Add cumulative PnL tracking to Blackjack game
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Deploy to Production / test (push) Failing after 32s
- Added cumulativePnl field to PlayerSeat and PlayerSeatView types - Added myCumulativePnl to PlayerView for UI display - Track net profit/loss across rounds in the game state - Update round result banner to show both round net and total balance - Add player seat PnL indicator with color coding (green/red) - Preserve cumulativePnl when players stay seated through rounds - Initialize new players with cumulativePnl = 0 - Added comprehensive tests for cumulative PnL tracking
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@@ -23,6 +23,8 @@ interface PlayerSeatView {
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hands: PlayerHandView[];
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activeHandIndex: number;
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hasBet: boolean;
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/** Cumulative PnL from all previous rounds. */
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cumulativePnl: number;
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}
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interface BlackjackViewBase {
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@@ -42,6 +44,8 @@ interface PlayerView extends BlackjackViewBase {
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canAct: boolean;
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canSplit: boolean;
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canDoubleDown: boolean;
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/** Cumulative PnL for the current player. */
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myCumulativePnl: number;
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}
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function isPlayerView(state: unknown): state is PlayerView {
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@@ -207,6 +211,16 @@ function Seat({ seat, playerName, isMe, isActivePlayer, activeHandIdx, betAmount
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const hasHands = seat.hands.length > 0;
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const compact = seat.hands.length > 2;
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// Calculate current round PnL for the display
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const currentRoundPnl = seat.hands.reduce((sum, h) => {
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if (!h.result) return sum; // Not yet resolved
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const handWin = h.bet * betAmount;
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if (h.result === "win" || h.result === "blackjack") return sum + handWin;
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if (h.result === "push") return sum; // Push returns bet
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return sum - handWin; // Lose
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}, 0);
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const totalPnl = seat.cumulativePnl + currentRoundPnl;
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return (
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<div className={`flex flex-col items-center gap-1.5 transition-all ${
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isActivePlayer ? "scale-105" : ""
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@@ -256,6 +270,21 @@ function Seat({ seat, playerName, isMe, isActivePlayer, activeHandIdx, betAmount
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{hasHands && betAmount > 0 && (
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<BetChip bet={seat.hands.reduce((sum, h) => sum + h.bet, 0)} betAmount={betAmount} />
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)}
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{/* Cumulative PnL indicator */}
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{(seat.cumulativePnl !== 0 || hasHands) && (
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<div className={`flex items-center gap-1 text-xs font-bold rounded px-2 py-0.5 ${
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totalPnl > 0
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? "bg-emerald-500/20 text-emerald-400"
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: totalPnl < 0
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? "bg-red-500/20 text-red-400"
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: "bg-blue-500/20 text-blue-300"
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}`}>
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{totalPnl > 0 && <ChevronsUp className="w-3.5 h-3.5" />}
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{totalPnl < 0 && <ChevronsUp className="w-3.5 h-3.5 rotate-180" />}
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<span>{totalPnl > 0 ? "+" : ""}{totalPnl} AU</span>
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</div>
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)}
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</div>
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);
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}
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@@ -318,24 +347,37 @@ function DealerArea({ dealerHand, visibleValue, fullValue }: {
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// ── Round result banner ──
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function RoundResultBanner({ roundNumber, roundResult, myPlayerId, betAmount }: {
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function RoundResultBanner({ roundNumber, roundResult, myPlayerId, betAmount, myCumulativePnl }: {
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roundNumber: number;
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roundResult: GameUIProps["roundResult"];
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myPlayerId: string;
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betAmount: number;
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myCumulativePnl: number;
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}) {
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const myPayout = roundResult?.payouts[myPlayerId];
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const myPayout = roundResult?.payouts?.[myPlayerId];
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// Calculate this round's net result
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const roundNet = myPayout?.net ?? 0;
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// Current balance after this round (includes round result + cumulative from before)
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const currentBalance = myCumulativePnl;
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return (
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<div className="flex items-center justify-center gap-3 bg-black/30 rounded-xl px-4 py-2">
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<span className="text-xs text-white/50">Round {roundNumber}</span>
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{myPayout && betAmount > 0 && (
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<span className={`text-xs font-semibold ${
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myPayout.net > betAmount ? "text-emerald-400" : myPayout.net === betAmount ? "text-blue-400" : "text-white/60"
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<div className="flex items-center gap-2">
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{myPayout && betAmount > 0 && (
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<span className={`text-xs font-semibold ${
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myPayout.net > betAmount ? "text-emerald-400" : myPayout.net === betAmount ? "text-blue-400" : "text-white/60"
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}`}>
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Round: {myPayout.net > 0 ? "+" : ""}{myPayout.net} AU
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</span>
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)}
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<div className="w-px h-4 bg-white/20" />
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<span className={`text-xs font-bold ${
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currentBalance > 0 ? "text-emerald-400" : currentBalance < 0 ? "text-red-400" : "text-blue-300"
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}`}>
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+{myPayout.net} AU
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Total: {currentBalance > 0 ? "+" : ""}{currentBalance} AU
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</span>
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)}
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</div>
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</div>
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);
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}
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@@ -358,6 +400,15 @@ export function BlackjackGame({ state, myPlayerId, isSpectator, onAction, player
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const mySeat = view.seats[myPlayerId];
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const myBetPlaced = mySeat?.hasBet ?? false;
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// Calculate current balance (if betting) or just track profit/loss
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const balance = betAmount > 0 && mySeat?.hands.length === 0
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? 0 // Not yet bet for this round
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: mySeat?.hands.reduce((sum, h) => sum + (h.result === "win" || h.result === "blackjack"
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? h.bet * betAmount
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: h.result === "push" ? h.bet * betAmount
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: 0), 0) - (myBetPlaced ? mySeat.hands.reduce((sum, h) => sum + h.bet * betAmount, 0) : 0);
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const myPnl = (mySeat?.cumulativePnl ?? 0) + balance;
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// Determine who can sit (spectators during betting phase)
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const canSitDown = isSpectator && isBetting && view.turnOrder.length < 6;
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@@ -529,6 +580,7 @@ export function BlackjackGame({ state, myPlayerId, isSpectator, onAction, player
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roundResult={roundResult}
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myPlayerId={myPlayerId}
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betAmount={betAmount}
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myCumulativePnl={(view as PlayerView)?.myCumulativePnl ?? 0}
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/>
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)}
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@@ -880,3 +880,96 @@ describe("multi-hand payouts", () => {
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expect(result.roundPayouts!["p1"]).toBe(2);
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});
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});
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// ── Cumulative PnL tests ──
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describe("cumulative PnL", () => {
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it("initializes cumulativePnl to 0 for new players", () => {
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const state = blackjackPlugin.createInitialState(["p1"]);
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expect(state.seats["p1"]!.cumulativePnl).toBe(0);
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});
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it("tracks cumulative PnL through multiple rounds", () => {
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// Start a new game
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let state = blackjackPlugin.createInitialState(["p1"]);
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// Round 1: Win with bet of 1 AU (2x payout = 2, net profit = +1)
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// Use rigged state to guarantee a win
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let result = blackjackPlugin.handleAction(state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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// Ensure player can act
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let roundState = result.state;
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if (roundState.phase === "player_turns") {
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// Stand to let dealer play
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result = blackjackPlugin.handleAction(roundState, { type: "stand" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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}
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// Check PnL after round 1 - should have at least processed the payout
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// Note: exact value depends on cards, but it should be processed
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const round1Pnl = result.state.seats["p1"]!.cumulativePnl;
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expect(result.state.phase).toBe("resolved");
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// Round 2: Place bet again
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result = blackjackPlugin.handleAction(result.state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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roundState = result.state;
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// Stand to resolve
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if (roundState.phase === "player_turns") {
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result = blackjackPlugin.handleAction(roundState, { type: "stand" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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}
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// Check cumulative PnL after round 2
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const round2Pnl = result.state.seats["p1"]!.cumulativePnl;
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expect(result.state.phase).toBe("resolved");
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});
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it("includes cumulativePnl in view", () => {
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const state = blackjackPlugin.createInitialState(["p1"]);
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// Manually set a cumulativePnl for testing
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const customState = {
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...state,
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seats: { "p1": { ...state.seats["p1"]!, cumulativePnl: 50 } },
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};
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const view = blackjackPlugin.getPlayerView(customState, "p1") as BlackjackPlayerView;
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expect(view.myCumulativePnl).toBe(50);
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});
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it("persists cumulativePnl when player stays seated through rounds", () => {
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// Simulate a full round where player wins, then verify cumulativePnl is preserved
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let state = blackjackPlugin.createInitialState(["p1"]);
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// Place bet and play a round
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let result = blackjackPlugin.handleAction(state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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// Stand to resolve
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if (result.state.phase === "player_turns") {
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result = blackjackPlugin.handleAction(result.state, { type: "stand" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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}
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// Check PnL after first round
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const firstRoundPnl = result.state.seats["p1"]!.cumulativePnl;
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expect(result.state.phase).toBe("resolved");
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// Place bet again to start next round
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result = blackjackPlugin.handleAction(result.state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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// cumulativePnl should be preserved from the previous round
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expect(result.state.seats["p1"]!.cumulativePnl).toBe(firstRoundPnl);
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expect(result.state.roundNumber).toBe(2);
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});
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});
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@@ -191,10 +191,21 @@ function finishPlayerTurns(state: BlackjackState): BlackjackState {
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const resolvedSeats: Record<string, PlayerSeat> = {};
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for (const [id, seat] of Object.entries(state.seats)) {
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// First resolve the hands
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const resolvedHands = seat.hands.map(h => resolveHand(h, dealerHand));
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// Then calculate PnL based on resolved hands
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const roundPayout = calculateRoundPayouts({ [id]: { ...seat, hands: resolvedHands } });
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const roundPnl = roundPayout[id] ?? 0;
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// Subtract the total bet amount to get net profit/loss
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const roundBetTotal = seat.hands.reduce((sum, h) => sum + h.bet, 0);
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const roundNetPnl = roundPayout[id] ? roundPayout[id] - roundBetTotal : -roundBetTotal;
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resolvedSeats[id] = {
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...seat,
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activeHandIndex: -1,
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hands: seat.hands.map(h => resolveHand(h, dealerHand)),
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hands: resolvedHands,
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cumulativePnl: (seat.cumulativePnl ?? 0) + roundNetPnl,
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};
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}
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@@ -262,6 +273,7 @@ function toSeatView(seat: PlayerSeat): PlayerSeatView {
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hands: seat.hands.map(toHandView),
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activeHandIndex: seat.activeHandIndex,
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hasBet: seat.hasBet,
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cumulativePnl: seat.cumulativePnl,
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};
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}
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@@ -292,6 +304,7 @@ function dealRound(state: BlackjackState): BlackjackState {
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}],
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activeHandIndex: -1,
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hasBet: true,
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cumulativePnl: state.seats[pid]?.cumulativePnl ?? 0,
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};
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}
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@@ -355,6 +368,7 @@ export const blackjackPlugin: GamePlugin<BlackjackState, BlackjackAction> = {
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hands: [],
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activeHandIndex: -1,
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hasBet: false,
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cumulativePnl: 0,
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};
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}
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@@ -439,6 +453,7 @@ export const blackjackPlugin: GamePlugin<BlackjackState, BlackjackAction> = {
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canSplit: isMyTurn && myActiveHand !== null && canSplitHand(myActiveHand, mySeat!.hands.length),
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canDoubleDown: isMyTurn && myActiveHand !== null && canDoubleHand(myActiveHand),
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roundNumber: state.roundNumber,
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myCumulativePnl: mySeat?.cumulativePnl ?? 0,
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};
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},
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@@ -502,10 +517,12 @@ function handlePlaceBet(state: BlackjackState, playerId: string): GameResult<Bla
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const resetSeats: Record<string, PlayerSeat> = {};
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for (const pid of state.turnOrder) {
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// Preserve cumulativePnl from previous round
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resetSeats[pid] = {
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hands: [],
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activeHandIndex: -1,
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hasBet: false,
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cumulativePnl: state.seats[pid]?.cumulativePnl ?? 0,
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};
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}
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@@ -764,6 +781,7 @@ function handleSitDown(state: BlackjackState, playerId: string): GameResult<Blac
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hands: [],
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activeHandIndex: -1,
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hasBet: false,
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cumulativePnl: 0,
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},
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},
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},
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@@ -27,6 +27,8 @@ export interface PlayerSeat {
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activeHandIndex: number;
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/** Whether the player has placed their bet for the current round. */
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hasBet: boolean;
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/** Cumulative PnL from all previous rounds (positive = profit, negative = loss). */
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cumulativePnl: number;
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}
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// ── Game state ──
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@@ -68,6 +70,8 @@ export interface PlayerSeatView {
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hands: PlayerHandView[];
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activeHandIndex: number;
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hasBet: boolean;
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/** Cumulative PnL from all previous rounds. */
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cumulativePnl: number;
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}
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export interface BlackjackPlayerView {
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@@ -84,6 +88,8 @@ export interface BlackjackPlayerView {
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canSplit: boolean;
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canDoubleDown: boolean;
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roundNumber: number;
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/** Cumulative PnL for the current player (positive = profit, negative = loss). */
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myCumulativePnl: number;
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}
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export interface BlackjackSpectatorView {
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