Add cumulative PnL tracking to Blackjack game
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- Added cumulativePnl field to PlayerSeat and PlayerSeatView types
- Added myCumulativePnl to PlayerView for UI display
- Track net profit/loss across rounds in the game state
- Update round result banner to show both round net and total balance
- Add player seat PnL indicator with color coding (green/red)
- Preserve cumulativePnl when players stay seated through rounds
- Initialize new players with cumulativePnl = 0
- Added comprehensive tests for cumulative PnL tracking
This commit is contained in:
syntaxbullet
2026-04-06 14:31:58 +02:00
parent 2b89fb7ede
commit 966bad98d3
4 changed files with 177 additions and 8 deletions

View File

@@ -191,10 +191,21 @@ function finishPlayerTurns(state: BlackjackState): BlackjackState {
const resolvedSeats: Record<string, PlayerSeat> = {};
for (const [id, seat] of Object.entries(state.seats)) {
// First resolve the hands
const resolvedHands = seat.hands.map(h => resolveHand(h, dealerHand));
// Then calculate PnL based on resolved hands
const roundPayout = calculateRoundPayouts({ [id]: { ...seat, hands: resolvedHands } });
const roundPnl = roundPayout[id] ?? 0;
// Subtract the total bet amount to get net profit/loss
const roundBetTotal = seat.hands.reduce((sum, h) => sum + h.bet, 0);
const roundNetPnl = roundPayout[id] ? roundPayout[id] - roundBetTotal : -roundBetTotal;
resolvedSeats[id] = {
...seat,
activeHandIndex: -1,
hands: seat.hands.map(h => resolveHand(h, dealerHand)),
hands: resolvedHands,
cumulativePnl: (seat.cumulativePnl ?? 0) + roundNetPnl,
};
}
@@ -262,6 +273,7 @@ function toSeatView(seat: PlayerSeat): PlayerSeatView {
hands: seat.hands.map(toHandView),
activeHandIndex: seat.activeHandIndex,
hasBet: seat.hasBet,
cumulativePnl: seat.cumulativePnl,
};
}
@@ -292,6 +304,7 @@ function dealRound(state: BlackjackState): BlackjackState {
}],
activeHandIndex: -1,
hasBet: true,
cumulativePnl: state.seats[pid]?.cumulativePnl ?? 0,
};
}
@@ -355,6 +368,7 @@ export const blackjackPlugin: GamePlugin<BlackjackState, BlackjackAction> = {
hands: [],
activeHandIndex: -1,
hasBet: false,
cumulativePnl: 0,
};
}
@@ -439,6 +453,7 @@ export const blackjackPlugin: GamePlugin<BlackjackState, BlackjackAction> = {
canSplit: isMyTurn && myActiveHand !== null && canSplitHand(myActiveHand, mySeat!.hands.length),
canDoubleDown: isMyTurn && myActiveHand !== null && canDoubleHand(myActiveHand),
roundNumber: state.roundNumber,
myCumulativePnl: mySeat?.cumulativePnl ?? 0,
};
},
@@ -502,10 +517,12 @@ function handlePlaceBet(state: BlackjackState, playerId: string): GameResult<Bla
const resetSeats: Record<string, PlayerSeat> = {};
for (const pid of state.turnOrder) {
// Preserve cumulativePnl from previous round
resetSeats[pid] = {
hands: [],
activeHandIndex: -1,
hasBet: false,
cumulativePnl: state.seats[pid]?.cumulativePnl ?? 0,
};
}
@@ -764,6 +781,7 @@ function handleSitDown(state: BlackjackState, playerId: string): GameResult<Blac
hands: [],
activeHandIndex: -1,
hasBet: false,
cumulativePnl: 0,
},
},
},