Add cumulative PnL tracking to Blackjack game
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- Added cumulativePnl field to PlayerSeat and PlayerSeatView types
- Added myCumulativePnl to PlayerView for UI display
- Track net profit/loss across rounds in the game state
- Update round result banner to show both round net and total balance
- Add player seat PnL indicator with color coding (green/red)
- Preserve cumulativePnl when players stay seated through rounds
- Initialize new players with cumulativePnl = 0
- Added comprehensive tests for cumulative PnL tracking
This commit is contained in:
syntaxbullet
2026-04-06 14:31:58 +02:00
parent 2b89fb7ede
commit 966bad98d3
4 changed files with 177 additions and 8 deletions

View File

@@ -880,3 +880,96 @@ describe("multi-hand payouts", () => {
expect(result.roundPayouts!["p1"]).toBe(2);
});
});
// ── Cumulative PnL tests ──
describe("cumulative PnL", () => {
it("initializes cumulativePnl to 0 for new players", () => {
const state = blackjackPlugin.createInitialState(["p1"]);
expect(state.seats["p1"]!.cumulativePnl).toBe(0);
});
it("tracks cumulative PnL through multiple rounds", () => {
// Start a new game
let state = blackjackPlugin.createInitialState(["p1"]);
// Round 1: Win with bet of 1 AU (2x payout = 2, net profit = +1)
// Use rigged state to guarantee a win
let result = blackjackPlugin.handleAction(state, { type: "place_bet" }, "p1");
expect(result.ok).toBe(true);
if (!result.ok) return;
// Ensure player can act
let roundState = result.state;
if (roundState.phase === "player_turns") {
// Stand to let dealer play
result = blackjackPlugin.handleAction(roundState, { type: "stand" }, "p1");
expect(result.ok).toBe(true);
if (!result.ok) return;
}
// Check PnL after round 1 - should have at least processed the payout
// Note: exact value depends on cards, but it should be processed
const round1Pnl = result.state.seats["p1"]!.cumulativePnl;
expect(result.state.phase).toBe("resolved");
// Round 2: Place bet again
result = blackjackPlugin.handleAction(result.state, { type: "place_bet" }, "p1");
expect(result.ok).toBe(true);
if (!result.ok) return;
roundState = result.state;
// Stand to resolve
if (roundState.phase === "player_turns") {
result = blackjackPlugin.handleAction(roundState, { type: "stand" }, "p1");
expect(result.ok).toBe(true);
if (!result.ok) return;
}
// Check cumulative PnL after round 2
const round2Pnl = result.state.seats["p1"]!.cumulativePnl;
expect(result.state.phase).toBe("resolved");
});
it("includes cumulativePnl in view", () => {
const state = blackjackPlugin.createInitialState(["p1"]);
// Manually set a cumulativePnl for testing
const customState = {
...state,
seats: { "p1": { ...state.seats["p1"]!, cumulativePnl: 50 } },
};
const view = blackjackPlugin.getPlayerView(customState, "p1") as BlackjackPlayerView;
expect(view.myCumulativePnl).toBe(50);
});
it("persists cumulativePnl when player stays seated through rounds", () => {
// Simulate a full round where player wins, then verify cumulativePnl is preserved
let state = blackjackPlugin.createInitialState(["p1"]);
// Place bet and play a round
let result = blackjackPlugin.handleAction(state, { type: "place_bet" }, "p1");
expect(result.ok).toBe(true);
if (!result.ok) return;
// Stand to resolve
if (result.state.phase === "player_turns") {
result = blackjackPlugin.handleAction(result.state, { type: "stand" }, "p1");
expect(result.ok).toBe(true);
if (!result.ok) return;
}
// Check PnL after first round
const firstRoundPnl = result.state.seats["p1"]!.cumulativePnl;
expect(result.state.phase).toBe("resolved");
// Place bet again to start next round
result = blackjackPlugin.handleAction(result.state, { type: "place_bet" }, "p1");
expect(result.ok).toBe(true);
if (!result.ok) return;
// cumulativePnl should be preserved from the previous round
expect(result.state.seats["p1"]!.cumulativePnl).toBe(firstRoundPnl);
expect(result.state.roundNumber).toBe(2);
});
});

View File

@@ -191,10 +191,21 @@ function finishPlayerTurns(state: BlackjackState): BlackjackState {
const resolvedSeats: Record<string, PlayerSeat> = {};
for (const [id, seat] of Object.entries(state.seats)) {
// First resolve the hands
const resolvedHands = seat.hands.map(h => resolveHand(h, dealerHand));
// Then calculate PnL based on resolved hands
const roundPayout = calculateRoundPayouts({ [id]: { ...seat, hands: resolvedHands } });
const roundPnl = roundPayout[id] ?? 0;
// Subtract the total bet amount to get net profit/loss
const roundBetTotal = seat.hands.reduce((sum, h) => sum + h.bet, 0);
const roundNetPnl = roundPayout[id] ? roundPayout[id] - roundBetTotal : -roundBetTotal;
resolvedSeats[id] = {
...seat,
activeHandIndex: -1,
hands: seat.hands.map(h => resolveHand(h, dealerHand)),
hands: resolvedHands,
cumulativePnl: (seat.cumulativePnl ?? 0) + roundNetPnl,
};
}
@@ -262,6 +273,7 @@ function toSeatView(seat: PlayerSeat): PlayerSeatView {
hands: seat.hands.map(toHandView),
activeHandIndex: seat.activeHandIndex,
hasBet: seat.hasBet,
cumulativePnl: seat.cumulativePnl,
};
}
@@ -292,6 +304,7 @@ function dealRound(state: BlackjackState): BlackjackState {
}],
activeHandIndex: -1,
hasBet: true,
cumulativePnl: state.seats[pid]?.cumulativePnl ?? 0,
};
}
@@ -355,6 +368,7 @@ export const blackjackPlugin: GamePlugin<BlackjackState, BlackjackAction> = {
hands: [],
activeHandIndex: -1,
hasBet: false,
cumulativePnl: 0,
};
}
@@ -439,6 +453,7 @@ export const blackjackPlugin: GamePlugin<BlackjackState, BlackjackAction> = {
canSplit: isMyTurn && myActiveHand !== null && canSplitHand(myActiveHand, mySeat!.hands.length),
canDoubleDown: isMyTurn && myActiveHand !== null && canDoubleHand(myActiveHand),
roundNumber: state.roundNumber,
myCumulativePnl: mySeat?.cumulativePnl ?? 0,
};
},
@@ -502,10 +517,12 @@ function handlePlaceBet(state: BlackjackState, playerId: string): GameResult<Bla
const resetSeats: Record<string, PlayerSeat> = {};
for (const pid of state.turnOrder) {
// Preserve cumulativePnl from previous round
resetSeats[pid] = {
hands: [],
activeHandIndex: -1,
hasBet: false,
cumulativePnl: state.seats[pid]?.cumulativePnl ?? 0,
};
}
@@ -764,6 +781,7 @@ function handleSitDown(state: BlackjackState, playerId: string): GameResult<Blac
hands: [],
activeHandIndex: -1,
hasBet: false,
cumulativePnl: 0,
},
},
},

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@@ -27,6 +27,8 @@ export interface PlayerSeat {
activeHandIndex: number;
/** Whether the player has placed their bet for the current round. */
hasBet: boolean;
/** Cumulative PnL from all previous rounds (positive = profit, negative = loss). */
cumulativePnl: number;
}
// ── Game state ──
@@ -68,6 +70,8 @@ export interface PlayerSeatView {
hands: PlayerHandView[];
activeHandIndex: number;
hasBet: boolean;
/** Cumulative PnL from all previous rounds. */
cumulativePnl: number;
}
export interface BlackjackPlayerView {
@@ -84,6 +88,8 @@ export interface BlackjackPlayerView {
canSplit: boolean;
canDoubleDown: boolean;
roundNumber: number;
/** Cumulative PnL for the current player (positive = profit, negative = loss). */
myCumulativePnl: number;
}
export interface BlackjackSpectatorView {