Refresh waiting room cleanup on activity
- Extend waiting rooms while players or spectators are active - Make cleanup time configurable for tests and defaults - Tweak lobby layout for smaller screens
This commit is contained in:
@@ -154,4 +154,34 @@ describe("RoomManager", () => {
|
||||
expect(empty.length).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("waiting room cleanup", () => {
|
||||
it("should remove waiting rooms after the configured timeout", async () => {
|
||||
const shortLivedManager = new RoomManager({ WAITING_CLEANUP_MS: 20 });
|
||||
const create = shortLivedManager.createRoom("stub", "player1");
|
||||
if (!create.ok) throw new Error("Failed to create room");
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 35));
|
||||
|
||||
expect(shortLivedManager.getRoom(create.roomId)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("should refresh the waiting room timeout when the room is active", async () => {
|
||||
const shortLivedManager = new RoomManager({ WAITING_CLEANUP_MS: 25 });
|
||||
const create = shortLivedManager.createRoom("stub", "player1");
|
||||
if (!create.ok) throw new Error("Failed to create room");
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 15));
|
||||
|
||||
const spectatorJoin = shortLivedManager.joinRoom(create.roomId, "spectator1", "spectator");
|
||||
expect(spectatorJoin.ok).toBe(true);
|
||||
expect(shortLivedManager.getRoom(create.roomId)).toBeDefined();
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 15));
|
||||
expect(shortLivedManager.getRoom(create.roomId)).toBeDefined();
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 20));
|
||||
expect(shortLivedManager.getRoom(create.roomId)).toBeUndefined();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3,12 +3,14 @@ import { gameRegistry } from "@shared/games/registry";
|
||||
import type { Room, RoomSummary } from "./types";
|
||||
import type { RoundSettlement } from "@shared/games/types";
|
||||
|
||||
const ROOM_CONFIG = {
|
||||
WAITING_CLEANUP_MS: 60_000,
|
||||
const DEFAULT_ROOM_CONFIG = {
|
||||
WAITING_CLEANUP_MS: 15 * 60_000,
|
||||
FINISHED_CLEANUP_MS: 60_000,
|
||||
PLAYING_MAX_MS: 30 * 60_000, // 30 minutes — safety net for stuck games
|
||||
} as const;
|
||||
|
||||
type RoomManagerConfig = typeof DEFAULT_ROOM_CONFIG;
|
||||
|
||||
type ActionResult =
|
||||
| { ok: true; state: unknown; gameOver: { winner: string | null; reason: string } | null; roundSettlements?: Record<string, RoundSettlement> }
|
||||
| { ok: false; error: string };
|
||||
@@ -34,8 +36,13 @@ type RoomEvents = {
|
||||
export class RoomManager {
|
||||
private rooms = new Map<string, Room>();
|
||||
private cleanupTimers = new Map<string, Timer>();
|
||||
private readonly config: RoomManagerConfig;
|
||||
readonly emitter = mitt<RoomEvents>();
|
||||
|
||||
constructor(config: Partial<RoomManagerConfig> = {}) {
|
||||
this.config = { ...DEFAULT_ROOM_CONFIG, ...config };
|
||||
}
|
||||
|
||||
createRoom(gameSlug: string, hostId: string, options?: Record<string, unknown>): CreateResult {
|
||||
const plugin = gameRegistry.get(gameSlug);
|
||||
if (!plugin) return { ok: false, error: `Unknown game type: ${gameSlug}` };
|
||||
@@ -56,7 +63,7 @@ export class RoomManager {
|
||||
};
|
||||
|
||||
this.rooms.set(id, room);
|
||||
this.scheduleCleanup(id, ROOM_CONFIG.WAITING_CLEANUP_MS);
|
||||
this.refreshWaitingCleanup(id, room);
|
||||
|
||||
this.emitter.emit("room:created", { roomId: id, gameSlug, hostId });
|
||||
this.emitter.emit("room:list:changed");
|
||||
@@ -71,11 +78,13 @@ export class RoomManager {
|
||||
// Reconnecting player: must be checked before the in-progress spectator guard.
|
||||
if (preferAs !== "spectator" && room.players.includes(playerId)) {
|
||||
room.spectators.delete(playerId);
|
||||
this.refreshWaitingCleanup(roomId, room);
|
||||
return { ok: true, joinedAs: "player", started: room.status === "playing" };
|
||||
}
|
||||
|
||||
if (preferAs === "spectator" || room.status !== "waiting") {
|
||||
room.spectators.add(playerId);
|
||||
this.refreshWaitingCleanup(roomId, room);
|
||||
return { ok: true, joinedAs: "spectator", started: room.status === "playing" };
|
||||
}
|
||||
|
||||
@@ -93,6 +102,7 @@ export class RoomManager {
|
||||
if (room.players.length >= plugin.maxPlayers && !plugin.manualStart) {
|
||||
// Defer start when bets are involved — GameServer handles async deduction first
|
||||
if (room.betAmount > 0) {
|
||||
this.refreshWaitingCleanup(roomId, room);
|
||||
this.emitter.emit("room:list:changed");
|
||||
return { ok: true, joinedAs: "player", started: false, readyToStart: true };
|
||||
}
|
||||
@@ -100,6 +110,7 @@ export class RoomManager {
|
||||
return { ok: true, joinedAs: "player", started: true };
|
||||
}
|
||||
|
||||
this.refreshWaitingCleanup(roomId, room);
|
||||
this.emitter.emit("room:list:changed");
|
||||
return { ok: true, joinedAs: "player", started: false };
|
||||
}
|
||||
@@ -128,7 +139,7 @@ export class RoomManager {
|
||||
const gameOver = plugin.isGameOver?.(room.state) ?? null;
|
||||
if (gameOver) {
|
||||
room.status = "finished";
|
||||
this.scheduleCleanup(roomId, ROOM_CONFIG.FINISHED_CLEANUP_MS);
|
||||
this.scheduleCleanup(roomId, this.config.FINISHED_CLEANUP_MS);
|
||||
}
|
||||
|
||||
const spectatorView = plugin.getSpectatorView(room.state);
|
||||
@@ -168,7 +179,7 @@ export class RoomManager {
|
||||
const gameOver = plugin.isGameOver?.(room.state) ?? null;
|
||||
if (gameOver) {
|
||||
room.status = "finished";
|
||||
this.scheduleCleanup(roomId, ROOM_CONFIG.FINISHED_CLEANUP_MS);
|
||||
this.scheduleCleanup(roomId, this.config.FINISHED_CLEANUP_MS);
|
||||
this.emitter.emit("game:ended", { roomId, winner: gameOver.winner, reason: gameOver.reason, payouts: gameOver.payouts });
|
||||
}
|
||||
}
|
||||
@@ -180,6 +191,8 @@ export class RoomManager {
|
||||
}
|
||||
}
|
||||
|
||||
this.refreshWaitingCleanup(roomId, room);
|
||||
|
||||
this.emitter.emit("player:left", { roomId, playerId });
|
||||
this.emitter.emit("room:list:changed");
|
||||
}
|
||||
@@ -203,6 +216,7 @@ export class RoomManager {
|
||||
|
||||
// Defer start when bets are involved
|
||||
if (room.betAmount > 0) {
|
||||
this.refreshWaitingCleanup(roomId, room);
|
||||
this.emitter.emit("room:list:changed");
|
||||
return { ok: true, readyToStart: true };
|
||||
}
|
||||
@@ -220,7 +234,7 @@ export class RoomManager {
|
||||
const plugin = gameRegistry.get(room.gameSlug)!;
|
||||
room.state = plugin.createInitialState(room.players, room.options);
|
||||
room.status = "playing";
|
||||
this.scheduleCleanup(roomId, ROOM_CONFIG.PLAYING_MAX_MS);
|
||||
this.scheduleCleanup(roomId, this.config.PLAYING_MAX_MS);
|
||||
|
||||
const spectatorView = plugin.getSpectatorView(room.state);
|
||||
const playerViews = new Map<string, unknown>();
|
||||
@@ -238,6 +252,11 @@ export class RoomManager {
|
||||
if (!room || room.status !== "waiting") return;
|
||||
const idx = room.players.indexOf(playerId);
|
||||
if (idx !== -1) room.players.splice(idx, 1);
|
||||
if (room.players.length === 0) {
|
||||
this.deleteRoom(roomId);
|
||||
return;
|
||||
}
|
||||
this.refreshWaitingCleanup(roomId, room);
|
||||
this.emitter.emit("room:list:changed");
|
||||
}
|
||||
|
||||
@@ -285,6 +304,11 @@ export class RoomManager {
|
||||
this.cleanupTimers.set(roomId, timer);
|
||||
}
|
||||
|
||||
private refreshWaitingCleanup(roomId: string, room: Room): void {
|
||||
if (room.status !== "waiting") return;
|
||||
this.scheduleCleanup(roomId, this.config.WAITING_CLEANUP_MS);
|
||||
}
|
||||
|
||||
private clearCleanup(roomId: string): void {
|
||||
const existing = this.cleanupTimers.get(roomId);
|
||||
if (existing) {
|
||||
|
||||
@@ -156,7 +156,7 @@ function CreateRoomDialog({
|
||||
>
|
||||
{selectedGame ? (
|
||||
<div className="space-y-6">
|
||||
<div className="flex items-start justify-between gap-4">
|
||||
<div className="flex flex-col gap-4 sm:flex-row sm:items-start sm:justify-between">
|
||||
<div className="min-w-0">
|
||||
<button
|
||||
onClick={onBack}
|
||||
@@ -165,9 +165,9 @@ function CreateRoomDialog({
|
||||
<ChevronLeft className="h-3.5 w-3.5" />
|
||||
Back to game selection
|
||||
</button>
|
||||
<div className="flex items-center gap-3">
|
||||
<div className="flex items-start gap-3">
|
||||
<span className="text-3xl">{selectedGame.icon}</span>
|
||||
<div>
|
||||
<div className="min-w-0">
|
||||
<h2 className="font-display text-2xl font-semibold text-foreground">{selectedGame.name}</h2>
|
||||
<p className="mt-1 text-sm text-text-tertiary">{selectedGame.description}</p>
|
||||
</div>
|
||||
@@ -303,7 +303,7 @@ function CreateRoomDialog({
|
||||
<div className="space-y-4">
|
||||
<section className={cn("rounded-3xl border p-4", gameSurfaceClass("blackjack"))}>
|
||||
<div className="text-[11px] uppercase tracking-[0.2em] text-text-disabled">Table Format</div>
|
||||
<div className="mt-3 grid gap-3 sm:grid-cols-2">
|
||||
<div className="mt-3 grid gap-3 md:grid-cols-2">
|
||||
<div className="rounded-2xl border border-white/10 bg-black/12 p-4">
|
||||
<div className="text-sm font-semibold text-foreground">Manual Start</div>
|
||||
<div className="mt-1 text-sm text-text-tertiary">
|
||||
@@ -381,7 +381,7 @@ function CreateRoomDialog({
|
||||
</div>
|
||||
) : (
|
||||
<div className="space-y-6">
|
||||
<div className="flex items-start justify-between gap-4">
|
||||
<div className="flex flex-col gap-4 sm:flex-row sm:items-start sm:justify-between">
|
||||
<div>
|
||||
<div className="inline-flex items-center gap-2 rounded-full border border-primary/20 bg-primary/10 px-3 py-1 text-xs font-semibold uppercase tracking-[0.22em] text-primary">
|
||||
<Sparkles className="h-3.5 w-3.5" />
|
||||
@@ -536,11 +536,11 @@ export function GameLobby() {
|
||||
Browse open rooms, check seats and stakes at a glance, and create a table with the settings you need.
|
||||
</p>
|
||||
|
||||
<div className="mt-5 flex flex-wrap items-center gap-3">
|
||||
<div className="mt-5 flex flex-col gap-3 sm:flex-row sm:flex-wrap sm:items-center">
|
||||
<button
|
||||
onClick={() => setShowCreate(true)}
|
||||
disabled={!connected}
|
||||
className="inline-flex items-center gap-2 rounded-2xl bg-primary px-5 py-3 text-sm font-semibold text-on-primary transition hover:opacity-90 disabled:cursor-not-allowed disabled:opacity-50"
|
||||
className="inline-flex items-center justify-center gap-2 rounded-2xl bg-primary px-5 py-3 text-sm font-semibold text-on-primary transition hover:opacity-90 disabled:cursor-not-allowed disabled:opacity-50"
|
||||
>
|
||||
Create Room
|
||||
<ArrowRight className="h-4 w-4" />
|
||||
@@ -556,7 +556,7 @@ export function GameLobby() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="mt-6 grid gap-3 sm:grid-cols-3">
|
||||
<div className="mt-6 grid gap-3 md:grid-cols-3">
|
||||
<MetricCard label="Active Rooms" value={String(activeRooms.length)} hint="Waiting and live tables." />
|
||||
<MetricCard label="Players" value={String(totalPlayers)} hint="Currently seated across games." />
|
||||
<MetricCard label="Spectators" value={String(totalSpectators)} hint="Watching without occupying seats." />
|
||||
@@ -589,7 +589,7 @@ export function GameLobby() {
|
||||
|
||||
<div className="rounded-[28px] border border-white/10 bg-card/70 p-4">
|
||||
<div className="text-[11px] uppercase tracking-[0.2em] text-text-disabled">Lobby Snapshot</div>
|
||||
<div className="mt-3 grid gap-3 sm:grid-cols-3 xl:grid-cols-1">
|
||||
<div className="mt-3 grid gap-3 md:grid-cols-3 xl:grid-cols-1">
|
||||
<div className="flex items-center gap-3 text-sm text-text-secondary">
|
||||
<Swords className="h-4 w-4 text-primary" />
|
||||
<span>{waitingRoomCount} room{waitingRoomCount !== 1 ? "s" : ""} waiting to start</span>
|
||||
@@ -662,20 +662,20 @@ export function GameLobby() {
|
||||
)}
|
||||
>
|
||||
<div className={cn("pointer-events-none absolute inset-0 bg-gradient-to-br opacity-60", status.accentClassName)} />
|
||||
<div className="relative flex h-full flex-col">
|
||||
<div className="flex items-start justify-between gap-4">
|
||||
<div className="min-w-0">
|
||||
<div className="flex items-center gap-3">
|
||||
<span className="text-3xl">{plugin?.icon ?? "🎮"}</span>
|
||||
<div>
|
||||
<div className="font-display text-2xl font-semibold text-foreground">{room.gameName}</div>
|
||||
<div className="mt-1 text-sm text-text-secondary">
|
||||
{plugin?.description ?? "Game room"}
|
||||
<div className="relative flex h-full flex-col">
|
||||
<div className="flex items-start justify-between gap-4">
|
||||
<div className="min-w-0">
|
||||
<div className="flex items-center gap-3">
|
||||
<span className="text-3xl">{plugin?.icon ?? "🎮"}</span>
|
||||
<div className="min-w-0">
|
||||
<div className="font-display text-2xl font-semibold text-foreground">{room.gameName}</div>
|
||||
<div className="mt-1 text-sm text-text-secondary">
|
||||
{plugin?.description ?? "Game room"}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<span className={cn("rounded-full border px-3 py-1 text-[11px] font-semibold uppercase tracking-[0.18em]", status.chipClassName)}>
|
||||
<span className={cn("shrink-0 rounded-full border px-3 py-1 text-[11px] font-semibold uppercase tracking-[0.18em]", status.chipClassName)}>
|
||||
{status.label}
|
||||
</span>
|
||||
</div>
|
||||
@@ -688,7 +688,7 @@ export function GameLobby() {
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className="mt-5 grid gap-3 sm:grid-cols-3">
|
||||
<div className="mt-5 grid gap-3 md:grid-cols-3">
|
||||
<div className="rounded-2xl border border-white/10 bg-black/10 px-4 py-3">
|
||||
<div className="flex items-center gap-2 text-[11px] uppercase tracking-[0.18em] text-text-disabled">
|
||||
<Users className="h-3.5 w-3.5" />
|
||||
@@ -714,8 +714,8 @@ export function GameLobby() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="mt-5 flex items-center justify-between gap-4">
|
||||
<div className="text-xs text-text-tertiary">
|
||||
<div className="mt-5 flex flex-col gap-4 sm:flex-row sm:items-center sm:justify-between">
|
||||
<div className="break-all text-xs text-text-tertiary">
|
||||
Room ID {room.id.slice(0, 8).toUpperCase()}
|
||||
</div>
|
||||
<button
|
||||
@@ -723,7 +723,7 @@ export function GameLobby() {
|
||||
state: { preferAs: room.status === "waiting" ? "player" : "spectator" },
|
||||
})}
|
||||
className={cn(
|
||||
"inline-flex items-center gap-2 rounded-2xl px-4 py-2.5 text-sm font-semibold transition-colors",
|
||||
"inline-flex w-full items-center justify-center gap-2 rounded-2xl px-4 py-2.5 text-sm font-semibold transition-colors sm:w-auto",
|
||||
room.status === "waiting"
|
||||
? "bg-primary text-on-primary hover:opacity-90"
|
||||
: "border border-white/10 bg-white/5 text-foreground hover:bg-white/10",
|
||||
@@ -765,7 +765,7 @@ export function GameLobby() {
|
||||
</div>
|
||||
<div className="mt-2 text-sm text-text-tertiary">{game.tagline}</div>
|
||||
</div>
|
||||
<span className="rounded-full border border-white/10 bg-card px-2.5 py-1 text-xs text-text-secondary">
|
||||
<span className="shrink-0 rounded-full border border-white/10 bg-card px-2.5 py-1 text-xs text-text-secondary">
|
||||
{roomsForGame}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user