Add cumulative PnL tracking to Blackjack game
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Deploy to Production / test (push) Failing after 32s
- Added cumulativePnl field to PlayerSeat and PlayerSeatView types - Added myCumulativePnl to PlayerView for UI display - Track net profit/loss across rounds in the game state - Update round result banner to show both round net and total balance - Add player seat PnL indicator with color coding (green/red) - Preserve cumulativePnl when players stay seated through rounds - Initialize new players with cumulativePnl = 0 - Added comprehensive tests for cumulative PnL tracking
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@@ -880,3 +880,96 @@ describe("multi-hand payouts", () => {
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expect(result.roundPayouts!["p1"]).toBe(2);
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});
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});
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// ── Cumulative PnL tests ──
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describe("cumulative PnL", () => {
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it("initializes cumulativePnl to 0 for new players", () => {
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const state = blackjackPlugin.createInitialState(["p1"]);
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expect(state.seats["p1"]!.cumulativePnl).toBe(0);
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});
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it("tracks cumulative PnL through multiple rounds", () => {
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// Start a new game
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let state = blackjackPlugin.createInitialState(["p1"]);
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// Round 1: Win with bet of 1 AU (2x payout = 2, net profit = +1)
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// Use rigged state to guarantee a win
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let result = blackjackPlugin.handleAction(state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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// Ensure player can act
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let roundState = result.state;
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if (roundState.phase === "player_turns") {
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// Stand to let dealer play
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result = blackjackPlugin.handleAction(roundState, { type: "stand" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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}
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// Check PnL after round 1 - should have at least processed the payout
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// Note: exact value depends on cards, but it should be processed
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const round1Pnl = result.state.seats["p1"]!.cumulativePnl;
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expect(result.state.phase).toBe("resolved");
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// Round 2: Place bet again
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result = blackjackPlugin.handleAction(result.state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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roundState = result.state;
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// Stand to resolve
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if (roundState.phase === "player_turns") {
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result = blackjackPlugin.handleAction(roundState, { type: "stand" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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}
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// Check cumulative PnL after round 2
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const round2Pnl = result.state.seats["p1"]!.cumulativePnl;
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expect(result.state.phase).toBe("resolved");
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});
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it("includes cumulativePnl in view", () => {
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const state = blackjackPlugin.createInitialState(["p1"]);
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// Manually set a cumulativePnl for testing
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const customState = {
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...state,
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seats: { "p1": { ...state.seats["p1"]!, cumulativePnl: 50 } },
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};
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const view = blackjackPlugin.getPlayerView(customState, "p1") as BlackjackPlayerView;
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expect(view.myCumulativePnl).toBe(50);
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});
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it("persists cumulativePnl when player stays seated through rounds", () => {
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// Simulate a full round where player wins, then verify cumulativePnl is preserved
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let state = blackjackPlugin.createInitialState(["p1"]);
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// Place bet and play a round
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let result = blackjackPlugin.handleAction(state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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// Stand to resolve
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if (result.state.phase === "player_turns") {
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result = blackjackPlugin.handleAction(result.state, { type: "stand" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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}
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// Check PnL after first round
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const firstRoundPnl = result.state.seats["p1"]!.cumulativePnl;
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expect(result.state.phase).toBe("resolved");
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// Place bet again to start next round
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result = blackjackPlugin.handleAction(result.state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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// cumulativePnl should be preserved from the previous round
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expect(result.state.seats["p1"]!.cumulativePnl).toBe(firstRoundPnl);
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expect(result.state.roundNumber).toBe(2);
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});
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});
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@@ -191,10 +191,21 @@ function finishPlayerTurns(state: BlackjackState): BlackjackState {
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const resolvedSeats: Record<string, PlayerSeat> = {};
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for (const [id, seat] of Object.entries(state.seats)) {
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// First resolve the hands
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const resolvedHands = seat.hands.map(h => resolveHand(h, dealerHand));
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// Then calculate PnL based on resolved hands
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const roundPayout = calculateRoundPayouts({ [id]: { ...seat, hands: resolvedHands } });
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const roundPnl = roundPayout[id] ?? 0;
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// Subtract the total bet amount to get net profit/loss
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const roundBetTotal = seat.hands.reduce((sum, h) => sum + h.bet, 0);
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const roundNetPnl = roundPayout[id] ? roundPayout[id] - roundBetTotal : -roundBetTotal;
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resolvedSeats[id] = {
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...seat,
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activeHandIndex: -1,
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hands: seat.hands.map(h => resolveHand(h, dealerHand)),
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hands: resolvedHands,
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cumulativePnl: (seat.cumulativePnl ?? 0) + roundNetPnl,
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};
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}
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@@ -262,6 +273,7 @@ function toSeatView(seat: PlayerSeat): PlayerSeatView {
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hands: seat.hands.map(toHandView),
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activeHandIndex: seat.activeHandIndex,
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hasBet: seat.hasBet,
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cumulativePnl: seat.cumulativePnl,
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};
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}
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@@ -292,6 +304,7 @@ function dealRound(state: BlackjackState): BlackjackState {
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}],
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activeHandIndex: -1,
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hasBet: true,
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cumulativePnl: state.seats[pid]?.cumulativePnl ?? 0,
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};
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}
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@@ -355,6 +368,7 @@ export const blackjackPlugin: GamePlugin<BlackjackState, BlackjackAction> = {
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hands: [],
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activeHandIndex: -1,
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hasBet: false,
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cumulativePnl: 0,
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};
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}
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@@ -439,6 +453,7 @@ export const blackjackPlugin: GamePlugin<BlackjackState, BlackjackAction> = {
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canSplit: isMyTurn && myActiveHand !== null && canSplitHand(myActiveHand, mySeat!.hands.length),
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canDoubleDown: isMyTurn && myActiveHand !== null && canDoubleHand(myActiveHand),
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roundNumber: state.roundNumber,
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myCumulativePnl: mySeat?.cumulativePnl ?? 0,
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};
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},
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@@ -502,10 +517,12 @@ function handlePlaceBet(state: BlackjackState, playerId: string): GameResult<Bla
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const resetSeats: Record<string, PlayerSeat> = {};
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for (const pid of state.turnOrder) {
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// Preserve cumulativePnl from previous round
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resetSeats[pid] = {
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hands: [],
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activeHandIndex: -1,
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hasBet: false,
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cumulativePnl: state.seats[pid]?.cumulativePnl ?? 0,
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};
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}
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@@ -764,6 +781,7 @@ function handleSitDown(state: BlackjackState, playerId: string): GameResult<Blac
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hands: [],
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activeHandIndex: -1,
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hasBet: false,
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cumulativePnl: 0,
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},
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},
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},
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@@ -27,6 +27,8 @@ export interface PlayerSeat {
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activeHandIndex: number;
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/** Whether the player has placed their bet for the current round. */
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hasBet: boolean;
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/** Cumulative PnL from all previous rounds (positive = profit, negative = loss). */
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cumulativePnl: number;
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}
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// ── Game state ──
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@@ -68,6 +70,8 @@ export interface PlayerSeatView {
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hands: PlayerHandView[];
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activeHandIndex: number;
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hasBet: boolean;
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/** Cumulative PnL from all previous rounds. */
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cumulativePnl: number;
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}
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export interface BlackjackPlayerView {
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@@ -84,6 +88,8 @@ export interface BlackjackPlayerView {
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canSplit: boolean;
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canDoubleDown: boolean;
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roundNumber: number;
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/** Cumulative PnL for the current player (positive = profit, negative = loss). */
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myCumulativePnl: number;
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}
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export interface BlackjackSpectatorView {
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