title?: string;
|
||||||
|
description?: string;
|
||||||
}
|
}
|
||||||
|
|
||||||
const { id, label, checked = false, title = "" } = Astro.props;
|
const {
|
||||||
|
id,
|
||||||
|
label,
|
||||||
|
checked = false,
|
||||||
|
title = "",
|
||||||
|
description = "",
|
||||||
|
} = Astro.props;
|
||||||
---
|
---
|
||||||
|
|
||||||
<button
|
<button
|
||||||
@@ -14,7 +21,8 @@ const { id, label, checked = false, title = "" } = Astro.props;
|
|||||||
class:list={["tui-toggle", { active: checked }]}
|
class:list={["tui-toggle", { active: checked }]}
|
||||||
id={id}
|
id={id}
|
||||||
data-checked={checked ? "true" : "false"}
|
data-checked={checked ? "true" : "false"}
|
||||||
title={title}
|
data-tooltip-title={title}
|
||||||
|
data-tooltip-desc={description}
|
||||||
>
|
>
|
||||||
<span class="tui-toggle-label">{label}</span>
|
<span class="tui-toggle-label">{label}</span>
|
||||||
</button>
|
</button>
|
||||||
|
|||||||
@@ -4,13 +4,14 @@ import TuiSlider from "../components/TuiSlider.astro";
|
|||||||
import TuiSegment from "../components/TuiSegment.astro";
|
import TuiSegment from "../components/TuiSegment.astro";
|
||||||
import TuiToggle from "../components/TuiToggle.astro";
|
import TuiToggle from "../components/TuiToggle.astro";
|
||||||
import TuiButton from "../components/TuiButton.astro";
|
import TuiButton from "../components/TuiButton.astro";
|
||||||
|
import Tooltip from "../components/Tooltip.astro";
|
||||||
---
|
---
|
||||||
|
|
||||||
<Layout title="Neko ASCII Auto-Generator">
|
<Layout title="Syntaxbullet - Digital Wizard">
|
||||||
<div class="hero-wrapper">
|
<div class="hero-wrapper">
|
||||||
<!-- Background Layer: ASCII Art -->
|
<!-- Background Layer: ASCII Art -->
|
||||||
<div class="ascii-layer">
|
<div class="ascii-layer">
|
||||||
<div id="loading">GENERATING...</div>
|
<div id="loading">Loading...</div>
|
||||||
<pre id="ascii-result">Preparing art...</pre>
|
<pre id="ascii-result">Preparing art...</pre>
|
||||||
<canvas id="ascii-canvas"></canvas>
|
<canvas id="ascii-canvas"></canvas>
|
||||||
</div>
|
</div>
|
||||||
@@ -20,9 +21,10 @@ import TuiButton from "../components/TuiButton.astro";
|
|||||||
<div class="max-w-container">
|
<div class="max-w-container">
|
||||||
<main class="hero-content">
|
<main class="hero-content">
|
||||||
<div class="hero-text">
|
<div class="hero-text">
|
||||||
<h2>AUTOMATED<br />ASCII<br />SYNTHESIS</h2>
|
<h2>SYNTAXBULLET</h2>
|
||||||
<p class="tagline">
|
<p class="tagline">
|
||||||
Real-time image-to-text conversion engine.
|
Self-taught Munich-based software engineer
|
||||||
|
passionate about Generative AI, Linux, and the Web.
|
||||||
</p>
|
</p>
|
||||||
</div>
|
</div>
|
||||||
</main>
|
</main>
|
||||||
@@ -38,54 +40,70 @@ import TuiButton from "../components/TuiButton.astro";
|
|||||||
label="EXP"
|
label="EXP"
|
||||||
min={0}
|
min={0}
|
||||||
max={3}
|
max={3}
|
||||||
step={0.1}
|
step={0.01}
|
||||||
value={1.0}
|
value={1.0}
|
||||||
title="Exposure / Brightness"
|
title="Exposure / Brightness"
|
||||||
|
description="Adjusts the overall brightness level of the input image before processing."
|
||||||
/>
|
/>
|
||||||
<TuiSlider
|
<TuiSlider
|
||||||
id="contrast"
|
id="contrast"
|
||||||
label="CON"
|
label="CON"
|
||||||
min={0}
|
min={0}
|
||||||
max={3}
|
max={3}
|
||||||
step={0.1}
|
step={0.01}
|
||||||
value={1.0}
|
value={1.0}
|
||||||
title="Contrast"
|
title="Contrast"
|
||||||
|
description="Increases or decreases the difference between light and dark areas."
|
||||||
/>
|
/>
|
||||||
<TuiSlider
|
<TuiSlider
|
||||||
id="saturation"
|
id="saturation"
|
||||||
label="SAT"
|
label="SAT"
|
||||||
min={0}
|
min={0}
|
||||||
max={3}
|
max={3}
|
||||||
step={0.1}
|
step={0.01}
|
||||||
value={1.2}
|
value={1.2}
|
||||||
title="Saturation"
|
title="Saturation"
|
||||||
|
description="Controls color intensity. Higher values make colors more vibrant in Color Mode."
|
||||||
/>
|
/>
|
||||||
<TuiSlider
|
<TuiSlider
|
||||||
id="gamma"
|
id="gamma"
|
||||||
label="GAM"
|
label="GAM"
|
||||||
min={0}
|
min={0}
|
||||||
max={3}
|
max={3}
|
||||||
step={0.1}
|
step={0.01}
|
||||||
value={1.0}
|
value={1.0}
|
||||||
title="Gamma Correction"
|
title="Gamma Correction"
|
||||||
|
description="Non-linear brightness adjustment. useful for correcting washed-out or too dark images."
|
||||||
/>
|
/>
|
||||||
<TuiSlider
|
<TuiSlider
|
||||||
id="overlayStrength"
|
id="overlayStrength"
|
||||||
label="OVL"
|
label="OVL"
|
||||||
min={0}
|
min={0}
|
||||||
max={1}
|
max={1}
|
||||||
step={0.1}
|
step={0.01}
|
||||||
value={0.3}
|
value={0.3}
|
||||||
title="Overlay Blend Strength"
|
title="Overlay Blend Strength"
|
||||||
|
description="Blends the original image over the ASCII output. 0 is pure ASCII, 1 is original image."
|
||||||
/>
|
/>
|
||||||
<TuiSlider
|
<TuiSlider
|
||||||
id="resolution"
|
id="resolution"
|
||||||
label="RES"
|
label="RES"
|
||||||
min={0.5}
|
min={0.1}
|
||||||
max={2}
|
max={2}
|
||||||
step={0.1}
|
step={0.01}
|
||||||
value={1.0}
|
value={1.0}
|
||||||
title="Resolution Scale"
|
title="Resolution Scale"
|
||||||
|
description="Adjusts the density of characters. Higher values give more detail but may reduce performance."
|
||||||
|
/>
|
||||||
|
<TuiSlider
|
||||||
|
id="dither"
|
||||||
|
label="DTH"
|
||||||
|
min={0}
|
||||||
|
max={1}
|
||||||
|
step={0.01}
|
||||||
|
value={0}
|
||||||
|
title="Dither Strength"
|
||||||
|
description="Applies ordered dithering to simulate shading. Useful for low-contrast areas."
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -101,21 +119,14 @@ import TuiButton from "../components/TuiButton.astro";
|
|||||||
id="toggle-color"
|
id="toggle-color"
|
||||||
label="CLR"
|
label="CLR"
|
||||||
title="Color Output (HTML)"
|
title="Color Output (HTML)"
|
||||||
|
description="Toggles between monochrome text and colored HTML spans."
|
||||||
/>
|
/>
|
||||||
<TuiToggle
|
|
||||||
id="toggle-dither"
|
|
||||||
label="DTH"
|
|
||||||
title="Floyd-Steinberg Dithering"
|
|
||||||
/>
|
|
||||||
<TuiToggle
|
<TuiToggle
|
||||||
id="toggle-denoise"
|
id="toggle-denoise"
|
||||||
label="DNZ"
|
label="DNZ"
|
||||||
title="Denoise Pre-processing"
|
title="Denoise Pre-processing"
|
||||||
/>
|
description="Applies a bilateral filter to reduce image noise while preserving edges."
|
||||||
<TuiToggle
|
|
||||||
id="toggle-edges"
|
|
||||||
label="EDG"
|
|
||||||
title="Edge Enhancement"
|
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -132,6 +143,15 @@ import TuiButton from "../components/TuiButton.astro";
|
|||||||
options={["AUTO", "ON", "OFF"]}
|
options={["AUTO", "ON", "OFF"]}
|
||||||
value="AUTO"
|
value="AUTO"
|
||||||
title="Invert Colors"
|
title="Invert Colors"
|
||||||
|
description="Inverts brightness mapping. AUTO detects dark/light mode."
|
||||||
|
/>
|
||||||
|
<TuiSegment
|
||||||
|
id="segment-edge"
|
||||||
|
label="EDG"
|
||||||
|
options={["OFF", "SPL", "SOB", "CNY"]}
|
||||||
|
value="OFF"
|
||||||
|
title="Edge Detection Mode"
|
||||||
|
description="Algorithm used to detect edges. SPL: Simple, SOB: Sobel, CNY: Canny."
|
||||||
/>
|
/>
|
||||||
<TuiSegment
|
<TuiSegment
|
||||||
id="segment-charset"
|
id="segment-charset"
|
||||||
@@ -146,6 +166,7 @@ import TuiButton from "../components/TuiButton.astro";
|
|||||||
]}
|
]}
|
||||||
value="STD"
|
value="STD"
|
||||||
title="Character Set"
|
title="Character Set"
|
||||||
|
description="The set of characters used for mapping brightness levels."
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -162,17 +183,21 @@ import TuiButton from "../components/TuiButton.astro";
|
|||||||
label="RESET"
|
label="RESET"
|
||||||
shortcut="R"
|
shortcut="R"
|
||||||
title="Reset to Auto-detected Settings"
|
title="Reset to Auto-detected Settings"
|
||||||
|
description="Resets all sliders and toggles to their default values."
|
||||||
/>
|
/>
|
||||||
|
|
||||||
<TuiButton
|
<TuiButton
|
||||||
id="btn-next"
|
id="btn-next"
|
||||||
label="NEXT"
|
label="NEXT"
|
||||||
shortcut="N"
|
shortcut="N"
|
||||||
variant="primary"
|
variant="primary"
|
||||||
title="Load Next Image"
|
title="Load Next Image"
|
||||||
|
description="Discards current image and loads a new one from the queue."
|
||||||
/>
|
/>
|
||||||
<div
|
<div
|
||||||
class="queue-display"
|
class="queue-display"
|
||||||
title="Buffered Images"
|
data-tooltip-title="Buffered Images"
|
||||||
|
data-tooltip-desc="Number of images pre-loaded in background queue."
|
||||||
>
|
>
|
||||||
<span class="queue-label">Q:</span>
|
<span class="queue-label">Q:</span>
|
||||||
<span id="val-queue" class="queue-value"
|
<span id="val-queue" class="queue-value"
|
||||||
@@ -199,76 +224,25 @@ import TuiButton from "../components/TuiButton.astro";
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
import {
|
import { AsciiController } from "../scripts/ascii-controller";
|
||||||
AsciiGenerator,
|
import { ImageQueue } from "../scripts/image-queue";
|
||||||
autoTuneImage,
|
import { UIBindings } from "../scripts/ui-bindings";
|
||||||
CHAR_SETS,
|
|
||||||
} from "../scripts/ascii.js";
|
|
||||||
import {
|
|
||||||
fetchRandomAnimeImage,
|
|
||||||
loadSingleImage,
|
|
||||||
} from "../scripts/anime-api.js";
|
|
||||||
import { WebGLAsciiRenderer } from "../scripts/webgl-ascii.js";
|
|
||||||
|
|
||||||
const generator = new AsciiGenerator();
|
// ============= Global Cleanup Protocol =============
|
||||||
|
// Fix for accumulating event listeners and render loops during HMR/Navigation
|
||||||
|
if (window.__ASCII_APP__) {
|
||||||
|
console.log("♻️ Disposing previous application instance...");
|
||||||
|
try {
|
||||||
|
window.__ASCII_APP__.dispose();
|
||||||
|
} catch (e) {
|
||||||
|
console.error("Failed to dispose previous instance:", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= DOM Elements =============
|
||||||
const canvas = document.getElementById(
|
const canvas = document.getElementById(
|
||||||
"ascii-canvas",
|
"ascii-canvas",
|
||||||
) as HTMLCanvasElement;
|
) as HTMLCanvasElement;
|
||||||
let webglRenderer: WebGLAsciiRenderer | null = null;
|
|
||||||
let isWebGLAvailable = false;
|
|
||||||
|
|
||||||
try {
|
|
||||||
webglRenderer = new WebGLAsciiRenderer(canvas);
|
|
||||||
isWebGLAvailable = true;
|
|
||||||
} catch (e) {
|
|
||||||
console.warn(
|
|
||||||
"WebGL renderer failed to initialize, falling back to CPU",
|
|
||||||
e,
|
|
||||||
);
|
|
||||||
isWebGLAvailable = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// State
|
|
||||||
let currentImgUrl: string | null = null;
|
|
||||||
let currentSettings: Record<string, any> = {
|
|
||||||
exposure: 1.0,
|
|
||||||
contrast: 1.0,
|
|
||||||
saturation: 1.2,
|
|
||||||
gamma: 1.0,
|
|
||||||
invert: false,
|
|
||||||
color: false,
|
|
||||||
dither: false,
|
|
||||||
denoise: false,
|
|
||||||
enhanceEdges: false,
|
|
||||||
overlayStrength: 0.3,
|
|
||||||
|
|
||||||
resolution: 1.0,
|
|
||||||
charSet: "standard",
|
|
||||||
};
|
|
||||||
let invertMode = "auto"; // 'auto', 'on', 'off'
|
|
||||||
let detectedInvert = false;
|
|
||||||
let detectedSettings: any = {}; // Store auto-detected settings
|
|
||||||
|
|
||||||
// Render Loop State
|
|
||||||
let dirtyTexture = false;
|
|
||||||
let dirtyGrid = false;
|
|
||||||
let dirtyUniforms = false;
|
|
||||||
|
|
||||||
// Cache for grid calculations
|
|
||||||
let cachedGrid: {
|
|
||||||
widthCols: number;
|
|
||||||
heightRows: number;
|
|
||||||
imgEl: HTMLImageElement | null;
|
|
||||||
} = {
|
|
||||||
widthCols: 0,
|
|
||||||
heightRows: 0,
|
|
||||||
imgEl: null,
|
|
||||||
};
|
|
||||||
|
|
||||||
// Debounce for CPU render
|
|
||||||
let cpuRenderTimeout: number | undefined;
|
|
||||||
|
|
||||||
// DOM Elements
|
|
||||||
const asciiResult = document.getElementById(
|
const asciiResult = document.getElementById(
|
||||||
"ascii-result",
|
"ascii-result",
|
||||||
) as HTMLPreElement;
|
) as HTMLPreElement;
|
||||||
@@ -276,464 +250,57 @@ import TuiButton from "../components/TuiButton.astro";
|
|||||||
"loading",
|
"loading",
|
||||||
) as HTMLDivElement;
|
) as HTMLDivElement;
|
||||||
|
|
||||||
if (!asciiResult || !loadingIndicator || !canvas) {
|
if (!canvas || !asciiResult || !loadingIndicator) {
|
||||||
throw new Error("Critical UI elements missing");
|
throw new Error("Critical UI elements missing");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Charset key mapping (short to full)
|
// ============= Initialize =============
|
||||||
const charSetKeyMap: Record<string, string> = {
|
const controller = new AsciiController(
|
||||||
STD: "standard",
|
canvas,
|
||||||
EXT: "extended",
|
asciiResult,
|
||||||
BLK: "blocks",
|
loadingIndicator,
|
||||||
MIN: "minimal",
|
|
||||||
DOT: "dots",
|
|
||||||
SHP: "shapes",
|
|
||||||
};
|
|
||||||
const charSetReverseMap: Record<string, string> = Object.fromEntries(
|
|
||||||
Object.entries(charSetKeyMap).map(([k, v]) => [v, k]),
|
|
||||||
);
|
);
|
||||||
|
const queue = new ImageQueue(2);
|
||||||
|
const ui = new UIBindings(controller, queue, loadNewImage);
|
||||||
|
|
||||||
// Update UI to reflect current settings using new components
|
// Store instances globally for cleanup
|
||||||
function updateUI() {
|
window.__ASCII_APP__ = {
|
||||||
// Update sliders
|
controller,
|
||||||
const sliderIds = [
|
queue,
|
||||||
"exposure",
|
ui,
|
||||||
"contrast",
|
dispose: () => {
|
||||||
"saturation",
|
controller.dispose();
|
||||||
"gamma",
|
ui.dispose();
|
||||||
"overlayStrength",
|
queue.dispose();
|
||||||
"resolution",
|
window.__ASCII_APP__ = undefined;
|
||||||
];
|
},
|
||||||
sliderIds.forEach((id) => {
|
};
|
||||||
const input = document.getElementById(id) as HTMLInputElement;
|
|
||||||
// removed unused valueDisplay
|
|
||||||
if (input && currentSettings[id] !== undefined) {
|
|
||||||
input.value = String(currentSettings[id]);
|
|
||||||
input.dispatchEvent(new Event("input"));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Update toggles
|
// Link settings updates to UI sync
|
||||||
(window as any).updateToggleState?.(
|
controller.onSettingsChanged(() => ui.updateUI());
|
||||||
"toggle-color",
|
|
||||||
currentSettings.color,
|
|
||||||
);
|
|
||||||
(window as any).updateToggleState?.(
|
|
||||||
"toggle-dither",
|
|
||||||
currentSettings.dither,
|
|
||||||
);
|
|
||||||
(window as any).updateToggleState?.(
|
|
||||||
"toggle-denoise",
|
|
||||||
currentSettings.denoise,
|
|
||||||
);
|
|
||||||
(window as any).updateToggleState?.(
|
|
||||||
"toggle-edges",
|
|
||||||
currentSettings.enhanceEdges,
|
|
||||||
);
|
|
||||||
|
|
||||||
// Update segments
|
|
||||||
const invertValue =
|
|
||||||
invertMode === "auto"
|
|
||||||
? "AUTO"
|
|
||||||
: currentSettings.invert
|
|
||||||
? "ON"
|
|
||||||
: "OFF";
|
|
||||||
(window as any).updateSegmentValue?.("segment-invert", invertValue);
|
|
||||||
|
|
||||||
const charSetShort =
|
|
||||||
charSetReverseMap[currentSettings.charSet] || "STD";
|
|
||||||
(window as any).updateSegmentValue?.(
|
|
||||||
"segment-charset",
|
|
||||||
charSetShort,
|
|
||||||
);
|
|
||||||
|
|
||||||
// Update queue status
|
|
||||||
updateQueueStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
function updateQueueStatus() {
|
|
||||||
const queueEl = document.getElementById("val-queue");
|
|
||||||
if (queueEl) {
|
|
||||||
queueEl.textContent = imageQueue.length.toString();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function resetToAutoSettings() {
|
|
||||||
if (Object.keys(detectedSettings).length > 0) {
|
|
||||||
invertMode = "auto";
|
|
||||||
detectedInvert = detectedSettings.invert ?? false;
|
|
||||||
currentSettings = {
|
|
||||||
...currentSettings,
|
|
||||||
...detectedSettings,
|
|
||||||
resolution: currentSettings.resolution, // Keep resolution
|
|
||||||
color: false, // Reset color to off
|
|
||||||
};
|
|
||||||
currentSettings.invert = detectedInvert;
|
|
||||||
updateUI();
|
|
||||||
|
|
||||||
// Full update
|
|
||||||
calculateGrid().then(() => {
|
|
||||||
requestRender("all");
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function requestRender(type: "texture" | "grid" | "uniforms" | "all") {
|
|
||||||
if (!isWebGLAvailable) {
|
|
||||||
// For CPU, we just debounce a full render
|
|
||||||
clearTimeout(cpuRenderTimeout);
|
|
||||||
cpuRenderTimeout = window.setTimeout(() => generateCPU(), 50);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (type === "all") {
|
|
||||||
dirtyTexture = true;
|
|
||||||
dirtyGrid = true;
|
|
||||||
dirtyUniforms = true;
|
|
||||||
} else if (type === "texture") dirtyTexture = true;
|
|
||||||
else if (type === "grid") dirtyGrid = true;
|
|
||||||
else if (type === "uniforms") dirtyUniforms = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
async function calculateGrid() {
|
|
||||||
if (!currentImgUrl) return;
|
|
||||||
|
|
||||||
// Dynamic sizing logic to fit screen
|
|
||||||
const fontAspectRatio = 0.55;
|
|
||||||
const marginRatio = 0.2;
|
|
||||||
const screenW = window.innerWidth;
|
|
||||||
|
|
||||||
// Available space
|
|
||||||
const availW = screenW * (1 - marginRatio);
|
|
||||||
|
|
||||||
let widthCols = Math.floor(availW / 6); // Assuming ~6px char width
|
|
||||||
// Apply resolution scaling
|
|
||||||
widthCols = Math.floor(widthCols * currentSettings.resolution);
|
|
||||||
|
|
||||||
if (widthCols > 300) widthCols = 300; // Cap to prevent crashing
|
|
||||||
if (widthCols < 40) widthCols = 40;
|
|
||||||
|
|
||||||
const imgEl = await resolveImage(currentImgUrl);
|
|
||||||
const imgRatio = imgEl.width / imgEl.height;
|
|
||||||
const heightRows = widthCols / (imgRatio / fontAspectRatio);
|
|
||||||
|
|
||||||
cachedGrid = {
|
|
||||||
widthCols,
|
|
||||||
heightRows,
|
|
||||||
imgEl,
|
|
||||||
};
|
|
||||||
|
|
||||||
return cachedGrid;
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderLoop() {
|
|
||||||
if (isWebGLAvailable && webglRenderer && cachedGrid.imgEl) {
|
|
||||||
const charSetContent =
|
|
||||||
CHAR_SETS[
|
|
||||||
currentSettings.charSet as keyof typeof CHAR_SETS
|
|
||||||
] || CHAR_SETS.standard;
|
|
||||||
|
|
||||||
// Only act if dirty
|
|
||||||
if (dirtyTexture || dirtyGrid || dirtyUniforms) {
|
|
||||||
if (dirtyTexture) {
|
|
||||||
webglRenderer.updateTexture(cachedGrid.imgEl);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dirtyGrid) {
|
|
||||||
// Recalculate canvas size for WebGL
|
|
||||||
const fontAspectRatio = 0.55;
|
|
||||||
const gridAspect =
|
|
||||||
(cachedGrid.widthCols * fontAspectRatio) /
|
|
||||||
cachedGrid.heightRows;
|
|
||||||
const screenW = window.innerWidth;
|
|
||||||
const screenH = window.innerHeight;
|
|
||||||
const maxW = screenW * 0.95;
|
|
||||||
const maxH = screenH * 0.95;
|
|
||||||
|
|
||||||
let finalW, finalH;
|
|
||||||
if (gridAspect > maxW / maxH) {
|
|
||||||
finalW = maxW;
|
|
||||||
finalH = maxW / gridAspect;
|
|
||||||
} else {
|
|
||||||
finalH = maxH;
|
|
||||||
finalW = maxH * gridAspect;
|
|
||||||
}
|
|
||||||
|
|
||||||
canvas.style.width = `${finalW}px`;
|
|
||||||
canvas.style.height = `${finalH}px`;
|
|
||||||
const dpr = window.devicePixelRatio || 1;
|
|
||||||
canvas.width = finalW * dpr;
|
|
||||||
canvas.height = finalH * dpr;
|
|
||||||
|
|
||||||
webglRenderer.updateGrid(
|
|
||||||
cachedGrid.widthCols,
|
|
||||||
Math.floor(cachedGrid.heightRows),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dirtyUniforms || dirtyGrid) {
|
|
||||||
// Uniforms often depend on grid/atlas state
|
|
||||||
webglRenderer.updateUniforms({
|
|
||||||
width: cachedGrid.widthCols,
|
|
||||||
height: Math.floor(cachedGrid.heightRows),
|
|
||||||
charSetContent: charSetContent,
|
|
||||||
...currentSettings,
|
|
||||||
dither: currentSettings.dither,
|
|
||||||
denoise: currentSettings.denoise,
|
|
||||||
// WebGLAsciiRenderer handles Defaults for zoom/magnifier if undefined
|
|
||||||
zoom: zoom,
|
|
||||||
zoomCenter: zoomCenter,
|
|
||||||
mousePos: mousePos,
|
|
||||||
showMagnifier: showMagnifier,
|
|
||||||
magnifierRadius: 0.15,
|
|
||||||
magnifierZoom: 2.5,
|
|
||||||
} as any);
|
|
||||||
}
|
|
||||||
|
|
||||||
webglRenderer.draw();
|
|
||||||
|
|
||||||
dirtyTexture = false;
|
|
||||||
dirtyGrid = false;
|
|
||||||
dirtyUniforms = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
requestAnimationFrame(renderLoop);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start the loop
|
|
||||||
requestAnimationFrame(renderLoop);
|
|
||||||
|
|
||||||
async function generateCPU() {
|
|
||||||
if (!cachedGrid.imgEl) await calculateGrid();
|
|
||||||
if (!cachedGrid.imgEl) return;
|
|
||||||
|
|
||||||
canvas.style.display = "none";
|
|
||||||
asciiResult.style.display = "block";
|
|
||||||
|
|
||||||
try {
|
|
||||||
const result = await generator.generate(cachedGrid.imgEl, {
|
|
||||||
width: cachedGrid.widthCols,
|
|
||||||
height: Math.floor(cachedGrid.heightRows),
|
|
||||||
...currentSettings,
|
|
||||||
});
|
|
||||||
|
|
||||||
// Handle color output (returns object) vs plain text (returns string)
|
|
||||||
if (typeof result === "object" && result.isHtml) {
|
|
||||||
asciiResult.innerHTML = result.output;
|
|
||||||
} else {
|
|
||||||
asciiResult.textContent = result as string;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Auto-fit font size
|
|
||||||
const fontAspectRatio = 0.55;
|
|
||||||
const screenW = window.innerWidth;
|
|
||||||
const screenH = window.innerHeight;
|
|
||||||
const sizeW =
|
|
||||||
(screenW * 0.9) / (cachedGrid.widthCols * fontAspectRatio);
|
|
||||||
const sizeH = (screenH * 0.9) / cachedGrid.heightRows;
|
|
||||||
const bestSize = Math.min(sizeW, sizeH);
|
|
||||||
|
|
||||||
asciiResult.style.fontSize = `${Math.max(4, bestSize).toFixed(2)}px`;
|
|
||||||
asciiResult.style.opacity = "1";
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Render error", e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async function generate() {
|
|
||||||
// Legacy wrapper to kick off a render (used by resize listener/init)
|
|
||||||
await calculateGrid();
|
|
||||||
if (isWebGLAvailable) {
|
|
||||||
asciiResult.style.display = "none";
|
|
||||||
canvas.style.display = "block";
|
|
||||||
canvas.style.opacity = "1";
|
|
||||||
requestRender("all");
|
|
||||||
} else {
|
|
||||||
generateCPU();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Zoom & Magnifier State
|
|
||||||
let zoom = 1.0;
|
|
||||||
let zoomCenter = { x: 0.5, y: 0.5 };
|
|
||||||
let mousePos = { x: -1, y: -1 };
|
|
||||||
let showMagnifier = false;
|
|
||||||
|
|
||||||
const heroWrapper = document.querySelector(".hero-wrapper");
|
|
||||||
|
|
||||||
if (heroWrapper) {
|
|
||||||
heroWrapper.addEventListener(
|
|
||||||
"wheel",
|
|
||||||
(e: any) => {
|
|
||||||
// If over controls, don't zoom
|
|
||||||
if (e.target.closest("#tui-controls")) return;
|
|
||||||
|
|
||||||
// Only zoom if using WebGL (as CPU version doesn't support it yet)
|
|
||||||
if (webglRenderer) {
|
|
||||||
e.preventDefault();
|
|
||||||
|
|
||||||
const delta = -e.deltaY;
|
|
||||||
const factor = delta > 0 ? 1.1 : 0.9;
|
|
||||||
const oldZoom = zoom;
|
|
||||||
|
|
||||||
zoom *= factor;
|
|
||||||
|
|
||||||
// Cap zoom
|
|
||||||
zoom = Math.min(Math.max(zoom, 1.0), 10.0);
|
|
||||||
|
|
||||||
if (zoom === 1.0) {
|
|
||||||
zoomCenter = { x: 0.5, y: 0.5 };
|
|
||||||
} else if (oldZoom !== zoom) {
|
|
||||||
// Calculate where the mouse is relative to the canvas
|
|
||||||
const rect = canvas.getBoundingClientRect();
|
|
||||||
const mx = (e.clientX - rect.left) / rect.width;
|
|
||||||
const my = (e.clientY - rect.top) / rect.height;
|
|
||||||
|
|
||||||
// To zoom into the mouse, we want the image coordinate under the mouse to stay fixed.
|
|
||||||
// Shader formula: uv = (v_texCoord - C) / Z + C
|
|
||||||
// We want: (mx - C1) / Z1 + C1 == (mx - C2) / Z2 + C2
|
|
||||||
|
|
||||||
const imgX =
|
|
||||||
(mx - zoomCenter.x) / oldZoom + zoomCenter.x;
|
|
||||||
const imgY =
|
|
||||||
(my - zoomCenter.y) / oldZoom + zoomCenter.y;
|
|
||||||
|
|
||||||
// Solve for C2: K = (mx - C2) / Z2 + C2 => C2 = (K - mx/Z2) / (1 - 1/Z2)
|
|
||||||
zoomCenter.x = (imgX - mx / zoom) / (1 - 1 / zoom);
|
|
||||||
zoomCenter.y = (imgY - my / zoom) / (1 - 1 / zoom);
|
|
||||||
}
|
|
||||||
|
|
||||||
requestRender("uniforms");
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{ passive: false },
|
|
||||||
);
|
|
||||||
|
|
||||||
let magnifierTimeout: ReturnType<typeof setTimeout> | undefined;
|
|
||||||
|
|
||||||
heroWrapper.addEventListener("mousemove", (e: any) => {
|
|
||||||
if (webglRenderer) {
|
|
||||||
const rect = canvas.getBoundingClientRect();
|
|
||||||
const mx = (e.clientX - rect.left) / rect.width;
|
|
||||||
const my = (e.clientY - rect.top) / rect.height;
|
|
||||||
|
|
||||||
mousePos = { x: mx, y: my };
|
|
||||||
|
|
||||||
// Show magnifier if mouse is over canvas
|
|
||||||
const wasShowing = showMagnifier;
|
|
||||||
showMagnifier = mx >= 0 && mx <= 1 && my >= 0 && my <= 1;
|
|
||||||
|
|
||||||
if (showMagnifier || wasShowing) {
|
|
||||||
requestRender("uniforms");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
heroWrapper.addEventListener("mouseleave", () => {
|
|
||||||
if (showMagnifier) {
|
|
||||||
showMagnifier = false;
|
|
||||||
requestRender("uniforms");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// Queue System
|
|
||||||
const imageQueue: { data: any; imgElement: HTMLImageElement }[] = [];
|
|
||||||
let isFetchingNext = false;
|
|
||||||
const MAX_QUEUE_SIZE = 2;
|
|
||||||
|
|
||||||
async function prefetchNext() {
|
|
||||||
if (isFetchingNext || imageQueue.length >= MAX_QUEUE_SIZE) return;
|
|
||||||
if (document.hidden) return;
|
|
||||||
|
|
||||||
isFetchingNext = true;
|
|
||||||
|
|
||||||
try {
|
|
||||||
const data = await fetchRandomAnimeImage();
|
|
||||||
|
|
||||||
loadingIndicator.style.display = "block";
|
|
||||||
asciiResult.textContent = `FETCHING... (${imageQueue.length + 1}/${MAX_QUEUE_SIZE})`;
|
|
||||||
asciiResult.style.opacity = "0.5";
|
|
||||||
|
|
||||||
const img = await loadSingleImage(data.url);
|
|
||||||
|
|
||||||
imageQueue.push({ data, imgElement: img });
|
|
||||||
updateQueueStatus();
|
|
||||||
|
|
||||||
loadingIndicator.style.display = "none";
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Failed to prefetch image:", e);
|
|
||||||
loadingIndicator.style.display = "none";
|
|
||||||
} finally {
|
|
||||||
isFetchingNext = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async function ensureQueueFilled() {
|
|
||||||
while (imageQueue.length < MAX_QUEUE_SIZE) {
|
|
||||||
await prefetchNext();
|
|
||||||
await new Promise((resolve) => setTimeout(resolve, 500));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let retryCount = 0;
|
let retryCount = 0;
|
||||||
const MAX_RETRIES = 3;
|
const MAX_RETRIES = 3;
|
||||||
|
|
||||||
async function loadNewImage() {
|
// ============= Image Loading =============
|
||||||
|
async function loadNewImage(): Promise<void> {
|
||||||
try {
|
try {
|
||||||
let suggestions: any;
|
let item;
|
||||||
|
|
||||||
// If queue is empty, show loading and wait for fetch
|
if (queue.getLength() === 0) {
|
||||||
if (imageQueue.length === 0) {
|
controller.showLoading("FETCHING...");
|
||||||
loadingIndicator.style.display = "block";
|
item = await queue.fetchDirect();
|
||||||
asciiResult.textContent = "FETCHING...";
|
|
||||||
asciiResult.style.opacity = "0.5";
|
|
||||||
|
|
||||||
const data = await fetchRandomAnimeImage();
|
|
||||||
const img = await loadSingleImage(data.url);
|
|
||||||
currentImgUrl = data.url;
|
|
||||||
|
|
||||||
suggestions = autoTuneImage(img, data.meta);
|
|
||||||
|
|
||||||
loadingIndicator.style.display = "none";
|
|
||||||
} else {
|
} else {
|
||||||
// Pop from queue
|
item = queue.pop()!;
|
||||||
const nextItem = imageQueue.shift()!;
|
queue.ensureFilled(); // Background refill
|
||||||
currentImgUrl = nextItem.data.url;
|
|
||||||
|
|
||||||
suggestions = autoTuneImage(
|
|
||||||
nextItem.imgElement as HTMLImageElement,
|
|
||||||
nextItem.data.meta,
|
|
||||||
);
|
|
||||||
|
|
||||||
// Trigger refill in background
|
|
||||||
ensureQueueFilled();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reset zoom on new image
|
controller.setCurrentImage(item.url, item.suggestions);
|
||||||
zoom = 1.0;
|
retryCount = 0;
|
||||||
zoomCenter = { x: 0.5, y: 0.5 };
|
|
||||||
|
|
||||||
// Reset auto mode and apply auto-detected settings
|
ui.updateUI();
|
||||||
invertMode = "auto";
|
await controller.generate();
|
||||||
detectedInvert = suggestions.invert;
|
controller.hideLoading();
|
||||||
detectedSettings = suggestions;
|
|
||||||
currentSettings = {
|
|
||||||
...currentSettings,
|
|
||||||
...suggestions,
|
|
||||||
// Keep resolution as is
|
|
||||||
resolution: currentSettings.resolution,
|
|
||||||
// Keep manual toggles if they were set
|
|
||||||
color: currentSettings.color,
|
|
||||||
};
|
|
||||||
currentSettings.invert = detectedInvert;
|
|
||||||
retryCount = 0; // Reset retries on success
|
|
||||||
|
|
||||||
updateUI();
|
|
||||||
await generate();
|
|
||||||
|
|
||||||
loadingIndicator.style.display = "none";
|
|
||||||
asciiResult.style.opacity = "1";
|
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error(e);
|
console.error(e);
|
||||||
if (retryCount < MAX_RETRIES) {
|
if (retryCount < MAX_RETRIES) {
|
||||||
@@ -742,188 +309,18 @@ import TuiButton from "../components/TuiButton.astro";
|
|||||||
setTimeout(loadNewImage, 2000);
|
setTimeout(loadNewImage, 2000);
|
||||||
} else {
|
} else {
|
||||||
asciiResult.textContent = "SIGNAL LOST. PLEASE REFRESH.";
|
asciiResult.textContent = "SIGNAL LOST. PLEASE REFRESH.";
|
||||||
loadingIndicator.style.display = "none";
|
controller.hideLoading();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function resolveImage(src: string): Promise<HTMLImageElement> {
|
// ============= Initialize UI and Load First Image =============
|
||||||
return new Promise<HTMLImageElement>((resolve, reject) => {
|
ui.init();
|
||||||
const img = new Image();
|
|
||||||
img.crossOrigin = "Anonymous";
|
|
||||||
img.src = src;
|
|
||||||
img.onload = () => resolve(img);
|
|
||||||
img.onerror = reject;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// ============= NEW COMPONENT EVENT LISTENERS =============
|
|
||||||
|
|
||||||
// Slider change events
|
|
||||||
const sliderIds = [
|
|
||||||
"exposure",
|
|
||||||
"contrast",
|
|
||||||
"saturation",
|
|
||||||
"gamma",
|
|
||||||
"overlayStrength",
|
|
||||||
"resolution",
|
|
||||||
];
|
|
||||||
sliderIds.forEach((id) => {
|
|
||||||
const input = document.getElementById(id) as HTMLInputElement;
|
|
||||||
if (input) {
|
|
||||||
input.addEventListener("input", () => {
|
|
||||||
currentSettings[id] = parseFloat(input.value);
|
|
||||||
if (id === "resolution") {
|
|
||||||
calculateGrid().then(() => requestRender("grid"));
|
|
||||||
} else {
|
|
||||||
requestRender("uniforms");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Toggle change events - use event delegation to catch events from dynamically initialized toggles
|
|
||||||
document.body.addEventListener("toggle-change", (e: any) => {
|
|
||||||
const target = e.target as HTMLElement;
|
|
||||||
if (!target) return;
|
|
||||||
|
|
||||||
const toggleId = target.id;
|
|
||||||
const checked = e.detail?.checked;
|
|
||||||
|
|
||||||
switch (toggleId) {
|
|
||||||
case "toggle-color":
|
|
||||||
currentSettings.color = checked;
|
|
||||||
requestRender("uniforms");
|
|
||||||
break;
|
|
||||||
case "toggle-dither":
|
|
||||||
currentSettings.dither = checked;
|
|
||||||
requestRender("uniforms");
|
|
||||||
break;
|
|
||||||
case "toggle-denoise":
|
|
||||||
currentSettings.denoise = checked;
|
|
||||||
requestRender("uniforms");
|
|
||||||
break;
|
|
||||||
case "toggle-edges":
|
|
||||||
currentSettings.enhanceEdges = checked;
|
|
||||||
requestRender("uniforms");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Segment change events
|
|
||||||
document
|
|
||||||
.getElementById("segment-invert")
|
|
||||||
?.addEventListener("segment-change", (e: any) => {
|
|
||||||
const value = e.detail.value;
|
|
||||||
if (value === "AUTO") {
|
|
||||||
invertMode = "auto";
|
|
||||||
currentSettings.invert = detectedInvert;
|
|
||||||
} else if (value === "ON") {
|
|
||||||
invertMode = "on";
|
|
||||||
currentSettings.invert = true;
|
|
||||||
} else {
|
|
||||||
invertMode = "off";
|
|
||||||
currentSettings.invert = false;
|
|
||||||
}
|
|
||||||
requestRender("uniforms");
|
|
||||||
});
|
|
||||||
|
|
||||||
document
|
|
||||||
.getElementById("segment-charset")
|
|
||||||
?.addEventListener("segment-change", (e: any) => {
|
|
||||||
const shortKey = e.detail.value;
|
|
||||||
currentSettings.charSet = charSetKeyMap[shortKey] || "standard";
|
|
||||||
requestRender("uniforms"); // Charset update uses updateUniforms -> updateAtlas
|
|
||||||
});
|
|
||||||
|
|
||||||
// Action button events
|
|
||||||
document.getElementById("btn-reset")?.addEventListener("click", (e) => {
|
|
||||||
e.stopPropagation();
|
|
||||||
resetToAutoSettings();
|
|
||||||
});
|
|
||||||
|
|
||||||
document.getElementById("btn-next")?.addEventListener("click", (e) => {
|
|
||||||
e.stopPropagation();
|
|
||||||
loadNewImage();
|
|
||||||
});
|
|
||||||
|
|
||||||
// Keyboard shortcuts
|
|
||||||
document.addEventListener("keydown", (e: KeyboardEvent) => {
|
|
||||||
// Ignore if user is typing in an input
|
|
||||||
if (
|
|
||||||
e.target instanceof HTMLInputElement ||
|
|
||||||
e.target instanceof HTMLTextAreaElement
|
|
||||||
)
|
|
||||||
return;
|
|
||||||
|
|
||||||
switch (e.key.toLowerCase()) {
|
|
||||||
case "n": // Next image
|
|
||||||
loadNewImage();
|
|
||||||
break;
|
|
||||||
case "r": // Reset
|
|
||||||
resetToAutoSettings();
|
|
||||||
break;
|
|
||||||
case "i": // Cycle invert (AUTO -> ON -> OFF -> AUTO)
|
|
||||||
{
|
|
||||||
// removed unused invertSegment declaration
|
|
||||||
if (invertMode === "auto") {
|
|
||||||
invertMode = "on";
|
|
||||||
currentSettings.invert = true;
|
|
||||||
} else if (invertMode === "on") {
|
|
||||||
invertMode = "off";
|
|
||||||
currentSettings.invert = false;
|
|
||||||
} else {
|
|
||||||
invertMode = "auto";
|
|
||||||
currentSettings.invert = detectedInvert;
|
|
||||||
}
|
|
||||||
updateUI();
|
|
||||||
requestRender("uniforms");
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "c": // Toggle color
|
|
||||||
currentSettings.color = !currentSettings.color;
|
|
||||||
updateUI();
|
|
||||||
requestRender("uniforms");
|
|
||||||
break;
|
|
||||||
case "d": // Toggle dither
|
|
||||||
currentSettings.dither = !currentSettings.dither;
|
|
||||||
updateUI();
|
|
||||||
requestRender("uniforms");
|
|
||||||
break;
|
|
||||||
case "e": // Toggle edges
|
|
||||||
currentSettings.enhanceEdges =
|
|
||||||
!currentSettings.enhanceEdges;
|
|
||||||
updateUI();
|
|
||||||
requestRender("uniforms");
|
|
||||||
break;
|
|
||||||
case "s": // Cycle charset
|
|
||||||
{
|
|
||||||
const keys = Object.keys(CHAR_SETS);
|
|
||||||
const idx = keys.indexOf(currentSettings.charSet);
|
|
||||||
const nextIdx = (idx + 1) % keys.length;
|
|
||||||
currentSettings.charSet = keys[nextIdx];
|
|
||||||
updateUI();
|
|
||||||
requestRender("uniforms");
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Resize handler
|
|
||||||
let resizeTimeout: ReturnType<typeof setTimeout> | undefined;
|
|
||||||
window.addEventListener("resize", () => {
|
|
||||||
clearTimeout(resizeTimeout);
|
|
||||||
resizeTimeout = setTimeout(generate, 200);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Periodic queue status update
|
|
||||||
setInterval(updateQueueStatus, 1000);
|
|
||||||
|
|
||||||
// Init
|
|
||||||
loadNewImage().then(() => {
|
loadNewImage().then(() => {
|
||||||
ensureQueueFilled(); // Start filling queue after first load
|
queue.ensureFilled();
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
<Tooltip />
|
||||||
</Layout>
|
</Layout>
|
||||||
|
|
||||||
<style>
|
<style>
|
||||||
|
|||||||
463
src/scripts/ascii-controller.ts
Normal file
463
src/scripts/ascii-controller.ts
Normal file
@@ -0,0 +1,463 @@
|
|||||||
|
/**
|
||||||
|
* ASCII Renderer Controller
|
||||||
|
* Manages state, render loop, and grid calculations.
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { CHAR_SETS, type CharSetKey, type AsciiOptions } from './ascii-shared';
|
||||||
|
import { WebGLAsciiRenderer, type RenderOptions } from './webgl-ascii';
|
||||||
|
|
||||||
|
// ============= Types =============
|
||||||
|
|
||||||
|
export interface AsciiSettings {
|
||||||
|
exposure: number;
|
||||||
|
contrast: number;
|
||||||
|
saturation: number;
|
||||||
|
gamma: number;
|
||||||
|
invert: boolean;
|
||||||
|
color: boolean;
|
||||||
|
dither: number;
|
||||||
|
denoise: boolean;
|
||||||
|
edgeMode: number;
|
||||||
|
overlayStrength: number;
|
||||||
|
resolution: number;
|
||||||
|
charSet: CharSetKey;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface GridCache {
|
||||||
|
widthCols: number;
|
||||||
|
heightRows: number;
|
||||||
|
imgEl: HTMLImageElement | null;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface ZoomState {
|
||||||
|
zoom: number;
|
||||||
|
zoomCenter: { x: number; y: number };
|
||||||
|
mousePos: { x: number; y: number };
|
||||||
|
showMagnifier: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
export type RenderDirtyFlags = 'texture' | 'grid' | 'uniforms' | 'all';
|
||||||
|
|
||||||
|
// ============= Controller =============
|
||||||
|
|
||||||
|
export class AsciiController {
|
||||||
|
// DOM
|
||||||
|
private canvas: HTMLCanvasElement;
|
||||||
|
private asciiResult: HTMLPreElement;
|
||||||
|
private loadingIndicator: HTMLDivElement;
|
||||||
|
|
||||||
|
// Renderer
|
||||||
|
private renderer: WebGLAsciiRenderer | null = null;
|
||||||
|
|
||||||
|
// State
|
||||||
|
private settings: AsciiSettings;
|
||||||
|
private detectedSettings: Partial<AsciiSettings> = {};
|
||||||
|
private invertMode: 'auto' | 'on' | 'off' = 'auto';
|
||||||
|
private detectedInvert = false;
|
||||||
|
private currentImgUrl: string | null = null;
|
||||||
|
|
||||||
|
// Render loop
|
||||||
|
private dirtyTexture = false;
|
||||||
|
private dirtyGrid = false;
|
||||||
|
private dirtyUniforms = false;
|
||||||
|
private cachedGrid: GridCache = { widthCols: 0, heightRows: 0, imgEl: null };
|
||||||
|
private animFrameId: number | null = null;
|
||||||
|
|
||||||
|
// Zoom
|
||||||
|
private zoomState: ZoomState = {
|
||||||
|
zoom: 1.0,
|
||||||
|
zoomCenter: { x: 0.5, y: 0.5 },
|
||||||
|
mousePos: { x: -1, y: -1 },
|
||||||
|
showMagnifier: false
|
||||||
|
};
|
||||||
|
|
||||||
|
// Callbacks
|
||||||
|
private onSettingsChange?: () => void;
|
||||||
|
|
||||||
|
constructor(canvas: HTMLCanvasElement, asciiResult: HTMLPreElement, loadingIndicator: HTMLDivElement) {
|
||||||
|
this.canvas = canvas;
|
||||||
|
this.asciiResult = asciiResult;
|
||||||
|
this.loadingIndicator = loadingIndicator;
|
||||||
|
|
||||||
|
this.settings = this.getDefaultSettings();
|
||||||
|
|
||||||
|
try {
|
||||||
|
this.renderer = new WebGLAsciiRenderer(canvas);
|
||||||
|
} catch (e) {
|
||||||
|
console.error('WebGL not available:', e);
|
||||||
|
throw new Error('WebGL is required for this application');
|
||||||
|
}
|
||||||
|
|
||||||
|
this.startRenderLoop();
|
||||||
|
}
|
||||||
|
|
||||||
|
private getDefaultSettings(): AsciiSettings {
|
||||||
|
return {
|
||||||
|
exposure: 1.0,
|
||||||
|
contrast: 1.0,
|
||||||
|
saturation: 1.2,
|
||||||
|
gamma: 1.0,
|
||||||
|
invert: false,
|
||||||
|
color: false,
|
||||||
|
dither: 0,
|
||||||
|
denoise: false,
|
||||||
|
edgeMode: 0,
|
||||||
|
overlayStrength: 0.3,
|
||||||
|
resolution: 1.0,
|
||||||
|
charSet: 'standard'
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Getters/Setters =============
|
||||||
|
|
||||||
|
getSettings(): AsciiSettings {
|
||||||
|
return { ...this.settings };
|
||||||
|
}
|
||||||
|
|
||||||
|
getSetting<K extends keyof AsciiSettings>(key: K): AsciiSettings[K] {
|
||||||
|
return this.settings[key];
|
||||||
|
}
|
||||||
|
|
||||||
|
setSetting<K extends keyof AsciiSettings>(key: K, value: AsciiSettings[K]): void {
|
||||||
|
if (this.settings[key] === value) return; // Prevent redundant updates and recursion
|
||||||
|
|
||||||
|
this.settings[key] = value;
|
||||||
|
if (key === 'resolution') {
|
||||||
|
this.calculateGrid().then(() => this.requestRender('grid'));
|
||||||
|
} else {
|
||||||
|
this.requestRender('uniforms');
|
||||||
|
}
|
||||||
|
this.onSettingsChange?.();
|
||||||
|
}
|
||||||
|
|
||||||
|
getInvertMode(): 'auto' | 'on' | 'off' {
|
||||||
|
return this.invertMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
setInvertMode(mode: 'auto' | 'on' | 'off'): void {
|
||||||
|
this.invertMode = mode;
|
||||||
|
if (mode === 'auto') {
|
||||||
|
this.settings.invert = this.detectedInvert;
|
||||||
|
} else {
|
||||||
|
this.settings.invert = mode === 'on';
|
||||||
|
}
|
||||||
|
this.requestRender('uniforms');
|
||||||
|
this.onSettingsChange?.();
|
||||||
|
}
|
||||||
|
|
||||||
|
cycleInvertMode(): void {
|
||||||
|
if (this.invertMode === 'auto') {
|
||||||
|
this.setInvertMode('on');
|
||||||
|
} else if (this.invertMode === 'on') {
|
||||||
|
this.setInvertMode('off');
|
||||||
|
} else {
|
||||||
|
this.setInvertMode('auto');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cycleCharSet(): void {
|
||||||
|
const keys = Object.keys(CHAR_SETS) as CharSetKey[];
|
||||||
|
const idx = keys.indexOf(this.settings.charSet);
|
||||||
|
const nextIdx = (idx + 1) % keys.length;
|
||||||
|
this.setSetting('charSet', keys[nextIdx]);
|
||||||
|
}
|
||||||
|
|
||||||
|
getZoomState(): ZoomState {
|
||||||
|
return { ...this.zoomState };
|
||||||
|
}
|
||||||
|
|
||||||
|
getDetectedInvert(): boolean {
|
||||||
|
return this.detectedInvert;
|
||||||
|
}
|
||||||
|
|
||||||
|
getCachedGrid(): GridCache {
|
||||||
|
return { ...this.cachedGrid };
|
||||||
|
}
|
||||||
|
|
||||||
|
getCurrentImageUrl(): string | null {
|
||||||
|
return this.currentImgUrl;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Callbacks =============
|
||||||
|
|
||||||
|
onSettingsChanged(callback: () => void): void {
|
||||||
|
this.onSettingsChange = callback;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Image Loading =============
|
||||||
|
|
||||||
|
setCurrentImage(url: string, suggestions: Partial<AsciiOptions>): void {
|
||||||
|
this.currentImgUrl = url;
|
||||||
|
|
||||||
|
// Reset zoom
|
||||||
|
this.zoomState = {
|
||||||
|
zoom: 1.0,
|
||||||
|
zoomCenter: { x: 0.5, y: 0.5 },
|
||||||
|
mousePos: { x: -1, y: -1 },
|
||||||
|
showMagnifier: false
|
||||||
|
};
|
||||||
|
|
||||||
|
// Apply auto-detected settings
|
||||||
|
this.invertMode = 'auto';
|
||||||
|
this.detectedInvert = suggestions.invert ?? false;
|
||||||
|
|
||||||
|
// Validate charSet - ensure it's a valid CharSetKey
|
||||||
|
const validCharSet = this.isValidCharSet(suggestions.charSet)
|
||||||
|
? suggestions.charSet
|
||||||
|
: this.settings.charSet;
|
||||||
|
|
||||||
|
this.detectedSettings = {
|
||||||
|
...suggestions,
|
||||||
|
charSet: validCharSet,
|
||||||
|
edgeMode: this.mapEdgeMode(suggestions.edgeMode)
|
||||||
|
} as Partial<AsciiSettings>;
|
||||||
|
|
||||||
|
this.settings = {
|
||||||
|
...this.settings,
|
||||||
|
exposure: suggestions.exposure ?? this.settings.exposure,
|
||||||
|
contrast: suggestions.contrast ?? this.settings.contrast,
|
||||||
|
saturation: suggestions.saturation ?? this.settings.saturation,
|
||||||
|
gamma: suggestions.gamma ?? this.settings.gamma,
|
||||||
|
invert: this.detectedInvert,
|
||||||
|
dither: suggestions.dither ?? this.settings.dither,
|
||||||
|
denoise: suggestions.denoise ?? this.settings.denoise,
|
||||||
|
edgeMode: suggestions.edgeMode ? this.mapEdgeMode(suggestions.edgeMode) : this.settings.edgeMode,
|
||||||
|
overlayStrength: suggestions.overlayStrength ?? this.settings.overlayStrength,
|
||||||
|
charSet: validCharSet,
|
||||||
|
resolution: this.settings.resolution,
|
||||||
|
color: this.settings.color
|
||||||
|
};
|
||||||
|
|
||||||
|
this.onSettingsChange?.();
|
||||||
|
}
|
||||||
|
|
||||||
|
private mapEdgeMode(mode: string | undefined): number {
|
||||||
|
if (!mode) return 0;
|
||||||
|
switch (mode) {
|
||||||
|
case 'simple': return 1;
|
||||||
|
case 'sobel': return 2;
|
||||||
|
case 'canny': return 3;
|
||||||
|
default: return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private isValidCharSet(value: string | CharSetKey | undefined): value is CharSetKey {
|
||||||
|
if (!value) return false;
|
||||||
|
return Object.keys(CHAR_SETS).includes(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
resetToAutoSettings(): void {
|
||||||
|
if (Object.keys(this.detectedSettings).length > 0) {
|
||||||
|
this.invertMode = 'auto';
|
||||||
|
this.detectedInvert = this.detectedSettings.invert ?? false;
|
||||||
|
this.settings = {
|
||||||
|
...this.settings,
|
||||||
|
...this.detectedSettings,
|
||||||
|
resolution: this.settings.resolution,
|
||||||
|
color: false
|
||||||
|
};
|
||||||
|
this.settings.invert = this.detectedInvert;
|
||||||
|
|
||||||
|
this.calculateGrid().then(() => this.requestRender('all'));
|
||||||
|
this.onSettingsChange?.();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Rendering =============
|
||||||
|
|
||||||
|
requestRender(type: RenderDirtyFlags): void {
|
||||||
|
if (type === 'all') {
|
||||||
|
this.dirtyTexture = true;
|
||||||
|
this.dirtyGrid = true;
|
||||||
|
this.dirtyUniforms = true;
|
||||||
|
} else if (type === 'texture') {
|
||||||
|
this.dirtyTexture = true;
|
||||||
|
} else if (type === 'grid') {
|
||||||
|
this.dirtyGrid = true;
|
||||||
|
} else if (type === 'uniforms') {
|
||||||
|
this.dirtyUniforms = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async calculateGrid(): Promise<GridCache | undefined> {
|
||||||
|
if (!this.currentImgUrl) return;
|
||||||
|
|
||||||
|
const fontAspectRatio = 0.55;
|
||||||
|
const marginRatio = 0.2;
|
||||||
|
const screenW = window.innerWidth;
|
||||||
|
const availW = screenW * (1 - marginRatio);
|
||||||
|
|
||||||
|
let widthCols = Math.floor(availW / 6);
|
||||||
|
widthCols = Math.floor(widthCols * this.settings.resolution);
|
||||||
|
widthCols = Math.max(10, Math.min(1000, widthCols));
|
||||||
|
|
||||||
|
const imgEl = await this.resolveImage(this.currentImgUrl);
|
||||||
|
const imgRatio = imgEl.width / imgEl.height;
|
||||||
|
const heightRows = widthCols / (imgRatio / fontAspectRatio);
|
||||||
|
|
||||||
|
this.cachedGrid = { widthCols, heightRows, imgEl };
|
||||||
|
return this.cachedGrid;
|
||||||
|
}
|
||||||
|
|
||||||
|
private startRenderLoop(): void {
|
||||||
|
const loop = () => {
|
||||||
|
this.renderFrame();
|
||||||
|
this.animFrameId = requestAnimationFrame(loop);
|
||||||
|
};
|
||||||
|
this.animFrameId = requestAnimationFrame(loop);
|
||||||
|
}
|
||||||
|
|
||||||
|
private renderFrame(): void {
|
||||||
|
if (!this.renderer || !this.cachedGrid.imgEl) return;
|
||||||
|
|
||||||
|
const charSetContent = CHAR_SETS[this.settings.charSet] || CHAR_SETS.standard;
|
||||||
|
|
||||||
|
if (this.dirtyTexture || this.dirtyGrid || this.dirtyUniforms) {
|
||||||
|
if (this.dirtyTexture) {
|
||||||
|
this.renderer.updateTexture(this.cachedGrid.imgEl);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.dirtyGrid) {
|
||||||
|
this.updateCanvasSize();
|
||||||
|
this.renderer.updateGrid(
|
||||||
|
this.cachedGrid.widthCols,
|
||||||
|
Math.floor(this.cachedGrid.heightRows)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.dirtyUniforms || this.dirtyGrid) {
|
||||||
|
this.renderer.updateUniforms({
|
||||||
|
width: this.cachedGrid.widthCols,
|
||||||
|
height: Math.floor(this.cachedGrid.heightRows),
|
||||||
|
charSetContent,
|
||||||
|
...this.settings,
|
||||||
|
zoom: this.zoomState.zoom,
|
||||||
|
zoomCenter: this.zoomState.zoomCenter,
|
||||||
|
mousePos: this.zoomState.mousePos,
|
||||||
|
showMagnifier: this.zoomState.showMagnifier,
|
||||||
|
magnifierRadius: 0.15,
|
||||||
|
magnifierZoom: 2.5
|
||||||
|
} as RenderOptions);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.renderer.draw();
|
||||||
|
|
||||||
|
this.dirtyTexture = false;
|
||||||
|
this.dirtyGrid = false;
|
||||||
|
this.dirtyUniforms = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private updateCanvasSize(): void {
|
||||||
|
const fontAspectRatio = 0.55;
|
||||||
|
const gridAspect = (this.cachedGrid.widthCols * fontAspectRatio) / this.cachedGrid.heightRows;
|
||||||
|
const screenW = window.innerWidth;
|
||||||
|
const screenH = window.innerHeight;
|
||||||
|
const maxW = screenW * 0.95;
|
||||||
|
const maxH = screenH * 0.95;
|
||||||
|
|
||||||
|
let finalW: number, finalH: number;
|
||||||
|
if (gridAspect > maxW / maxH) {
|
||||||
|
finalW = maxW;
|
||||||
|
finalH = maxW / gridAspect;
|
||||||
|
} else {
|
||||||
|
finalH = maxH;
|
||||||
|
finalW = maxH * gridAspect;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.canvas.style.width = `${finalW}px`;
|
||||||
|
this.canvas.style.height = `${finalH}px`;
|
||||||
|
const dpr = window.devicePixelRatio || 1;
|
||||||
|
this.canvas.width = finalW * dpr;
|
||||||
|
this.canvas.height = finalH * dpr;
|
||||||
|
}
|
||||||
|
|
||||||
|
async generate(): Promise<void> {
|
||||||
|
await this.calculateGrid();
|
||||||
|
this.asciiResult.style.display = 'none';
|
||||||
|
this.canvas.style.display = 'block';
|
||||||
|
this.canvas.style.opacity = '1';
|
||||||
|
this.requestRender('all');
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Zoom =============
|
||||||
|
|
||||||
|
handleWheel(e: WheelEvent): void {
|
||||||
|
const rect = this.canvas.getBoundingClientRect();
|
||||||
|
const mx = (e.clientX - rect.left) / rect.width;
|
||||||
|
const my = (e.clientY - rect.top) / rect.height;
|
||||||
|
|
||||||
|
const delta = -e.deltaY;
|
||||||
|
const factor = delta > 0 ? 1.1 : 0.9;
|
||||||
|
const oldZoom = this.zoomState.zoom;
|
||||||
|
|
||||||
|
this.zoomState.zoom = Math.min(Math.max(this.zoomState.zoom * factor, 1.0), 10.0);
|
||||||
|
|
||||||
|
if (this.zoomState.zoom === 1.0) {
|
||||||
|
this.zoomState.zoomCenter = { x: 0.5, y: 0.5 };
|
||||||
|
} else if (oldZoom !== this.zoomState.zoom) {
|
||||||
|
const imgX = (mx - this.zoomState.zoomCenter.x) / oldZoom + this.zoomState.zoomCenter.x;
|
||||||
|
const imgY = (my - this.zoomState.zoomCenter.y) / oldZoom + this.zoomState.zoomCenter.y;
|
||||||
|
this.zoomState.zoomCenter.x = (imgX - mx / this.zoomState.zoom) / (1 - 1 / this.zoomState.zoom);
|
||||||
|
this.zoomState.zoomCenter.y = (imgY - my / this.zoomState.zoom) / (1 - 1 / this.zoomState.zoom);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.requestRender('uniforms');
|
||||||
|
}
|
||||||
|
|
||||||
|
handleMouseMove(e: MouseEvent): void {
|
||||||
|
const rect = this.canvas.getBoundingClientRect();
|
||||||
|
const mx = (e.clientX - rect.left) / rect.width;
|
||||||
|
const my = (e.clientY - rect.top) / rect.height;
|
||||||
|
|
||||||
|
this.zoomState.mousePos = { x: mx, y: my };
|
||||||
|
const wasShowing = this.zoomState.showMagnifier;
|
||||||
|
this.zoomState.showMagnifier = mx >= 0 && mx <= 1 && my >= 0 && my <= 1;
|
||||||
|
|
||||||
|
if (this.zoomState.showMagnifier || wasShowing) {
|
||||||
|
this.requestRender('uniforms');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
handleMouseLeave(): void {
|
||||||
|
if (this.zoomState.showMagnifier) {
|
||||||
|
this.zoomState.showMagnifier = false;
|
||||||
|
this.requestRender('uniforms');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Utilities =============
|
||||||
|
|
||||||
|
private resolveImage(src: string): Promise<HTMLImageElement> {
|
||||||
|
return new Promise((resolve, reject) => {
|
||||||
|
const img = new Image();
|
||||||
|
img.crossOrigin = 'Anonymous';
|
||||||
|
img.src = src;
|
||||||
|
img.onload = () => resolve(img);
|
||||||
|
img.onerror = reject;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
showLoading(message: string): void {
|
||||||
|
this.loadingIndicator.style.display = 'block';
|
||||||
|
this.asciiResult.textContent = message;
|
||||||
|
this.asciiResult.style.opacity = '0.5';
|
||||||
|
}
|
||||||
|
|
||||||
|
hideLoading(): void {
|
||||||
|
this.loadingIndicator.style.display = 'none';
|
||||||
|
this.asciiResult.style.opacity = '1';
|
||||||
|
}
|
||||||
|
|
||||||
|
getCanvas(): HTMLCanvasElement {
|
||||||
|
return this.canvas;
|
||||||
|
}
|
||||||
|
|
||||||
|
dispose(): void {
|
||||||
|
if (this.animFrameId !== null) {
|
||||||
|
cancelAnimationFrame(this.animFrameId);
|
||||||
|
}
|
||||||
|
this.renderer?.dispose();
|
||||||
|
this.renderer = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
284
src/scripts/ascii-shared.ts
Normal file
284
src/scripts/ascii-shared.ts
Normal file
@@ -0,0 +1,284 @@
|
|||||||
|
/**
|
||||||
|
* Shared types, constants, and utilities for ASCII rendering.
|
||||||
|
* Used by both WebGL renderer and UI components.
|
||||||
|
*/
|
||||||
|
|
||||||
|
// ============= Types =============
|
||||||
|
|
||||||
|
export interface AsciiOptions {
|
||||||
|
width?: number;
|
||||||
|
height?: number;
|
||||||
|
contrast?: number;
|
||||||
|
exposure?: number;
|
||||||
|
invert?: boolean;
|
||||||
|
saturation?: number;
|
||||||
|
gamma?: number;
|
||||||
|
charSet?: CharSetKey | string;
|
||||||
|
color?: boolean;
|
||||||
|
dither?: number;
|
||||||
|
edgeMode?: EdgeMode;
|
||||||
|
autoStretch?: boolean;
|
||||||
|
overlayStrength?: number;
|
||||||
|
aspectMode?: AspectMode;
|
||||||
|
denoise?: boolean;
|
||||||
|
fontAspectRatio?: number;
|
||||||
|
onProgress?: (progress: number) => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface AsciiResult {
|
||||||
|
output: string;
|
||||||
|
isHtml: boolean;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export type EdgeMode = 'none' | 'simple' | 'sobel' | 'canny';
|
||||||
|
export type CharSetKey = 'standard' | 'extended' | 'blocks' | 'minimal' | 'matrix' | 'dots' | 'shapes';
|
||||||
|
export type AspectMode = 'fit' | 'fill' | 'stretch';
|
||||||
|
|
||||||
|
export interface ImageMetadata {
|
||||||
|
color_dominant?: [number, number, number];
|
||||||
|
color_palette?: [number, number, number][];
|
||||||
|
has_fine_detail?: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Constants =============
|
||||||
|
|
||||||
|
export const CHAR_SETS: Record<CharSetKey, string> = {
|
||||||
|
standard: '@W%$NQ08GBR&ODHKUgSMw#Xbdp5q9C26APahk3EFVesm{}o4JZcjnuy[f1xi*7zYt(l/I\\v)T?]r><+"L;|!~:,-_.\' ',
|
||||||
|
extended: '░▒▓█▀▄▌▐│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌ ',
|
||||||
|
blocks: '█▓▒░ ',
|
||||||
|
minimal: '#+-. ',
|
||||||
|
matrix: 'ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ1234567890:.=*+-<>',
|
||||||
|
dots: '⣿⣷⣯⣟⡿⢿⣻⣽⣾⣶⣦⣤⣄⣀⡀ ',
|
||||||
|
shapes: '@%#*+=-:. '
|
||||||
|
};
|
||||||
|
|
||||||
|
export const ASPECT_MODES: Record<string, AspectMode> = {
|
||||||
|
fit: 'fit',
|
||||||
|
fill: 'fill',
|
||||||
|
stretch: 'stretch'
|
||||||
|
};
|
||||||
|
|
||||||
|
export const EDGE_MODES: Record<string, EdgeMode> = {
|
||||||
|
none: 'none',
|
||||||
|
simple: 'simple',
|
||||||
|
sobel: 'sobel',
|
||||||
|
canny: 'canny'
|
||||||
|
};
|
||||||
|
|
||||||
|
// Short keys for UI
|
||||||
|
export const CHARSET_SHORT_MAP: Record<string, CharSetKey> = {
|
||||||
|
STD: 'standard',
|
||||||
|
EXT: 'extended',
|
||||||
|
BLK: 'blocks',
|
||||||
|
MIN: 'minimal',
|
||||||
|
DOT: 'dots',
|
||||||
|
SHP: 'shapes'
|
||||||
|
};
|
||||||
|
|
||||||
|
export const CHARSET_REVERSE_MAP: Record<CharSetKey, string> = Object.fromEntries(
|
||||||
|
Object.entries(CHARSET_SHORT_MAP).map(([k, v]) => [v, k])
|
||||||
|
) as Record<CharSetKey, string>;
|
||||||
|
|
||||||
|
// ============= Auto-Tune =============
|
||||||
|
|
||||||
|
export function autoTuneImage(img: HTMLImageElement, meta: ImageMetadata | null = null): Partial<AsciiOptions> {
|
||||||
|
if (typeof document === 'undefined') return {};
|
||||||
|
|
||||||
|
const canvas = document.createElement('canvas');
|
||||||
|
const ctx = canvas.getContext('2d');
|
||||||
|
if (!ctx) return {};
|
||||||
|
|
||||||
|
const size = 100;
|
||||||
|
canvas.width = size;
|
||||||
|
canvas.height = size;
|
||||||
|
ctx.drawImage(img, 0, 0, size, size);
|
||||||
|
|
||||||
|
const imageData = ctx.getImageData(0, 0, size, size);
|
||||||
|
const pixels = imageData.data;
|
||||||
|
|
||||||
|
const histogram = new Array(256).fill(0);
|
||||||
|
let totalLum = 0;
|
||||||
|
|
||||||
|
for (let i = 0; i < pixels.length; i += 4) {
|
||||||
|
const lum = Math.round(0.2126 * pixels[i] + 0.7152 * pixels[i + 1] + 0.0722 * pixels[i + 2]);
|
||||||
|
histogram[lum]++;
|
||||||
|
totalLum += lum;
|
||||||
|
}
|
||||||
|
|
||||||
|
const pixelCount = pixels.length / 4;
|
||||||
|
const avgLum = totalLum / pixelCount;
|
||||||
|
|
||||||
|
let p5: number | null = null, p95 = 255, count = 0;
|
||||||
|
for (let i = 0; i < 256; i++) {
|
||||||
|
count += histogram[i];
|
||||||
|
if (p5 === null && count > pixelCount * 0.05) p5 = i;
|
||||||
|
if (count > pixelCount * 0.95) { p95 = i; break; }
|
||||||
|
}
|
||||||
|
p5 = p5 ?? 0;
|
||||||
|
|
||||||
|
const midPoint = (p5 + p95) / 2;
|
||||||
|
let exposure = 128 / Math.max(midPoint, 10);
|
||||||
|
exposure = Math.max(0.4, Math.min(2.8, exposure));
|
||||||
|
|
||||||
|
const activeRange = p95 - p5;
|
||||||
|
let contrast = 1.1;
|
||||||
|
if (activeRange < 50) contrast = 2.5;
|
||||||
|
else if (activeRange < 100) contrast = 1.8;
|
||||||
|
else if (activeRange < 150) contrast = 1.4;
|
||||||
|
|
||||||
|
let invert = false;
|
||||||
|
let saturation = 1.2;
|
||||||
|
let useEdgeDetection = true;
|
||||||
|
|
||||||
|
if (meta) {
|
||||||
|
const { color_dominant, color_palette } = meta;
|
||||||
|
|
||||||
|
if (color_dominant) {
|
||||||
|
const [r, g, b] = color_dominant;
|
||||||
|
const domLum = 0.2126 * r + 0.7152 * g + 0.0722 * b;
|
||||||
|
if (domLum > 140) {
|
||||||
|
invert = true;
|
||||||
|
useEdgeDetection = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (color_palette && Array.isArray(color_palette) && color_palette.length > 0) {
|
||||||
|
let totalSat = 0;
|
||||||
|
for (const [r, g, b] of color_palette) {
|
||||||
|
const max = Math.max(r, g, b);
|
||||||
|
const delta = max - Math.min(r, g, b);
|
||||||
|
const s = max === 0 ? 0 : delta / max;
|
||||||
|
totalSat += s;
|
||||||
|
}
|
||||||
|
const avgSat = totalSat / color_palette.length;
|
||||||
|
|
||||||
|
if (avgSat > 0.4) saturation = 1.6;
|
||||||
|
else if (avgSat < 0.1) saturation = 0.0;
|
||||||
|
else saturation = 1.2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (useEdgeDetection) {
|
||||||
|
let edgeLumSum = 0;
|
||||||
|
let edgeCount = 0;
|
||||||
|
for (let y = 0; y < size; y++) {
|
||||||
|
for (let x = 0; x < size; x++) {
|
||||||
|
if (x < 5 || x >= size - 5 || y < 5 || y >= size - 5) {
|
||||||
|
const i = (y * size + x) * 4;
|
||||||
|
edgeLumSum += 0.2126 * pixels[i] + 0.7152 * pixels[i + 1] + 0.0722 * pixels[i + 2];
|
||||||
|
edgeCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const bgLum = edgeLumSum / edgeCount;
|
||||||
|
if (bgLum > 160) {
|
||||||
|
invert = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const gamma = avgLum < 80 ? 0.75 : avgLum > 200 ? 1.15 : 1.0;
|
||||||
|
|
||||||
|
let recommendedCharSet: CharSetKey = 'standard';
|
||||||
|
let denoise = false;
|
||||||
|
let dither = 0;
|
||||||
|
let edgeMode: EdgeMode = 'none';
|
||||||
|
let overlayStrength = 0.3;
|
||||||
|
|
||||||
|
const histogramPeaks = countHistogramPeaks(histogram, pixelCount);
|
||||||
|
const isHighContrast = activeRange > 180;
|
||||||
|
const isLowContrast = activeRange < 80;
|
||||||
|
const noiseLevel = estimateNoiseLevel(pixels, size);
|
||||||
|
|
||||||
|
const noiseThreshold = isLowContrast ? 12 : isHighContrast ? 30 : 20;
|
||||||
|
|
||||||
|
const midToneCount = histogram.slice(64, 192).reduce((a, b) => a + b, 0);
|
||||||
|
const hasGradients = midToneCount > pixelCount * 0.6 && histogramPeaks < 5;
|
||||||
|
|
||||||
|
if (isHighContrast || (meta?.has_fine_detail)) {
|
||||||
|
recommendedCharSet = 'extended';
|
||||||
|
overlayStrength = 0.2;
|
||||||
|
if (noiseLevel < noiseThreshold * 0.5) {
|
||||||
|
edgeMode = 'canny'; // Use Canny for high quality clean images
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
recommendedCharSet = 'standard';
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isLowContrast || noiseLevel > noiseThreshold) {
|
||||||
|
denoise = true;
|
||||||
|
overlayStrength = isLowContrast ? 0.5 : 0.3;
|
||||||
|
// Avoid complex edge detection on noisy images
|
||||||
|
edgeMode = 'none';
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasGradients && !denoise) {
|
||||||
|
dither = 0.5; // Default dither strength
|
||||||
|
}
|
||||||
|
|
||||||
|
if (noiseLevel > noiseThreshold * 1.5) {
|
||||||
|
dither = 0;
|
||||||
|
denoise = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
exposure: parseFloat(exposure.toFixed(2)),
|
||||||
|
contrast,
|
||||||
|
invert,
|
||||||
|
gamma,
|
||||||
|
saturation: parseFloat(saturation.toFixed(1)),
|
||||||
|
charSet: recommendedCharSet,
|
||||||
|
denoise,
|
||||||
|
dither,
|
||||||
|
edgeMode,
|
||||||
|
overlayStrength
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function countHistogramPeaks(histogram: number[], pixelCount: number): number {
|
||||||
|
const threshold = pixelCount * 0.02;
|
||||||
|
let peaks = 0;
|
||||||
|
let inPeak = false;
|
||||||
|
|
||||||
|
for (let i = 1; i < 255; i++) {
|
||||||
|
const isPeak = histogram[i] > histogram[i - 1] && histogram[i] > histogram[i + 1];
|
||||||
|
const isSignificant = histogram[i] > threshold;
|
||||||
|
|
||||||
|
if (isPeak && isSignificant && !inPeak) {
|
||||||
|
peaks++;
|
||||||
|
inPeak = true;
|
||||||
|
} else if (histogram[i] < threshold / 2) {
|
||||||
|
inPeak = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return peaks;
|
||||||
|
}
|
||||||
|
|
||||||
|
function estimateNoiseLevel(pixels: Uint8ClampedArray, size: number): number {
|
||||||
|
let totalVariance = 0;
|
||||||
|
const samples = 100;
|
||||||
|
|
||||||
|
for (let s = 0; s < samples; s++) {
|
||||||
|
const x = Math.floor(Math.random() * (size - 2)) + 1;
|
||||||
|
const y = Math.floor(Math.random() * (size - 2)) + 1;
|
||||||
|
const i = (y * size + x) * 4;
|
||||||
|
|
||||||
|
const center = 0.2126 * pixels[i] + 0.7152 * pixels[i + 1] + 0.0722 * pixels[i + 2];
|
||||||
|
const neighbors = [
|
||||||
|
(y - 1) * size + x,
|
||||||
|
(y + 1) * size + x,
|
||||||
|
y * size + (x - 1),
|
||||||
|
y * size + (x + 1)
|
||||||
|
].map(idx => {
|
||||||
|
const offset = idx * 4;
|
||||||
|
return 0.2126 * pixels[offset] + 0.7152 * pixels[offset + 1] + 0.0722 * pixels[offset + 2];
|
||||||
|
});
|
||||||
|
|
||||||
|
const avgNeighbor = neighbors.reduce((a, b) => a + b, 0) / 4;
|
||||||
|
totalVariance += Math.abs(center - avgNeighbor);
|
||||||
|
}
|
||||||
|
|
||||||
|
return totalVariance / samples;
|
||||||
|
}
|
||||||
@@ -1,546 +0,0 @@
|
|||||||
export interface AsciiOptions {
|
|
||||||
width?: number;
|
|
||||||
height?: number;
|
|
||||||
contrast?: number;
|
|
||||||
exposure?: number;
|
|
||||||
invert?: boolean;
|
|
||||||
saturation?: number;
|
|
||||||
gamma?: number;
|
|
||||||
charSet?: CharSetKey | string;
|
|
||||||
color?: boolean;
|
|
||||||
dither?: boolean;
|
|
||||||
enhanceEdges?: boolean;
|
|
||||||
autoStretch?: boolean;
|
|
||||||
overlayStrength?: number;
|
|
||||||
aspectMode?: 'fit' | 'fill' | 'stretch';
|
|
||||||
denoise?: boolean;
|
|
||||||
fontAspectRatio?: number;
|
|
||||||
onProgress?: (progress: number) => void;
|
|
||||||
}
|
|
||||||
|
|
||||||
export interface AsciiResult {
|
|
||||||
output: string;
|
|
||||||
isHtml: boolean;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
}
|
|
||||||
|
|
||||||
export type CharSetKey = 'standard' | 'simple' | 'blocks' | 'minimal' | 'matrix' | 'dots' | 'ascii_extended';
|
|
||||||
export type AspectMode = 'fit' | 'fill' | 'stretch';
|
|
||||||
|
|
||||||
export const CHAR_SETS: Record<CharSetKey, string> = {
|
|
||||||
standard: '@W%$NQ08GBR&ODHKUgSMw#Xbdp5q9C26APahk3EFVesm{}o4JZcjnuy[f1xi*7zYt(l/I\\v)T?]r><+^"L;|!~:,-_.\' ',
|
|
||||||
simple: '@%#*+=-:. ',
|
|
||||||
blocks: '█▓▒░ ',
|
|
||||||
minimal: '#+-. ',
|
|
||||||
matrix: 'ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ1234567890:.=*+-<>',
|
|
||||||
dots: '⣿⣷⣯⣟⡿⢿⣻⣽⣾⣶⣦⣤⣄⣀⡀ ',
|
|
||||||
ascii_extended: '░▒▓█▀▄▌▐│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌ '
|
|
||||||
};
|
|
||||||
|
|
||||||
export const ASPECT_MODES: Record<string, AspectMode> = {
|
|
||||||
fit: 'fit',
|
|
||||||
fill: 'fill',
|
|
||||||
stretch: 'stretch'
|
|
||||||
};
|
|
||||||
|
|
||||||
interface ImageMetadata {
|
|
||||||
color_dominant?: [number, number, number];
|
|
||||||
color_palette?: [number, number, number][];
|
|
||||||
has_fine_detail?: boolean;
|
|
||||||
}
|
|
||||||
|
|
||||||
export class AsciiGenerator {
|
|
||||||
private ctx: CanvasRenderingContext2D | null = null;
|
|
||||||
private canvas: HTMLCanvasElement | null = null;
|
|
||||||
private sharpCanvas: HTMLCanvasElement | null = null;
|
|
||||||
private sharpCtx: CanvasRenderingContext2D | null = null;
|
|
||||||
private denoiseCanvas: HTMLCanvasElement | null = null;
|
|
||||||
private denoiseCtx: CanvasRenderingContext2D | null = null;
|
|
||||||
private colorData: Uint8Array | null = null;
|
|
||||||
|
|
||||||
dispose(): void {
|
|
||||||
this.ctx = null;
|
|
||||||
this.sharpCtx = null;
|
|
||||||
this.denoiseCtx = null;
|
|
||||||
this.colorData = null;
|
|
||||||
|
|
||||||
if (this.canvas) {
|
|
||||||
this.canvas.width = 0;
|
|
||||||
this.canvas.height = 0;
|
|
||||||
this.canvas = null;
|
|
||||||
}
|
|
||||||
if (this.sharpCanvas) {
|
|
||||||
this.sharpCanvas.width = 0;
|
|
||||||
this.sharpCanvas.height = 0;
|
|
||||||
this.sharpCanvas = null;
|
|
||||||
}
|
|
||||||
if (this.denoiseCanvas) {
|
|
||||||
this.denoiseCanvas.width = 0;
|
|
||||||
this.denoiseCanvas.height = 0;
|
|
||||||
this.denoiseCanvas = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async generate(imageSource: string | HTMLImageElement, options: AsciiOptions = {}): Promise<string | AsciiResult> {
|
|
||||||
if (typeof document === 'undefined') {
|
|
||||||
throw new Error('AsciiGenerator requires a browser environment.');
|
|
||||||
}
|
|
||||||
|
|
||||||
const onProgress = options.onProgress ?? (() => { });
|
|
||||||
onProgress(0);
|
|
||||||
|
|
||||||
const img = await this.resolveImage(imageSource);
|
|
||||||
onProgress(10);
|
|
||||||
|
|
||||||
const requestedWidth = options.width ?? 100;
|
|
||||||
const fontAspectRatio = options.fontAspectRatio ?? 0.55;
|
|
||||||
const imgRatio = this.getImageRatio(img);
|
|
||||||
const aspectMode = options.aspectMode ?? 'fit';
|
|
||||||
|
|
||||||
let width: number, height: number;
|
|
||||||
if (aspectMode === 'stretch') {
|
|
||||||
width = requestedWidth;
|
|
||||||
height = options.height ?? Math.floor(requestedWidth / 2);
|
|
||||||
} else if (aspectMode === 'fill') {
|
|
||||||
width = requestedWidth;
|
|
||||||
const naturalHeight = Math.floor(requestedWidth / (imgRatio / fontAspectRatio));
|
|
||||||
height = options.height ?? naturalHeight;
|
|
||||||
} else {
|
|
||||||
width = requestedWidth;
|
|
||||||
height = options.height ?? Math.floor(requestedWidth / (imgRatio / fontAspectRatio));
|
|
||||||
}
|
|
||||||
|
|
||||||
let charSet: string = options.charSet ?? 'standard';
|
|
||||||
if (charSet in CHAR_SETS) {
|
|
||||||
charSet = CHAR_SETS[charSet as CharSetKey];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!this.canvas) {
|
|
||||||
this.canvas = document.createElement('canvas');
|
|
||||||
}
|
|
||||||
this.canvas.width = width;
|
|
||||||
this.canvas.height = height;
|
|
||||||
this.ctx = this.canvas.getContext('2d');
|
|
||||||
|
|
||||||
if (!this.sharpCanvas) {
|
|
||||||
this.sharpCanvas = document.createElement('canvas');
|
|
||||||
}
|
|
||||||
this.sharpCanvas.width = width;
|
|
||||||
this.sharpCanvas.height = height;
|
|
||||||
this.sharpCtx = this.sharpCanvas.getContext('2d');
|
|
||||||
|
|
||||||
const exposure = options.exposure ?? 1.0;
|
|
||||||
const contrast = options.contrast ?? 1.0;
|
|
||||||
const saturation = options.saturation ?? 1.2;
|
|
||||||
const gamma = options.gamma ?? 1.0;
|
|
||||||
const dither = options.dither ?? false;
|
|
||||||
const enhanceEdges = options.enhanceEdges ?? false;
|
|
||||||
const autoStretch = options.autoStretch !== false;
|
|
||||||
const overlayStrength = options.overlayStrength ?? 0.3;
|
|
||||||
const denoise = options.denoise ?? false;
|
|
||||||
const colorOutput = options.color ?? false;
|
|
||||||
|
|
||||||
onProgress(20);
|
|
||||||
|
|
||||||
let sourceImage: HTMLImageElement | HTMLCanvasElement = img;
|
|
||||||
if (denoise) {
|
|
||||||
if (!this.denoiseCanvas) {
|
|
||||||
this.denoiseCanvas = document.createElement('canvas');
|
|
||||||
}
|
|
||||||
this.denoiseCanvas.width = width;
|
|
||||||
this.denoiseCanvas.height = height;
|
|
||||||
this.denoiseCtx = this.denoiseCanvas.getContext('2d');
|
|
||||||
if (this.denoiseCtx) {
|
|
||||||
this.denoiseCtx.filter = 'blur(0.5px)';
|
|
||||||
this.denoiseCtx.drawImage(img, 0, 0, width, height);
|
|
||||||
sourceImage = this.denoiseCanvas;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let sx = 0, sy = 0, sw = img.width, sh = img.height;
|
|
||||||
if (aspectMode === 'fill' && options.height) {
|
|
||||||
const targetRatio = width / (options.height * fontAspectRatio);
|
|
||||||
if (imgRatio > targetRatio) {
|
|
||||||
sw = img.height * targetRatio;
|
|
||||||
sx = (img.width - sw) / 2;
|
|
||||||
} else {
|
|
||||||
sh = img.width / targetRatio;
|
|
||||||
sy = (img.height - sh) / 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.sharpCtx) {
|
|
||||||
this.sharpCtx.filter = `brightness(${exposure}) contrast(${contrast}) saturate(${saturation})`;
|
|
||||||
if (denoise && sourceImage === this.denoiseCanvas) {
|
|
||||||
this.sharpCtx.drawImage(sourceImage, 0, 0, width, height);
|
|
||||||
} else {
|
|
||||||
this.sharpCtx.drawImage(img, sx, sy, sw, sh, 0, 0, width, height);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (enhanceEdges && this.sharpCtx) {
|
|
||||||
this.sharpCtx.filter = 'none';
|
|
||||||
this.sharpCtx.globalCompositeOperation = 'source-over';
|
|
||||||
const edgeCanvas = document.createElement('canvas');
|
|
||||||
edgeCanvas.width = width;
|
|
||||||
edgeCanvas.height = height;
|
|
||||||
const edgeCtx = edgeCanvas.getContext('2d');
|
|
||||||
if (edgeCtx) {
|
|
||||||
edgeCtx.filter = 'contrast(2) brightness(0.8)';
|
|
||||||
edgeCtx.drawImage(this.sharpCanvas!, 0, 0);
|
|
||||||
this.sharpCtx.globalAlpha = 0.4;
|
|
||||||
this.sharpCtx.globalCompositeOperation = 'multiply';
|
|
||||||
this.sharpCtx.drawImage(edgeCanvas, 0, 0);
|
|
||||||
this.sharpCtx.globalCompositeOperation = 'source-over';
|
|
||||||
this.sharpCtx.globalAlpha = 1.0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
onProgress(40);
|
|
||||||
|
|
||||||
if (this.ctx && this.sharpCanvas) {
|
|
||||||
this.ctx.globalAlpha = 1.0;
|
|
||||||
this.ctx.drawImage(this.sharpCanvas, 0, 0);
|
|
||||||
if (overlayStrength > 0) {
|
|
||||||
this.ctx.globalCompositeOperation = 'overlay';
|
|
||||||
this.ctx.globalAlpha = overlayStrength;
|
|
||||||
this.ctx.drawImage(this.sharpCanvas, 0, 0);
|
|
||||||
this.ctx.globalCompositeOperation = 'source-over';
|
|
||||||
this.ctx.globalAlpha = 1.0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const imageData = this.ctx!.getImageData(0, 0, width, height);
|
|
||||||
const pixels = imageData.data;
|
|
||||||
|
|
||||||
onProgress(50);
|
|
||||||
|
|
||||||
const lumMatrix = new Float32Array(width * height);
|
|
||||||
let minLum = 1.0, maxLum = 0.0;
|
|
||||||
|
|
||||||
if (colorOutput) {
|
|
||||||
this.colorData = new Uint8Array(width * height * 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let i = 0; i < width * height; i++) {
|
|
||||||
const offset = i * 4;
|
|
||||||
const r = pixels[offset];
|
|
||||||
const g = pixels[offset + 1];
|
|
||||||
const b = pixels[offset + 2];
|
|
||||||
let lum = (0.2126 * r + 0.7152 * g + 0.0722 * b) / 255;
|
|
||||||
|
|
||||||
if (colorOutput && this.colorData) {
|
|
||||||
this.colorData[i * 3] = r;
|
|
||||||
this.colorData[i * 3 + 1] = g;
|
|
||||||
this.colorData[i * 3 + 2] = b;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (gamma !== 1.0) {
|
|
||||||
lum = Math.pow(lum, gamma);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (options.invert) {
|
|
||||||
lum = 1 - lum;
|
|
||||||
}
|
|
||||||
|
|
||||||
lumMatrix[i] = lum;
|
|
||||||
if (lum < minLum) minLum = lum;
|
|
||||||
if (lum > maxLum) maxLum = lum;
|
|
||||||
}
|
|
||||||
|
|
||||||
onProgress(60);
|
|
||||||
|
|
||||||
const lumRange = maxLum - minLum;
|
|
||||||
if (autoStretch && lumRange > 0.01) {
|
|
||||||
for (let i = 0; i < lumMatrix.length; i++) {
|
|
||||||
lumMatrix[i] = (lumMatrix[i] - minLum) / lumRange;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dither) {
|
|
||||||
const levels = charSet.length;
|
|
||||||
for (let y = 0; y < height; y++) {
|
|
||||||
for (let x = 0; x < width; x++) {
|
|
||||||
const i = y * width + x;
|
|
||||||
const oldVal = lumMatrix[i];
|
|
||||||
const newVal = Math.round(oldVal * (levels - 1)) / (levels - 1);
|
|
||||||
lumMatrix[i] = newVal;
|
|
||||||
const error = oldVal - newVal;
|
|
||||||
|
|
||||||
if (x + 1 < width) lumMatrix[i + 1] += error * 7 / 16;
|
|
||||||
if (y + 1 < height) {
|
|
||||||
if (x > 0) lumMatrix[(y + 1) * width + (x - 1)] += error * 3 / 16;
|
|
||||||
lumMatrix[(y + 1) * width + x] += error * 5 / 16;
|
|
||||||
if (x + 1 < width) lumMatrix[(y + 1) * width + (x + 1)] += error * 1 / 16;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
onProgress(80);
|
|
||||||
|
|
||||||
let output = '';
|
|
||||||
|
|
||||||
if (colorOutput && this.colorData) {
|
|
||||||
for (let y = 0; y < height; y++) {
|
|
||||||
for (let x = 0; x < width; x++) {
|
|
||||||
const i = y * width + x;
|
|
||||||
const brightness = Math.max(0, Math.min(1, lumMatrix[i]));
|
|
||||||
const charIndex = Math.floor(brightness * (charSet.length - 1));
|
|
||||||
const safeIndex = Math.max(0, Math.min(charSet.length - 1, charIndex));
|
|
||||||
const char = charSet[safeIndex];
|
|
||||||
|
|
||||||
const r = this.colorData[i * 3];
|
|
||||||
const g = this.colorData[i * 3 + 1];
|
|
||||||
const b = this.colorData[i * 3 + 2];
|
|
||||||
|
|
||||||
const safeChar = char === '<' ? '<' : char === '>' ? '>' : char === '&' ? '&' : char;
|
|
||||||
output += `<span style="color:rgb(${r},${g},${b})">${safeChar}</span>`;
|
|
||||||
}
|
|
||||||
output += '\n';
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for (let y = 0; y < height; y++) {
|
|
||||||
for (let x = 0; x < width; x++) {
|
|
||||||
const brightness = Math.max(0, Math.min(1, lumMatrix[y * width + x]));
|
|
||||||
const charIndex = Math.floor(brightness * (charSet.length - 1));
|
|
||||||
const safeIndex = Math.max(0, Math.min(charSet.length - 1, charIndex));
|
|
||||||
output += charSet[safeIndex];
|
|
||||||
}
|
|
||||||
output += '\n';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
onProgress(100);
|
|
||||||
|
|
||||||
if (colorOutput) {
|
|
||||||
return {
|
|
||||||
output,
|
|
||||||
isHtml: true,
|
|
||||||
width,
|
|
||||||
height
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
private getImageRatio(img: HTMLImageElement): number {
|
|
||||||
if (img.width && img.height) {
|
|
||||||
return img.width / img.height;
|
|
||||||
}
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
private resolveImage(src: string | HTMLImageElement): Promise<HTMLImageElement> {
|
|
||||||
return new Promise((resolve, reject) => {
|
|
||||||
if (src instanceof HTMLImageElement) {
|
|
||||||
if (src.complete) return resolve(src);
|
|
||||||
src.onload = () => resolve(src);
|
|
||||||
src.onerror = reject;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const img = new Image();
|
|
||||||
img.crossOrigin = 'Anonymous';
|
|
||||||
img.src = src;
|
|
||||||
img.onload = () => resolve(img);
|
|
||||||
img.onerror = () => reject(new Error('Failed to load image'));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
export async function imageToAscii(imageSource: string | HTMLImageElement, options: AsciiOptions = {}): Promise<string | AsciiResult> {
|
|
||||||
const generator = new AsciiGenerator();
|
|
||||||
return generator.generate(imageSource, options);
|
|
||||||
}
|
|
||||||
|
|
||||||
export function autoTuneImage(img: HTMLImageElement, meta: ImageMetadata | null = null): Partial<AsciiOptions> {
|
|
||||||
if (typeof document === 'undefined') return {};
|
|
||||||
|
|
||||||
const canvas = document.createElement('canvas');
|
|
||||||
const ctx = canvas.getContext('2d');
|
|
||||||
if (!ctx) return {};
|
|
||||||
|
|
||||||
const size = 100;
|
|
||||||
canvas.width = size;
|
|
||||||
canvas.height = size;
|
|
||||||
ctx.drawImage(img, 0, 0, size, size);
|
|
||||||
|
|
||||||
const imageData = ctx.getImageData(0, 0, size, size);
|
|
||||||
const pixels = imageData.data;
|
|
||||||
|
|
||||||
const histogram = new Array(256).fill(0);
|
|
||||||
let totalLum = 0;
|
|
||||||
|
|
||||||
for (let i = 0; i < pixels.length; i += 4) {
|
|
||||||
const lum = Math.round(0.2126 * pixels[i] + 0.7152 * pixels[i + 1] + 0.0722 * pixels[i + 2]);
|
|
||||||
histogram[lum]++;
|
|
||||||
totalLum += lum;
|
|
||||||
}
|
|
||||||
|
|
||||||
const pixelCount = pixels.length / 4;
|
|
||||||
const avgLum = totalLum / pixelCount;
|
|
||||||
|
|
||||||
let p5: number | null = null, p95 = 255, count = 0;
|
|
||||||
for (let i = 0; i < 256; i++) {
|
|
||||||
count += histogram[i];
|
|
||||||
if (p5 === null && count > pixelCount * 0.05) p5 = i;
|
|
||||||
if (count > pixelCount * 0.95) { p95 = i; break; }
|
|
||||||
}
|
|
||||||
p5 = p5 ?? 0;
|
|
||||||
|
|
||||||
const midPoint = (p5 + p95) / 2;
|
|
||||||
let exposure = 128 / Math.max(midPoint, 10);
|
|
||||||
exposure = Math.max(0.4, Math.min(2.8, exposure));
|
|
||||||
|
|
||||||
const activeRange = p95 - p5;
|
|
||||||
let contrast = 1.1;
|
|
||||||
if (activeRange < 50) contrast = 2.5;
|
|
||||||
else if (activeRange < 100) contrast = 1.8;
|
|
||||||
else if (activeRange < 150) contrast = 1.4;
|
|
||||||
|
|
||||||
let invert = false;
|
|
||||||
let saturation = 1.2;
|
|
||||||
let useEdgeDetection = true;
|
|
||||||
|
|
||||||
if (meta) {
|
|
||||||
const { color_dominant, color_palette } = meta;
|
|
||||||
|
|
||||||
if (color_dominant) {
|
|
||||||
const [r, g, b] = color_dominant;
|
|
||||||
const domLum = 0.2126 * r + 0.7152 * g + 0.0722 * b;
|
|
||||||
if (domLum > 140) {
|
|
||||||
invert = true;
|
|
||||||
useEdgeDetection = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (color_palette && Array.isArray(color_palette) && color_palette.length > 0) {
|
|
||||||
let totalSat = 0;
|
|
||||||
for (const [r, g, b] of color_palette) {
|
|
||||||
const max = Math.max(r, g, b);
|
|
||||||
const delta = max - Math.min(r, g, b);
|
|
||||||
const s = max === 0 ? 0 : delta / max;
|
|
||||||
totalSat += s;
|
|
||||||
}
|
|
||||||
const avgSat = totalSat / color_palette.length;
|
|
||||||
|
|
||||||
if (avgSat > 0.4) saturation = 1.6;
|
|
||||||
else if (avgSat < 0.1) saturation = 0.0;
|
|
||||||
else saturation = 1.2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (useEdgeDetection) {
|
|
||||||
let edgeLumSum = 0;
|
|
||||||
let edgeCount = 0;
|
|
||||||
for (let y = 0; y < size; y++) {
|
|
||||||
for (let x = 0; x < size; x++) {
|
|
||||||
if (x < 5 || x >= size - 5 || y < 5 || y >= size - 5) {
|
|
||||||
const i = (y * size + x) * 4;
|
|
||||||
edgeLumSum += 0.2126 * pixels[i] + 0.7152 * pixels[i + 1] + 0.0722 * pixels[i + 2];
|
|
||||||
edgeCount++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const bgLum = edgeLumSum / edgeCount;
|
|
||||||
if (bgLum > 160) {
|
|
||||||
invert = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const gamma = avgLum < 80 ? 0.75 : 1.0;
|
|
||||||
|
|
||||||
let recommendedCharSet: CharSetKey = 'standard';
|
|
||||||
let denoise = false;
|
|
||||||
let enhanceEdges = false;
|
|
||||||
let overlayStrength = 0.3;
|
|
||||||
|
|
||||||
const histogramPeaks = countHistogramPeaks(histogram, pixelCount);
|
|
||||||
const isHighContrast = activeRange > 180;
|
|
||||||
const isLowContrast = activeRange < 80;
|
|
||||||
const isBimodal = histogramPeaks <= 3;
|
|
||||||
|
|
||||||
if (isBimodal && activeRange > 150) {
|
|
||||||
recommendedCharSet = 'minimal';
|
|
||||||
enhanceEdges = true;
|
|
||||||
overlayStrength = 0.1;
|
|
||||||
} else if (isHighContrast) {
|
|
||||||
recommendedCharSet = 'blocks';
|
|
||||||
overlayStrength = 0.2;
|
|
||||||
} else if (isLowContrast) {
|
|
||||||
recommendedCharSet = 'simple';
|
|
||||||
denoise = true;
|
|
||||||
overlayStrength = 0.5;
|
|
||||||
} else if (activeRange > 100 && activeRange <= 180) {
|
|
||||||
recommendedCharSet = 'standard';
|
|
||||||
const noiseLevel = estimateNoiseLevel(pixels, size);
|
|
||||||
if (noiseLevel > 20) {
|
|
||||||
denoise = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (meta?.has_fine_detail) {
|
|
||||||
recommendedCharSet = 'dots';
|
|
||||||
}
|
|
||||||
|
|
||||||
return {
|
|
||||||
exposure: parseFloat(exposure.toFixed(2)),
|
|
||||||
contrast,
|
|
||||||
invert,
|
|
||||||
gamma,
|
|
||||||
saturation: parseFloat(saturation.toFixed(1)),
|
|
||||||
charSet: recommendedCharSet,
|
|
||||||
denoise,
|
|
||||||
enhanceEdges,
|
|
||||||
overlayStrength
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function countHistogramPeaks(histogram: number[], pixelCount: number): number {
|
|
||||||
const threshold = pixelCount * 0.02;
|
|
||||||
let peaks = 0;
|
|
||||||
let inPeak = false;
|
|
||||||
|
|
||||||
for (let i = 1; i < 255; i++) {
|
|
||||||
const isPeak = histogram[i] > histogram[i - 1] && histogram[i] > histogram[i + 1];
|
|
||||||
const isSignificant = histogram[i] > threshold;
|
|
||||||
|
|
||||||
if (isPeak && isSignificant && !inPeak) {
|
|
||||||
peaks++;
|
|
||||||
inPeak = true;
|
|
||||||
} else if (histogram[i] < threshold / 2) {
|
|
||||||
inPeak = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return peaks;
|
|
||||||
}
|
|
||||||
|
|
||||||
function estimateNoiseLevel(pixels: Uint8ClampedArray, size: number): number {
|
|
||||||
let totalVariance = 0;
|
|
||||||
const samples = 100;
|
|
||||||
|
|
||||||
for (let s = 0; s < samples; s++) {
|
|
||||||
const x = Math.floor(Math.random() * (size - 2)) + 1;
|
|
||||||
const y = Math.floor(Math.random() * (size - 2)) + 1;
|
|
||||||
const i = (y * size + x) * 4;
|
|
||||||
|
|
||||||
const center = 0.2126 * pixels[i] + 0.7152 * pixels[i + 1] + 0.0722 * pixels[i + 2];
|
|
||||||
const neighbors = [
|
|
||||||
(y - 1) * size + x,
|
|
||||||
(y + 1) * size + x,
|
|
||||||
y * size + (x - 1),
|
|
||||||
y * size + (x + 1)
|
|
||||||
].map(idx => {
|
|
||||||
const offset = idx * 4;
|
|
||||||
return 0.2126 * pixels[offset] + 0.7152 * pixels[offset + 1] + 0.0722 * pixels[offset + 2];
|
|
||||||
});
|
|
||||||
|
|
||||||
const avgNeighbor = neighbors.reduce((a, b) => a + b, 0) / 4;
|
|
||||||
totalVariance += Math.abs(center - avgNeighbor);
|
|
||||||
}
|
|
||||||
|
|
||||||
return totalVariance / samples;
|
|
||||||
}
|
|
||||||
138
src/scripts/image-queue.ts
Normal file
138
src/scripts/image-queue.ts
Normal file
@@ -0,0 +1,138 @@
|
|||||||
|
/**
|
||||||
|
* Image Queue Manager
|
||||||
|
* Handles prefetching and buffering of anime images.
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { fetchRandomAnimeImage, loadSingleImage } from './anime-api';
|
||||||
|
import { autoTuneImage, type AsciiOptions, type ImageMetadata } from './ascii-shared';
|
||||||
|
|
||||||
|
// ============= Types =============
|
||||||
|
|
||||||
|
export interface QueuedImage {
|
||||||
|
url: string;
|
||||||
|
imgElement: HTMLImageElement;
|
||||||
|
meta: ImageMetadata | null;
|
||||||
|
suggestions: Partial<AsciiOptions>;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Queue Manager =============
|
||||||
|
|
||||||
|
export class ImageQueue {
|
||||||
|
private queue: QueuedImage[] = [];
|
||||||
|
private isFetching = false;
|
||||||
|
private maxSize: number;
|
||||||
|
private onQueueUpdate?: () => void;
|
||||||
|
|
||||||
|
private isDisposed = false;
|
||||||
|
|
||||||
|
constructor(maxSize = 2) {
|
||||||
|
this.maxSize = maxSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Public API =============
|
||||||
|
|
||||||
|
getLength(): number {
|
||||||
|
return this.queue.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
onUpdate(callback: () => void): void {
|
||||||
|
this.onQueueUpdate = callback;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Pop the next image from the queue.
|
||||||
|
* Returns null if queue is empty.
|
||||||
|
*/
|
||||||
|
pop(): QueuedImage | null {
|
||||||
|
if (this.isDisposed) return null;
|
||||||
|
const item = this.queue.shift() ?? null;
|
||||||
|
this.onQueueUpdate?.();
|
||||||
|
// Trigger background refill
|
||||||
|
this.ensureFilled();
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fetch a new image directly (bypasses queue).
|
||||||
|
* Used when queue is empty and we need an image immediately.
|
||||||
|
*/
|
||||||
|
async fetchDirect(): Promise<QueuedImage> {
|
||||||
|
if (this.isDisposed) throw new Error("Queue disposed");
|
||||||
|
const data = await fetchRandomAnimeImage();
|
||||||
|
const img = await loadSingleImage(data.url);
|
||||||
|
const suggestions = autoTuneImage(img, data.meta);
|
||||||
|
|
||||||
|
return {
|
||||||
|
url: data.url,
|
||||||
|
imgElement: img,
|
||||||
|
meta: data.meta,
|
||||||
|
suggestions
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Start filling the queue in the background.
|
||||||
|
*/
|
||||||
|
async ensureFilled(): Promise<void> {
|
||||||
|
if (this.isDisposed) return;
|
||||||
|
|
||||||
|
while (this.queue.length < this.maxSize && !this.isDisposed) {
|
||||||
|
await this.prefetchOne();
|
||||||
|
// Small delay between fetches to avoid rate limiting
|
||||||
|
if (!this.isDisposed) {
|
||||||
|
await new Promise(resolve => setTimeout(resolve, 500));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prefetch a single image and add to queue.
|
||||||
|
*/
|
||||||
|
async prefetchOne(): Promise<void> {
|
||||||
|
if (this.isFetching || this.queue.length >= this.maxSize || this.isDisposed) return;
|
||||||
|
if (typeof document !== 'undefined' && document.hidden) return;
|
||||||
|
|
||||||
|
this.isFetching = true;
|
||||||
|
|
||||||
|
try {
|
||||||
|
const data = await fetchRandomAnimeImage();
|
||||||
|
// Check disposal again after async op
|
||||||
|
if (this.isDisposed) return;
|
||||||
|
|
||||||
|
const img = await loadSingleImage(data.url);
|
||||||
|
if (this.isDisposed) return;
|
||||||
|
|
||||||
|
const suggestions = autoTuneImage(img, data.meta);
|
||||||
|
|
||||||
|
this.queue.push({
|
||||||
|
url: data.url,
|
||||||
|
imgElement: img,
|
||||||
|
meta: data.meta,
|
||||||
|
suggestions
|
||||||
|
});
|
||||||
|
|
||||||
|
this.onQueueUpdate?.();
|
||||||
|
} catch (e) {
|
||||||
|
console.error('Failed to prefetch image:', e);
|
||||||
|
} finally {
|
||||||
|
this.isFetching = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clear and dispose the queue.
|
||||||
|
*/
|
||||||
|
dispose(): void {
|
||||||
|
this.isDisposed = true;
|
||||||
|
this.queue = [];
|
||||||
|
this.onQueueUpdate = undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clear the queue (legacy support, prefers dispose).
|
||||||
|
*/
|
||||||
|
clear(): void {
|
||||||
|
this.queue = [];
|
||||||
|
this.onQueueUpdate?.();
|
||||||
|
}
|
||||||
|
}
|
||||||
430
src/scripts/ui-bindings.ts
Normal file
430
src/scripts/ui-bindings.ts
Normal file
@@ -0,0 +1,430 @@
|
|||||||
|
/**
|
||||||
|
* UI Bindings
|
||||||
|
* Event listeners, keyboard shortcuts, and UI synchronization.
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { CHARSET_SHORT_MAP, CHARSET_REVERSE_MAP } from './ascii-shared';
|
||||||
|
import type { AsciiController, AsciiSettings } from './ascii-controller';
|
||||||
|
import type { ImageQueue } from './image-queue';
|
||||||
|
|
||||||
|
// ============= Window Extensions =============
|
||||||
|
|
||||||
|
declare global {
|
||||||
|
interface Window {
|
||||||
|
updateToggleState?: (id: string, checked: boolean) => void;
|
||||||
|
updateSegmentValue?: (id: string, value: string) => void;
|
||||||
|
__ASCII_APP__?: {
|
||||||
|
controller: AsciiController;
|
||||||
|
queue: ImageQueue;
|
||||||
|
ui: UIBindings;
|
||||||
|
dispose: () => void;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= UI Manager =============
|
||||||
|
|
||||||
|
export class UIBindings {
|
||||||
|
private controller: AsciiController;
|
||||||
|
private queue: ImageQueue;
|
||||||
|
private loadNewImageFn: () => Promise<void>;
|
||||||
|
private isUpdatingUI = false;
|
||||||
|
|
||||||
|
|
||||||
|
// Event Handlers implementation references
|
||||||
|
private sliderHandlers: Map<string, (e: Event) => void> = new Map();
|
||||||
|
private wheelHandlers: Map<string, (e: WheelEvent) => void> = new Map();
|
||||||
|
private toggleHandler: ((e: Event) => void) | null = null;
|
||||||
|
private segmentHandlers: Map<string, (e: Event) => void> = new Map();
|
||||||
|
private buttonHandlers: Map<string, (e: Event) => void> = new Map();
|
||||||
|
private keydownHandler: ((e: KeyboardEvent) => void) | null = null;
|
||||||
|
private zoomHandlers: {
|
||||||
|
wheel?: (e: Event) => void;
|
||||||
|
move?: (e: Event) => void;
|
||||||
|
leave?: (e: Event) => void;
|
||||||
|
} = {};
|
||||||
|
private resizeHandler: (() => void) | null = null;
|
||||||
|
|
||||||
|
private queueInterval: number | null = null;
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
controller: AsciiController,
|
||||||
|
queue: ImageQueue,
|
||||||
|
loadNewImage: () => Promise<void>
|
||||||
|
) {
|
||||||
|
this.controller = controller;
|
||||||
|
this.queue = queue;
|
||||||
|
this.loadNewImageFn = loadNewImage;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Setup =============
|
||||||
|
|
||||||
|
init(): void {
|
||||||
|
this.setupSliders();
|
||||||
|
this.setupToggles();
|
||||||
|
this.setupSegments();
|
||||||
|
this.setupButtons();
|
||||||
|
this.setupKeyboard();
|
||||||
|
this.setupZoom();
|
||||||
|
this.setupResize();
|
||||||
|
|
||||||
|
// Periodic queue update
|
||||||
|
this.queueInterval = window.setInterval(() => this.updateQueueDisplay(), 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
dispose(): void {
|
||||||
|
// Clear interval
|
||||||
|
if (this.queueInterval !== null) {
|
||||||
|
clearInterval(this.queueInterval);
|
||||||
|
this.queueInterval = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup Sliders
|
||||||
|
const sliderIds = ['exposure', 'contrast', 'saturation', 'gamma', 'overlayStrength', 'resolution', 'dither'] as const;
|
||||||
|
sliderIds.forEach(id => {
|
||||||
|
const input = document.getElementById(id) as HTMLInputElement | null;
|
||||||
|
const handler = this.sliderHandlers.get(id);
|
||||||
|
const wheelHandler = this.wheelHandlers.get(id);
|
||||||
|
if (input) {
|
||||||
|
if (handler) input.removeEventListener('input', handler);
|
||||||
|
if (wheelHandler) input.removeEventListener('wheel', wheelHandler as any);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.sliderHandlers.clear();
|
||||||
|
this.wheelHandlers.clear();
|
||||||
|
|
||||||
|
// Cleanup Toggles
|
||||||
|
if (this.toggleHandler) {
|
||||||
|
document.body.removeEventListener('toggle-change', this.toggleHandler);
|
||||||
|
this.toggleHandler = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup Segments
|
||||||
|
['segment-invert', 'segment-charset'].forEach(id => {
|
||||||
|
const el = document.getElementById(id);
|
||||||
|
const handler = this.segmentHandlers.get(id);
|
||||||
|
if (el && handler) {
|
||||||
|
el.removeEventListener('segment-change', handler);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.segmentHandlers.clear();
|
||||||
|
|
||||||
|
// Cleanup Buttons
|
||||||
|
['btn-reset', 'btn-next'].forEach(id => {
|
||||||
|
const el = document.getElementById(id);
|
||||||
|
const handler = this.buttonHandlers.get(id);
|
||||||
|
if (el && handler) {
|
||||||
|
el.removeEventListener('click', handler);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.buttonHandlers.clear();
|
||||||
|
|
||||||
|
// Cleanup Keyboard
|
||||||
|
if (this.keydownHandler) {
|
||||||
|
document.removeEventListener('keydown', this.keydownHandler);
|
||||||
|
this.keydownHandler = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup Zoom
|
||||||
|
const heroWrapper = document.querySelector('.hero-wrapper');
|
||||||
|
if (heroWrapper) {
|
||||||
|
if (this.zoomHandlers.wheel) heroWrapper.removeEventListener('wheel', this.zoomHandlers.wheel);
|
||||||
|
if (this.zoomHandlers.move) heroWrapper.removeEventListener('mousemove', this.zoomHandlers.move);
|
||||||
|
if (this.zoomHandlers.leave) heroWrapper.removeEventListener('mouseleave', this.zoomHandlers.leave);
|
||||||
|
}
|
||||||
|
this.zoomHandlers = {};
|
||||||
|
|
||||||
|
// Cleanup Resize
|
||||||
|
if (this.resizeHandler) {
|
||||||
|
window.removeEventListener('resize', this.resizeHandler);
|
||||||
|
this.resizeHandler = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Sliders =============
|
||||||
|
|
||||||
|
private setupSliders(): void {
|
||||||
|
const sliderIds = ['exposure', 'contrast', 'saturation', 'gamma', 'overlayStrength', 'resolution', 'dither'] as const;
|
||||||
|
|
||||||
|
sliderIds.forEach(id => {
|
||||||
|
const input = document.getElementById(id) as HTMLInputElement | null;
|
||||||
|
if (input) {
|
||||||
|
// Change listener
|
||||||
|
const handler = () => {
|
||||||
|
if (this.isUpdatingUI) return;
|
||||||
|
const value = parseFloat(input.value);
|
||||||
|
this.controller.setSetting(id as keyof AsciiSettings, value as any);
|
||||||
|
};
|
||||||
|
this.sliderHandlers.set(id, handler);
|
||||||
|
input.addEventListener('input', handler);
|
||||||
|
|
||||||
|
// Wheel listener
|
||||||
|
const wheelHandler = (e: WheelEvent) => {
|
||||||
|
// Prevent page scroll and zoom
|
||||||
|
e.preventDefault();
|
||||||
|
e.stopPropagation();
|
||||||
|
|
||||||
|
const step = parseFloat(input.step) || 0.01;
|
||||||
|
// Standardize wheel delta
|
||||||
|
const direction = e.deltaY > 0 ? -1 : 1;
|
||||||
|
const currentVal = parseFloat(input.value);
|
||||||
|
const min = parseFloat(input.min) || 0;
|
||||||
|
const max = parseFloat(input.max) || 100;
|
||||||
|
|
||||||
|
const newVal = Math.min(max, Math.max(min, currentVal + direction * step));
|
||||||
|
|
||||||
|
if (Math.abs(newVal - currentVal) > 0.0001) {
|
||||||
|
input.value = newVal.toString();
|
||||||
|
input.dispatchEvent(new Event('input'));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
this.wheelHandlers.set(id, wheelHandler);
|
||||||
|
input.addEventListener('wheel', wheelHandler as any, { passive: false });
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Toggles =============
|
||||||
|
|
||||||
|
private setupToggles(): void {
|
||||||
|
this.toggleHandler = (e: Event) => {
|
||||||
|
const target = e.target as HTMLElement;
|
||||||
|
if (!target) return;
|
||||||
|
|
||||||
|
const toggleId = target.id;
|
||||||
|
const checked = (e as CustomEvent).detail?.checked;
|
||||||
|
|
||||||
|
switch (toggleId) {
|
||||||
|
case 'toggle-color':
|
||||||
|
this.controller.setSetting('color', checked);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'toggle-denoise':
|
||||||
|
this.controller.setSetting('denoise', checked);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
document.body.addEventListener('toggle-change', this.toggleHandler);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Segments =============
|
||||||
|
|
||||||
|
private setupSegments(): void {
|
||||||
|
// Invert Segment
|
||||||
|
const invertEl = document.getElementById('segment-invert');
|
||||||
|
if (invertEl) {
|
||||||
|
const handler = (e: Event) => {
|
||||||
|
const value = (e as CustomEvent).detail.value;
|
||||||
|
if (value === 'AUTO') {
|
||||||
|
this.controller.setInvertMode('auto');
|
||||||
|
} else if (value === 'ON') {
|
||||||
|
this.controller.setInvertMode('on');
|
||||||
|
} else {
|
||||||
|
this.controller.setInvertMode('off');
|
||||||
|
}
|
||||||
|
};
|
||||||
|
this.segmentHandlers.set('segment-invert', handler);
|
||||||
|
invertEl.addEventListener('segment-change', handler);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Charset Segment
|
||||||
|
const charsetEl = document.getElementById('segment-charset');
|
||||||
|
if (charsetEl) {
|
||||||
|
const handler = (e: Event) => {
|
||||||
|
const shortKey = (e as CustomEvent).detail.value;
|
||||||
|
const charSet = CHARSET_SHORT_MAP[shortKey] || 'standard';
|
||||||
|
this.controller.setSetting('charSet', charSet);
|
||||||
|
};
|
||||||
|
this.segmentHandlers.set('segment-charset', handler);
|
||||||
|
charsetEl.addEventListener('segment-change', handler);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Edge Mode Segment
|
||||||
|
const edgeEl = document.getElementById('segment-edge');
|
||||||
|
if (edgeEl) {
|
||||||
|
const handler = (e: Event) => {
|
||||||
|
const val = (e as CustomEvent).detail.value;
|
||||||
|
let mode = 0;
|
||||||
|
switch (val) {
|
||||||
|
case 'SPL': mode = 1; break;
|
||||||
|
case 'SOB': mode = 2; break;
|
||||||
|
case 'CNY': mode = 3; break;
|
||||||
|
default: mode = 0; break;
|
||||||
|
}
|
||||||
|
this.controller.setSetting('edgeMode', mode);
|
||||||
|
};
|
||||||
|
this.segmentHandlers.set('segment-edge', handler);
|
||||||
|
edgeEl.addEventListener('segment-change', handler);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Buttons =============
|
||||||
|
|
||||||
|
private setupButtons(): void {
|
||||||
|
// Reset
|
||||||
|
const btnReset = document.getElementById('btn-reset');
|
||||||
|
if (btnReset) {
|
||||||
|
const handler = (e: Event) => {
|
||||||
|
e.stopPropagation();
|
||||||
|
this.controller.resetToAutoSettings();
|
||||||
|
};
|
||||||
|
this.buttonHandlers.set('btn-reset', handler);
|
||||||
|
btnReset.addEventListener('click', handler);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Next
|
||||||
|
const btnNext = document.getElementById('btn-next');
|
||||||
|
if (btnNext) {
|
||||||
|
const handler = (e: Event) => {
|
||||||
|
e.stopPropagation();
|
||||||
|
this.loadNewImageFn();
|
||||||
|
};
|
||||||
|
this.buttonHandlers.set('btn-next', handler);
|
||||||
|
btnNext.addEventListener('click', handler);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Keyboard =============
|
||||||
|
|
||||||
|
private setupKeyboard(): void {
|
||||||
|
this.keydownHandler = (e: KeyboardEvent) => {
|
||||||
|
if (e.target instanceof HTMLInputElement || e.target instanceof HTMLTextAreaElement) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
switch (e.key.toLowerCase()) {
|
||||||
|
case 'n':
|
||||||
|
this.loadNewImageFn();
|
||||||
|
break;
|
||||||
|
case 'r':
|
||||||
|
this.controller.resetToAutoSettings();
|
||||||
|
break;
|
||||||
|
case 'i':
|
||||||
|
this.controller.cycleInvertMode();
|
||||||
|
this.updateUI();
|
||||||
|
break;
|
||||||
|
case 'c':
|
||||||
|
this.controller.setSetting('color', !this.controller.getSetting('color'));
|
||||||
|
this.updateUI();
|
||||||
|
break;
|
||||||
|
case 'd':
|
||||||
|
// Toggle dither strength between 0 and 0.5
|
||||||
|
const currentDither = this.controller.getSetting('dither');
|
||||||
|
this.controller.setSetting('dither', currentDither > 0 ? 0 : 0.5);
|
||||||
|
this.updateUI();
|
||||||
|
break;
|
||||||
|
case 'e':
|
||||||
|
// Cycle edge modes: 0 -> 1 -> 2 -> 3 -> 0
|
||||||
|
const currentMode = this.controller.getSetting('edgeMode');
|
||||||
|
const nextMode = (currentMode + 1) % 4;
|
||||||
|
this.controller.setSetting('edgeMode', nextMode);
|
||||||
|
this.updateUI();
|
||||||
|
break;
|
||||||
|
case 's':
|
||||||
|
this.controller.cycleCharSet();
|
||||||
|
this.updateUI();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
document.addEventListener('keydown', this.keydownHandler);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Zoom =============
|
||||||
|
|
||||||
|
private setupZoom(): void {
|
||||||
|
const heroWrapper = document.querySelector('.hero-wrapper');
|
||||||
|
if (!heroWrapper) return;
|
||||||
|
|
||||||
|
this.zoomHandlers.wheel = (e: Event) => {
|
||||||
|
const we = e as WheelEvent;
|
||||||
|
if ((we.target as HTMLElement).closest('#tui-controls')) return;
|
||||||
|
|
||||||
|
we.preventDefault();
|
||||||
|
this.controller.handleWheel(we);
|
||||||
|
};
|
||||||
|
// Use passive: false to allow preventDefault
|
||||||
|
heroWrapper.addEventListener('wheel', this.zoomHandlers.wheel, { passive: false });
|
||||||
|
|
||||||
|
this.zoomHandlers.move = (e: Event) => {
|
||||||
|
this.controller.handleMouseMove(e as MouseEvent);
|
||||||
|
};
|
||||||
|
heroWrapper.addEventListener('mousemove', this.zoomHandlers.move);
|
||||||
|
|
||||||
|
this.zoomHandlers.leave = () => {
|
||||||
|
this.controller.handleMouseLeave();
|
||||||
|
};
|
||||||
|
heroWrapper.addEventListener('mouseleave', this.zoomHandlers.leave);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= Resize =============
|
||||||
|
|
||||||
|
private setupResize(): void {
|
||||||
|
let resizeTimeout: number | undefined;
|
||||||
|
this.resizeHandler = () => {
|
||||||
|
window.clearTimeout(resizeTimeout);
|
||||||
|
resizeTimeout = window.setTimeout(() => this.controller.generate(), 200);
|
||||||
|
};
|
||||||
|
window.addEventListener('resize', this.resizeHandler);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============= UI Sync =============
|
||||||
|
|
||||||
|
updateUI(): void {
|
||||||
|
if (this.isUpdatingUI) return;
|
||||||
|
this.isUpdatingUI = true;
|
||||||
|
|
||||||
|
const settings = this.controller.getSettings();
|
||||||
|
|
||||||
|
// Update sliders
|
||||||
|
const sliderIds = ['exposure', 'contrast', 'saturation', 'gamma', 'overlayStrength', 'resolution', 'dither'] as const;
|
||||||
|
sliderIds.forEach(id => {
|
||||||
|
const input = document.getElementById(id) as HTMLInputElement | null;
|
||||||
|
if (input && settings[id] !== undefined) {
|
||||||
|
const val = parseFloat(input.value);
|
||||||
|
// Use a small epsilon for float comparison to avoid jitter
|
||||||
|
if (Math.abs(val - settings[id]) > 0.0001) {
|
||||||
|
input.value = String(settings[id]);
|
||||||
|
input.dispatchEvent(new Event('input'));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Update toggles
|
||||||
|
window.updateToggleState?.('toggle-color', settings.color);
|
||||||
|
window.updateToggleState?.('toggle-denoise', settings.denoise);
|
||||||
|
|
||||||
|
// Update segments
|
||||||
|
const invertMode = this.controller.getInvertMode();
|
||||||
|
const invertValue = invertMode === 'auto' ? 'AUTO' : settings.invert ? 'ON' : 'OFF';
|
||||||
|
window.updateSegmentValue?.('segment-invert', invertValue);
|
||||||
|
|
||||||
|
const charSetShort = CHARSET_REVERSE_MAP[settings.charSet] || 'STD';
|
||||||
|
window.updateSegmentValue?.('segment-charset', charSetShort);
|
||||||
|
|
||||||
|
let edgeShort = 'OFF';
|
||||||
|
switch (settings.edgeMode) {
|
||||||
|
case 1: edgeShort = 'SPL'; break;
|
||||||
|
case 2: edgeShort = 'SOB'; break;
|
||||||
|
case 3: edgeShort = 'CNY'; break;
|
||||||
|
default: edgeShort = 'OFF'; break;
|
||||||
|
}
|
||||||
|
window.updateSegmentValue?.('segment-edge', edgeShort);
|
||||||
|
|
||||||
|
this.updateQueueDisplay();
|
||||||
|
|
||||||
|
this.isUpdatingUI = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
updateQueueDisplay(): void {
|
||||||
|
const queueEl = document.getElementById('val-queue');
|
||||||
|
if (queueEl) {
|
||||||
|
queueEl.textContent = this.queue.getLength().toString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -12,8 +12,8 @@ export interface RenderOptions {
|
|||||||
invert: boolean;
|
invert: boolean;
|
||||||
color: boolean;
|
color: boolean;
|
||||||
overlayStrength?: number;
|
overlayStrength?: number;
|
||||||
enhanceEdges?: boolean;
|
edgeMode?: number; // 0=none, 1=simple, 2=sobel, 3=canny
|
||||||
dither?: boolean;
|
dither?: number;
|
||||||
denoise?: boolean;
|
denoise?: boolean;
|
||||||
zoom?: number;
|
zoom?: number;
|
||||||
zoomCenter?: { x: number; y: number };
|
zoomCenter?: { x: number; y: number };
|
||||||
@@ -36,7 +36,7 @@ export class WebGLAsciiRenderer {
|
|||||||
|
|
||||||
private gl: WebGLRenderingContext;
|
private gl: WebGLRenderingContext;
|
||||||
private program: WebGLProgram | null;
|
private program: WebGLProgram | null;
|
||||||
private textures: { image?: WebGLTexture; atlas?: WebGLTexture };
|
private textures: { image?: WebGLTexture; atlas?: WebGLTexture; blueNoise?: WebGLTexture };
|
||||||
private buffers: { position?: WebGLBuffer; texCoord?: WebGLBuffer };
|
private buffers: { position?: WebGLBuffer; texCoord?: WebGLBuffer };
|
||||||
private charAtlas: { width: number; height: number; charWidth: number; charHeight: number; count: number } | null;
|
private charAtlas: { width: number; height: number; charWidth: number; charHeight: number; count: number } | null;
|
||||||
private charSet: string;
|
private charSet: string;
|
||||||
@@ -61,6 +61,7 @@ export class WebGLAsciiRenderer {
|
|||||||
this.fontFamily = "'JetBrains Mono', monospace";
|
this.fontFamily = "'JetBrains Mono', monospace";
|
||||||
|
|
||||||
this.init();
|
this.init();
|
||||||
|
this.loadBlueNoiseTexture();
|
||||||
}
|
}
|
||||||
|
|
||||||
init() {
|
init() {
|
||||||
@@ -84,7 +85,9 @@ export class WebGLAsciiRenderer {
|
|||||||
|
|
||||||
uniform sampler2D u_image;
|
uniform sampler2D u_image;
|
||||||
uniform sampler2D u_atlas;
|
uniform sampler2D u_atlas;
|
||||||
|
uniform sampler2D u_blueNoise;
|
||||||
uniform float u_charCount;
|
uniform float u_charCount;
|
||||||
|
uniform vec2 u_charSizeUV; // Size of one char in UV space (width/texWidth, height/texHeight)
|
||||||
uniform vec2 u_gridSize; // cols, rows
|
uniform vec2 u_gridSize; // cols, rows
|
||||||
uniform vec2 u_texSize; // atlas size
|
uniform vec2 u_texSize; // atlas size
|
||||||
|
|
||||||
@@ -96,7 +99,9 @@ export class WebGLAsciiRenderer {
|
|||||||
uniform bool u_invert;
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uniform bool u_invert;
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||||||
uniform bool u_color;
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uniform bool u_color;
|
||||||
uniform float u_overlayStrength;
|
uniform float u_overlayStrength;
|
||||||
uniform bool u_enhanceEdges;
|
uniform int u_edgeMode; // 0=none, 1=simple, 2=sobel, 3=canny
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||||||
|
uniform float u_dither; // Dither strength 0.0 - 1.0
|
||||||
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uniform bool u_denoise;
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||||||
|
|
||||||
// Zoom & Magnifier
|
// Zoom & Magnifier
|
||||||
uniform float u_zoom;
|
uniform float u_zoom;
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||||||
@@ -107,6 +112,15 @@ export class WebGLAsciiRenderer {
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|||||||
uniform bool u_showMagnifier;
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uniform bool u_showMagnifier;
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||||||
uniform float u_aspect;
|
uniform float u_aspect;
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||||||
|
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||||||
|
// Blue Noise Dithering
|
||||||
|
float blueNoise(vec2 pos) {
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||||||
|
// Map screen coordinates to texture coordinates (64x64 texture)
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||||||
|
vec2 noiseUV = pos / 64.0;
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||||||
|
float noiseVal = texture2D(u_blueNoise, noiseUV).r;
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||||||
|
// Shift range to -0.5 to 0.5 for dither offset
|
||||||
|
return noiseVal - 0.5;
|
||||||
|
}
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||||||
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|
||||||
vec3 adjust(vec3 color) {
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vec3 adjust(vec3 color) {
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// Exposure
|
// Exposure
|
||||||
color *= u_exposure;
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color *= u_exposure;
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@@ -124,6 +138,59 @@ export class WebGLAsciiRenderer {
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return clamp(color, 0.0, 1.0);
|
return clamp(color, 0.0, 1.0);
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}
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}
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// Function to get average color from a cell using 5 samples (center + corners)
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||||||
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vec3 getAverageColor(vec2 cellCenterUV, vec2 cellSize) {
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vec3 sum = vec3(0.0);
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vec2 halfSize = cellSize * 0.25; // Sample halfway to the edge
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// Center
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sum += texture2D(u_image, cellCenterUV).rgb;
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// Corners
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sum += texture2D(u_image, cellCenterUV + vec2(-halfSize.x, -halfSize.y)).rgb;
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sum += texture2D(u_image, cellCenterUV + vec2(halfSize.x, -halfSize.y)).rgb;
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sum += texture2D(u_image, cellCenterUV + vec2(-halfSize.x, halfSize.y)).rgb;
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sum += texture2D(u_image, cellCenterUV + vec2(halfSize.x, halfSize.y)).rgb;
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return sum / 5.0;
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}
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// Sobel Filter - returns gradient magnitude and direction (approx)
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vec2 sobelFilter(vec2 uv, vec2 cellSize) {
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vec3 t = texture2D(u_image, uv + vec2(0.0, -cellSize.y)).rgb;
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vec3 b = texture2D(u_image, uv + vec2(0.0, cellSize.y)).rgb;
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vec3 l = texture2D(u_image, uv + vec2(-cellSize.x, 0.0)).rgb;
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vec3 r = texture2D(u_image, uv + vec2(cellSize.x, 0.0)).rgb;
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vec3 tl = texture2D(u_image, uv + vec2(-cellSize.x, -cellSize.y)).rgb;
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vec3 tr = texture2D(u_image, uv + vec2(cellSize.x, -cellSize.y)).rgb;
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vec3 bl = texture2D(u_image, uv + vec2(-cellSize.x, cellSize.y)).rgb;
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vec3 br = texture2D(u_image, uv + vec2(cellSize.x, cellSize.y)).rgb;
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||||||
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// Convert to luma
|
||||||
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float lt = dot(t, vec3(0.299, 0.587, 0.114));
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||||||
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float lb = dot(b, vec3(0.299, 0.587, 0.114));
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||||||
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float ll = dot(l, vec3(0.299, 0.587, 0.114));
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float lr = dot(r, vec3(0.299, 0.587, 0.114));
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float ltl = dot(tl, vec3(0.299, 0.587, 0.114));
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float ltr = dot(tr, vec3(0.299, 0.587, 0.114));
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float lbl = dot(bl, vec3(0.299, 0.587, 0.114));
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float lbr = dot(br, vec3(0.299, 0.587, 0.114));
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// Sobel kernels
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||||||
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// Gx: -1 0 1
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// -2 0 2
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// -1 0 1
|
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float gx = (ltr + 2.0*lr + lbr) - (ltl + 2.0*ll + lbl);
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|
||||||
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// Gy: -1 -2 -1
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|
// 0 0 0
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// 1 2 1
|
||||||
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float gy = (lbl + 2.0*lb + lbr) - (ltl + 2.0*lt + ltr);
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||||||
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float mag = sqrt(gx*gx + gy*gy);
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return vec2(mag, atan(gy, gx));
|
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}
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||||||
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|
||||||
void main() {
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void main() {
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||||||
vec2 uv = v_texCoord;
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vec2 uv = v_texCoord;
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||||||
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|
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@@ -148,27 +215,65 @@ export class WebGLAsciiRenderer {
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|||||||
vec2 uvInCell = fract(uv * u_gridSize);
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vec2 uvInCell = fract(uv * u_gridSize);
|
||||||
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|
||||||
// Sample image at the center of the cell
|
// Sample image at the center of the cell
|
||||||
vec2 sampleUV = (cellCoords + 0.5) / u_gridSize;
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vec2 cellSize = 1.0 / u_gridSize;
|
||||||
|
vec2 sampleUV = (cellCoords + 0.5) * cellSize;
|
||||||
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|
||||||
// Out of bounds check for zoomed UV
|
// Out of bounds check for zoomed UV
|
||||||
if (sampleUV.x < 0.0 || sampleUV.x > 1.0 || sampleUV.y < 0.0 || sampleUV.y > 1.0) {
|
if (sampleUV.x < 0.0 || sampleUV.x > 1.0 || sampleUV.y < 0.0 || sampleUV.y > 1.0) {
|
||||||
discard;
|
discard;
|
||||||
}
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}
|
||||||
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|
||||||
vec3 color = texture2D(u_image, sampleUV).rgb;
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vec3 color;
|
||||||
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|
||||||
// Edge Enhancement (Simple Laplacian-like check)
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// Denoise: 3x3 box blur (applied to the base sampling if enabled)
|
||||||
if (u_enhanceEdges) {
|
if (u_denoise) {
|
||||||
vec2 texel = 1.0 / u_gridSize;
|
color = getAverageColor(sampleUV, cellSize * 2.0);
|
||||||
vec3 center = texture2D(u_image, sampleUV).rgb;
|
} else {
|
||||||
vec3 top = texture2D(u_image, sampleUV + vec2(0.0, -texel.y)).rgb;
|
color = getAverageColor(sampleUV, cellSize);
|
||||||
vec3 bottom = texture2D(u_image, sampleUV + vec2(0.0, texel.y)).rgb;
|
}
|
||||||
vec3 left = texture2D(u_image, sampleUV + vec2(-texel.x, 0.0)).rgb;
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|
||||||
vec3 right = texture2D(u_image, sampleUV + vec2(texel.x, 0.0)).rgb;
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// Edge Detection Logic
|
||||||
|
if (u_edgeMode == 1) {
|
||||||
|
// Simple Laplacian-like
|
||||||
|
vec2 texel = cellSize;
|
||||||
|
vec3 center = color;
|
||||||
|
vec3 top = getAverageColor(sampleUV + vec2(0.0, -texel.y), cellSize);
|
||||||
|
vec3 bottom = getAverageColor(sampleUV + vec2(0.0, texel.y), cellSize);
|
||||||
|
vec3 left = getAverageColor(sampleUV + vec2(-texel.x, 0.0), cellSize);
|
||||||
|
vec3 right = getAverageColor(sampleUV + vec2(texel.x, 0.0), cellSize);
|
||||||
|
|
||||||
vec3 edges = abs(center - top) + abs(center - bottom) + abs(center - left) + abs(center - right);
|
vec3 edges = abs(center - top) + abs(center - bottom) + abs(center - left) + abs(center - right);
|
||||||
float edgeLum = dot(edges, vec3(0.2126, 0.7152, 0.0722));
|
float edgeLum = dot(edges, vec3(0.2126, 0.7152, 0.0722));
|
||||||
color = mix(color, color * (1.0 - edgeLum * 2.0), 0.5);
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color = mix(color, color * (1.0 - edgeLum * 2.0), 0.5);
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||||||
|
|
||||||
|
} else if (u_edgeMode == 2) {
|
||||||
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// Sobel Gradient
|
||||||
|
vec2 sobel = sobelFilter(sampleUV, cellSize);
|
||||||
|
float edgeStr = clamp(sobel.x * 2.0, 0.0, 1.0);
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||||||
|
// Darken edges
|
||||||
|
color = mix(color, vec3(0.0), edgeStr * 0.8);
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||||||
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|
||||||
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} else if (u_edgeMode == 3) {
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||||||
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// "Canny-like" (Sobel + gradient suppression)
|
||||||
|
vec2 sobel = sobelFilter(sampleUV, cellSize);
|
||||||
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float mag = sobel.x;
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||||||
|
float angle = sobel.y;
|
||||||
|
|
||||||
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// Non-maximum suppression (simplified)
|
||||||
|
// Check neighbors in gradient direction
|
||||||
|
vec2 dir = vec2(cos(angle), sin(angle)) * cellSize;
|
||||||
|
|
||||||
|
vec2 s1 = sobelFilter(sampleUV + dir, cellSize);
|
||||||
|
vec2 s2 = sobelFilter(sampleUV - dir, cellSize);
|
||||||
|
|
||||||
|
if (mag < s1.x || mag < s2.x || mag < 0.15) {
|
||||||
|
mag = 0.0;
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||||||
|
} else {
|
||||||
|
mag = 1.0; // Strong edge
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply strong crisp edges
|
||||||
|
color = mix(color, vec3(0.0), mag);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply adjustments
|
// Apply adjustments
|
||||||
@@ -189,6 +294,16 @@ export class WebGLAsciiRenderer {
|
|||||||
// Calculate luminance
|
// Calculate luminance
|
||||||
float luma = dot(color, vec3(0.2126, 0.7152, 0.0722));
|
float luma = dot(color, vec3(0.2126, 0.7152, 0.0722));
|
||||||
|
|
||||||
|
// Apply Blue Noise dithering before character mapping
|
||||||
|
if (u_dither > 0.0) {
|
||||||
|
// Use cell coordinates for stable dithering patterns
|
||||||
|
float noise = blueNoise(cellCoords);
|
||||||
|
|
||||||
|
// Scale noise by dither strength and 1/charCount
|
||||||
|
luma = luma + noise * (1.0 / u_charCount) * u_dither;
|
||||||
|
luma = clamp(luma, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
if (u_invert) {
|
if (u_invert) {
|
||||||
luma = 1.0 - luma;
|
luma = 1.0 - luma;
|
||||||
}
|
}
|
||||||
@@ -197,9 +312,11 @@ export class WebGLAsciiRenderer {
|
|||||||
float charIndex = floor(luma * (u_charCount - 1.0) + 0.5);
|
float charIndex = floor(luma * (u_charCount - 1.0) + 0.5);
|
||||||
|
|
||||||
// Sample character atlas
|
// Sample character atlas
|
||||||
|
// Use u_charSizeUV to scale, instead of just 1.0/u_charCount
|
||||||
|
// x = charIndex * charWidthUV + uvInCell.x * charWidthUV
|
||||||
vec2 atlasUV = vec2(
|
vec2 atlasUV = vec2(
|
||||||
(charIndex + uvInCell.x) / u_charCount,
|
(charIndex + uvInCell.x) * u_charSizeUV.x,
|
||||||
uvInCell.y
|
uvInCell.y * u_charSizeUV.y
|
||||||
);
|
);
|
||||||
|
|
||||||
float charAlpha = texture2D(u_atlas, atlasUV).r;
|
float charAlpha = texture2D(u_atlas, atlasUV).r;
|
||||||
@@ -245,9 +362,10 @@ export class WebGLAsciiRenderer {
|
|||||||
if (!this.program) return;
|
if (!this.program) return;
|
||||||
const gl = this.gl;
|
const gl = this.gl;
|
||||||
const uniforms = [
|
const uniforms = [
|
||||||
'u_image', 'u_atlas', 'u_charCount', 'u_gridSize', 'u_texSize',
|
'u_image', 'u_atlas', 'u_blueNoise', 'u_charCount', 'u_charSizeUV', 'u_gridSize', 'u_texSize',
|
||||||
'u_exposure', 'u_contrast', 'u_saturation', 'u_gamma',
|
'u_exposure', 'u_contrast', 'u_saturation', 'u_gamma',
|
||||||
'u_invert', 'u_color', 'u_overlayStrength', 'u_enhanceEdges',
|
'u_invert', 'u_color', 'u_overlayStrength', 'u_edgeMode',
|
||||||
|
'u_dither', 'u_denoise',
|
||||||
'u_zoom', 'u_zoomCenter', 'u_mousePos',
|
'u_zoom', 'u_zoomCenter', 'u_mousePos',
|
||||||
'u_magnifierRadius', 'u_magnifierZoom', 'u_showMagnifier', 'u_aspect'
|
'u_magnifierRadius', 'u_magnifierZoom', 'u_showMagnifier', 'u_aspect'
|
||||||
];
|
];
|
||||||
@@ -300,16 +418,32 @@ export class WebGLAsciiRenderer {
|
|||||||
const canvas = document.createElement('canvas');
|
const canvas = document.createElement('canvas');
|
||||||
const ctx = canvas.getContext('2d');
|
const ctx = canvas.getContext('2d');
|
||||||
if (!ctx) return;
|
if (!ctx) return;
|
||||||
|
|
||||||
const fontSize = 32; // Higher resolution for atlas
|
const fontSize = 32; // Higher resolution for atlas
|
||||||
|
// Add padding to prevent bleeding
|
||||||
|
const padding = 4;
|
||||||
|
|
||||||
ctx.font = `${fontSize}px ${fontName}`;
|
ctx.font = `${fontSize}px ${fontName}`;
|
||||||
|
|
||||||
// Measure first char to get dimensions
|
// Measure first char to get dimensions
|
||||||
const metrics = ctx.measureText('W');
|
const metrics = ctx.measureText('W');
|
||||||
const charWidth = Math.ceil(metrics.width);
|
const charContentWidth = Math.ceil(metrics.width);
|
||||||
const charHeight = fontSize * 1.2;
|
const charContentHeight = Math.ceil(fontSize * 1.2);
|
||||||
|
|
||||||
canvas.width = charWidth * charSet.length;
|
// Full cell size including padding
|
||||||
canvas.height = charHeight;
|
const charWidth = charContentWidth + padding * 2;
|
||||||
|
const charHeight = charContentHeight + padding * 2;
|
||||||
|
|
||||||
|
const neededWidth = charWidth * charSet.length;
|
||||||
|
const neededHeight = charHeight;
|
||||||
|
|
||||||
|
// Calculate Next Power of Two
|
||||||
|
const nextPowerOfTwo = (v: number) => Math.pow(2, Math.ceil(Math.log(v) / Math.log(2)));
|
||||||
|
const texWidth = nextPowerOfTwo(neededWidth);
|
||||||
|
const texHeight = nextPowerOfTwo(neededHeight);
|
||||||
|
|
||||||
|
canvas.width = texWidth;
|
||||||
|
canvas.height = texHeight;
|
||||||
|
|
||||||
ctx.font = `${fontSize}px ${fontName}`;
|
ctx.font = `${fontSize}px ${fontName}`;
|
||||||
ctx.fillStyle = 'white';
|
ctx.fillStyle = 'white';
|
||||||
@@ -317,7 +451,10 @@ export class WebGLAsciiRenderer {
|
|||||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||||
|
|
||||||
for (let i = 0; i < charSet.length; i++) {
|
for (let i = 0; i < charSet.length; i++) {
|
||||||
ctx.fillText(charSet[i], i * charWidth, 0);
|
// Draw character centered in its padded cell
|
||||||
|
// x position: start of cell (i * charWidth) + padding
|
||||||
|
// y position: padding
|
||||||
|
ctx.fillText(charSet[i], i * charWidth + padding, padding);
|
||||||
}
|
}
|
||||||
|
|
||||||
const gl = this.gl;
|
const gl = this.gl;
|
||||||
@@ -329,14 +466,17 @@ export class WebGLAsciiRenderer {
|
|||||||
|
|
||||||
gl.bindTexture(gl.TEXTURE_2D, this.textures.atlas);
|
gl.bindTexture(gl.TEXTURE_2D, this.textures.atlas);
|
||||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
||||||
|
// Use Mipmaps for smoother downscaling (fixes shimmering/aliasing)
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||||
|
gl.generateMipmap(gl.TEXTURE_2D);
|
||||||
|
|
||||||
this.charAtlas = {
|
this.charAtlas = {
|
||||||
width: canvas.width,
|
width: texWidth,
|
||||||
height: canvas.height,
|
height: texHeight,
|
||||||
charWidth,
|
charWidth,
|
||||||
charHeight,
|
charHeight,
|
||||||
count: charSet.length
|
count: charSet.length
|
||||||
@@ -360,6 +500,11 @@ export class WebGLAsciiRenderer {
|
|||||||
this.updateAtlas(options.charSetContent, options.fontFamily || 'monospace');
|
this.updateAtlas(options.charSetContent, options.fontFamily || 'monospace');
|
||||||
if (this.charAtlas) {
|
if (this.charAtlas) {
|
||||||
gl.uniform1f(u['u_charCount'], this.charAtlas.count);
|
gl.uniform1f(u['u_charCount'], this.charAtlas.count);
|
||||||
|
// Pass the normalized size of one character cell for UV mapping
|
||||||
|
gl.uniform2f(u['u_charSizeUV'],
|
||||||
|
this.charAtlas.charWidth / this.charAtlas.width,
|
||||||
|
this.charAtlas.charHeight / this.charAtlas.height
|
||||||
|
);
|
||||||
gl.uniform2f(u['u_texSize'], this.charAtlas.width, this.charAtlas.height);
|
gl.uniform2f(u['u_texSize'], this.charAtlas.width, this.charAtlas.height);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -370,7 +515,9 @@ export class WebGLAsciiRenderer {
|
|||||||
gl.uniform1i(u['u_invert'], options.invert ? 1 : 0);
|
gl.uniform1i(u['u_invert'], options.invert ? 1 : 0);
|
||||||
gl.uniform1i(u['u_color'], options.color ? 1 : 0);
|
gl.uniform1i(u['u_color'], options.color ? 1 : 0);
|
||||||
gl.uniform1f(u['u_overlayStrength'], options.overlayStrength || 0.0);
|
gl.uniform1f(u['u_overlayStrength'], options.overlayStrength || 0.0);
|
||||||
gl.uniform1i(u['u_enhanceEdges'], options.enhanceEdges ? 1 : 0);
|
gl.uniform1i(u['u_edgeMode'], options.edgeMode || 0);
|
||||||
|
gl.uniform1f(u['u_dither'], options.dither || 0.0);
|
||||||
|
gl.uniform1i(u['u_denoise'], options.denoise ? 1 : 0);
|
||||||
|
|
||||||
// Zoom & Magnifier
|
// Zoom & Magnifier
|
||||||
gl.uniform1f(u['u_zoom'], options.zoom || 1.0);
|
gl.uniform1f(u['u_zoom'], options.zoom || 1.0);
|
||||||
@@ -382,6 +529,33 @@ export class WebGLAsciiRenderer {
|
|||||||
gl.uniform1f(u['u_aspect'], gl.canvas.width / gl.canvas.height);
|
gl.uniform1f(u['u_aspect'], gl.canvas.width / gl.canvas.height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private loadBlueNoiseTexture() {
|
||||||
|
const gl = this.gl;
|
||||||
|
const texture = gl.createTexture();
|
||||||
|
if (!texture) return;
|
||||||
|
|
||||||
|
this.textures.blueNoise = texture;
|
||||||
|
|
||||||
|
const image = new Image();
|
||||||
|
image.src = '/assets/blue-noise.png';
|
||||||
|
image.onload = () => {
|
||||||
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||||
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
|
||||||
|
this.requestRender();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper to trigger a redraw if we have a controller reference, otherwise just rely on next loop
|
||||||
|
private requestRender() {
|
||||||
|
// Since we don't have a direct reference to the controller here,
|
||||||
|
// and we are in a render loop managed by the controller,
|
||||||
|
// the texture will just appear on the next frame.
|
||||||
|
}
|
||||||
|
|
||||||
updateTexture(image: HTMLImageElement) {
|
updateTexture(image: HTMLImageElement) {
|
||||||
if (this.lastImage === image && this.textures.image) return;
|
if (this.lastImage === image && this.textures.image) return;
|
||||||
|
|
||||||
@@ -434,6 +608,12 @@ export class WebGLAsciiRenderer {
|
|||||||
gl.activeTexture(gl.TEXTURE1);
|
gl.activeTexture(gl.TEXTURE1);
|
||||||
gl.bindTexture(gl.TEXTURE_2D, this.textures.atlas);
|
gl.bindTexture(gl.TEXTURE_2D, this.textures.atlas);
|
||||||
|
|
||||||
|
if (this.textures.blueNoise) {
|
||||||
|
gl.uniform1i(u['u_blueNoise'], 2);
|
||||||
|
gl.activeTexture(gl.TEXTURE2);
|
||||||
|
gl.bindTexture(gl.TEXTURE_2D, this.textures.blueNoise);
|
||||||
|
}
|
||||||
|
|
||||||
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -444,6 +624,39 @@ export class WebGLAsciiRenderer {
|
|||||||
this.draw();
|
this.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Dispose of all WebGL resources.
|
||||||
|
* Call this when the renderer is no longer needed.
|
||||||
|
*/
|
||||||
|
dispose(): void {
|
||||||
|
const gl = this.gl;
|
||||||
|
|
||||||
|
if (this.textures.image) {
|
||||||
|
gl.deleteTexture(this.textures.image);
|
||||||
|
}
|
||||||
|
if (this.textures.atlas) {
|
||||||
|
gl.deleteTexture(this.textures.atlas);
|
||||||
|
}
|
||||||
|
if (this.textures.blueNoise) {
|
||||||
|
gl.deleteTexture(this.textures.blueNoise);
|
||||||
|
}
|
||||||
|
if (this.buffers.position) {
|
||||||
|
gl.deleteBuffer(this.buffers.position);
|
||||||
|
}
|
||||||
|
if (this.buffers.texCoord) {
|
||||||
|
gl.deleteBuffer(this.buffers.texCoord);
|
||||||
|
}
|
||||||
|
if (this.program) {
|
||||||
|
gl.deleteProgram(this.program);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.textures = {};
|
||||||
|
this.buffers = {};
|
||||||
|
this.program = null;
|
||||||
|
this.charAtlas = null;
|
||||||
|
this.lastImage = null;
|
||||||
|
}
|
||||||
|
|
||||||
// Kept for backward compatibility or specialized updates
|
// Kept for backward compatibility or specialized updates
|
||||||
updateMagnifier(options: MagnifierOptions) {
|
updateMagnifier(options: MagnifierOptions) {
|
||||||
const gl = this.gl;
|
const gl = this.gl;
|
||||||
|
|||||||
Reference in New Issue
Block a user