Add cumulative PnL tracking to Blackjack game
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- Added cumulativePnl field to PlayerSeat and PlayerSeatView types - Added myCumulativePnl to PlayerView for UI display - Track net profit/loss across rounds in the game state - Update round result banner to show both round net and total balance - Add player seat PnL indicator with color coding (green/red) - Preserve cumulativePnl when players stay seated through rounds - Initialize new players with cumulativePnl = 0 - Added comprehensive tests for cumulative PnL tracking
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@@ -880,3 +880,96 @@ describe("multi-hand payouts", () => {
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expect(result.roundPayouts!["p1"]).toBe(2);
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});
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});
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// ── Cumulative PnL tests ──
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describe("cumulative PnL", () => {
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it("initializes cumulativePnl to 0 for new players", () => {
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const state = blackjackPlugin.createInitialState(["p1"]);
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expect(state.seats["p1"]!.cumulativePnl).toBe(0);
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});
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it("tracks cumulative PnL through multiple rounds", () => {
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// Start a new game
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let state = blackjackPlugin.createInitialState(["p1"]);
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// Round 1: Win with bet of 1 AU (2x payout = 2, net profit = +1)
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// Use rigged state to guarantee a win
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let result = blackjackPlugin.handleAction(state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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// Ensure player can act
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let roundState = result.state;
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if (roundState.phase === "player_turns") {
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// Stand to let dealer play
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result = blackjackPlugin.handleAction(roundState, { type: "stand" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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}
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// Check PnL after round 1 - should have at least processed the payout
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// Note: exact value depends on cards, but it should be processed
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const round1Pnl = result.state.seats["p1"]!.cumulativePnl;
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expect(result.state.phase).toBe("resolved");
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// Round 2: Place bet again
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result = blackjackPlugin.handleAction(result.state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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roundState = result.state;
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// Stand to resolve
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if (roundState.phase === "player_turns") {
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result = blackjackPlugin.handleAction(roundState, { type: "stand" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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}
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// Check cumulative PnL after round 2
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const round2Pnl = result.state.seats["p1"]!.cumulativePnl;
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expect(result.state.phase).toBe("resolved");
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});
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it("includes cumulativePnl in view", () => {
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const state = blackjackPlugin.createInitialState(["p1"]);
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// Manually set a cumulativePnl for testing
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const customState = {
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...state,
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seats: { "p1": { ...state.seats["p1"]!, cumulativePnl: 50 } },
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};
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const view = blackjackPlugin.getPlayerView(customState, "p1") as BlackjackPlayerView;
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expect(view.myCumulativePnl).toBe(50);
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});
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it("persists cumulativePnl when player stays seated through rounds", () => {
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// Simulate a full round where player wins, then verify cumulativePnl is preserved
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let state = blackjackPlugin.createInitialState(["p1"]);
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// Place bet and play a round
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let result = blackjackPlugin.handleAction(state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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// Stand to resolve
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if (result.state.phase === "player_turns") {
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result = blackjackPlugin.handleAction(result.state, { type: "stand" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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}
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// Check PnL after first round
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const firstRoundPnl = result.state.seats["p1"]!.cumulativePnl;
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expect(result.state.phase).toBe("resolved");
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// Place bet again to start next round
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result = blackjackPlugin.handleAction(result.state, { type: "place_bet" }, "p1");
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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// cumulativePnl should be preserved from the previous round
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expect(result.state.seats["p1"]!.cumulativePnl).toBe(firstRoundPnl);
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expect(result.state.roundNumber).toBe(2);
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});
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});
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