feat(games): implement chess game plugin with full UI
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Add chess as the first game plugin using the existing multiplayer framework. Server-side game logic uses chess.js with server-authoritative clock management. Client uses react-chessboard v5 with cburnett piece set, drag-and-drop + click-to-move, configurable time controls (bullet/blitz/rapid/classical/none), draw offers, resignation, and timeout detection. Extends the game framework with room creation options to support per-game configuration. Includes 57 tests covering all code paths. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
@@ -10,10 +10,12 @@
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},
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"dependencies": {
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"@imgly/background-removal": "^1.7.0",
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"chess.js": "^1.4.0",
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"class-variance-authority": "^0.7.1",
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"clsx": "^2.1.1",
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"lucide-react": "^0.564.0",
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"react": "^19.1.0",
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"react-chessboard": "^5.10.0",
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"react-dom": "^19.1.0",
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"react-router-dom": "^7.13.2",
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"tailwind-merge": "^3.4.0",
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 45 45"><g fill="#fff" fill-rule="evenodd" stroke="#000" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.5"><path stroke-linecap="butt" d="M9 39h27v-3H9zm3-3v-4h21v4zm-1-22V9h4v2h5V9h5v2h5V9h4v5"/><path d="m34 14-3 3H14l-3-3"/><path stroke-linecap="butt" stroke-linejoin="miter" d="M31 17v12.5H14V17"/><path d="m31 29.5 1.5 2.5h-20l1.5-2.5"/><path fill="none" stroke-linejoin="miter" d="M11 14h23"/></g></svg>
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@@ -2,6 +2,7 @@ import { useState, useEffect } from "react";
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import { useNavigate } from "react-router-dom";
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import { useWebSocket } from "../lib/useWebSocket";
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import { gameUIRegistry } from "./registry";
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import { ChevronLeft } from "lucide-react";
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// Mirrors RoomSummary in api/src/games/types.ts — keep in sync
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interface RoomSummary {
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@@ -15,12 +16,27 @@ interface RoomSummary {
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status: "waiting" | "playing" | "finished";
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}
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const CHESS_TIME_CONTROLS = [
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{ key: "bullet_1_0", label: "1+0", category: "Bullet" },
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{ key: "bullet_2_1", label: "2+1", category: "Bullet" },
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{ key: "blitz_3_0", label: "3+0", category: "Blitz" },
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{ key: "blitz_3_2", label: "3+2", category: "Blitz" },
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{ key: "blitz_5_0", label: "5+0", category: "Blitz" },
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{ key: "blitz_5_3", label: "5+3", category: "Blitz" },
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{ key: "rapid_10_0", label: "10+0", category: "Rapid" },
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{ key: "rapid_15_10", label: "15+10", category: "Rapid" },
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{ key: "classical_30_0", label: "30+0", category: "Classical" },
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{ key: "none", label: "None", category: "No Clock" },
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] as const;
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export function GameLobby() {
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const { send, subscribe, connected } = useWebSocket();
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const navigate = useNavigate();
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const [rooms, setRooms] = useState<RoomSummary[]>([]);
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const [filter, setFilter] = useState<string | null>(null);
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const [showCreate, setShowCreate] = useState(false);
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const [configGame, setConfigGame] = useState<string | null>(null);
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const [chessTimeControl, setChessTimeControl] = useState("blitz_5_3");
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const gameTypes = gameUIRegistry.list();
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@@ -42,11 +58,21 @@ export function GameLobby() {
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const filteredRooms = filter ? rooms.filter(r => r.gameSlug === filter) : rooms;
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const activeRooms = filteredRooms.filter(r => r.status !== "finished");
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function createRoom(gameSlug: string) {
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function handleGameSelect(gameSlug: string) {
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if (gameSlug === "chess") {
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setConfigGame("chess");
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return;
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}
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send({ type: "CREATE_ROOM", gameType: gameSlug });
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setShowCreate(false);
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}
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function createChessRoom() {
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send({ type: "CREATE_ROOM", gameType: "chess", options: { timeControl: chessTimeControl } });
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setShowCreate(false);
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setConfigGame(null);
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}
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return (
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<div>
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<div className="flex items-center justify-between gap-3 mb-4 md:mb-6">
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@@ -136,23 +162,73 @@ export function GameLobby() {
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</div>
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{showCreate && (
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<div className="fixed inset-0 z-50 flex items-end sm:items-center justify-center bg-black/50" onClick={() => setShowCreate(false)}>
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<div className="fixed inset-0 z-50 flex items-end sm:items-center justify-center bg-black/50" onClick={() => { setShowCreate(false); setConfigGame(null); }}>
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<div className="bg-surface-container-highest rounded-xl p-6 w-full sm:max-w-sm shadow-[0_20px_40px_rgba(0,0,0,0.5)]" onClick={e => e.stopPropagation()}>
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<h2 className="font-display text-base font-semibold mb-4">Create a Room</h2>
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<div className="space-y-2">
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{gameTypes.map(g => (
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{configGame === "chess" ? (
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<>
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<button
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key={g.slug}
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onClick={() => createRoom(g.slug)}
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className="w-full flex items-center gap-3 rounded-xl bg-raised px-4 py-3 text-sm font-medium hover:bg-surface-container-high transition-colors"
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onClick={() => setConfigGame(null)}
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className="flex items-center gap-1 text-xs text-text-tertiary hover:text-foreground transition-colors mb-3"
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>
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<span className="text-lg">{g.icon}</span>
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<span>{g.name}</span>
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<ChevronLeft className="w-3.5 h-3.5" /> Back
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</button>
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))}
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</div>
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<h2 className="font-display text-base font-semibold mb-1">{"\u265A"} Chess</h2>
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<p className="text-xs text-text-tertiary mb-4">Choose your time control</p>
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<div className="space-y-3">
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{["Bullet", "Blitz", "Rapid", "Classical", "No Clock"].map(category => {
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const controls = CHESS_TIME_CONTROLS.filter(tc => tc.category === category);
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return (
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<div key={category}>
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<div className="text-[10px] font-label font-semibold text-text-disabled uppercase tracking-wider mb-1.5">
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{category}
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</div>
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<div className="flex flex-wrap gap-1.5">
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{controls.map(tc => (
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<button
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key={tc.key}
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onClick={() => setChessTimeControl(tc.key)}
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className={`px-3 py-1.5 rounded-lg text-sm font-medium transition-colors ${
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chessTimeControl === tc.key
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? "bg-primary/15 text-primary ring-1 ring-primary/30"
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: "bg-raised text-text-tertiary hover:text-foreground"
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}`}
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>
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{tc.label}
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</button>
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))}
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</div>
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</div>
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);
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})}
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</div>
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<button
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onClick={createChessRoom}
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className="mt-5 w-full rounded-xl bg-primary text-on-primary px-4 py-2.5 text-sm font-label font-semibold hover:opacity-90 transition-colors"
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>
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Create Room
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</button>
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</>
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) : (
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<>
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<h2 className="font-display text-base font-semibold mb-4">Create a Room</h2>
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<div className="space-y-2">
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{gameTypes.map(g => (
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<button
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key={g.slug}
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onClick={() => handleGameSelect(g.slug)}
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className="w-full flex items-center gap-3 rounded-xl bg-raised px-4 py-3 text-sm font-medium hover:bg-surface-container-high transition-colors"
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>
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<span className="text-lg">{g.icon}</span>
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<span>{g.name}</span>
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</button>
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))}
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</div>
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</>
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)}
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<button
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||||
onClick={() => setShowCreate(false)}
|
||||
onClick={() => { setShowCreate(false); setConfigGame(null); }}
|
||||
className="mt-4 w-full text-center text-sm text-text-tertiary hover:text-foreground transition-colors"
|
||||
>
|
||||
Cancel
|
||||
|
||||
544
panel/src/games/chess/ChessGame.tsx
Normal file
@@ -0,0 +1,544 @@
|
||||
import { useState, useEffect, useCallback, useMemo, useRef } from "react";
|
||||
import { Chessboard } from "react-chessboard";
|
||||
import { Chess } from "chess.js";
|
||||
import type { Square } from "chess.js";
|
||||
import type { GameUIProps } from "../registry";
|
||||
import { Flag, Handshake, X, Check, Clock } from "lucide-react";
|
||||
import type { PieceRenderObject } from "react-chessboard";
|
||||
|
||||
// ── Piece images (cburnett set from Lichess, CC BY-SA) ──
|
||||
|
||||
const PIECE_KEYS = ["wP","wR","wN","wB","wQ","wK","bP","bR","bN","bB","bQ","bK"] as const;
|
||||
|
||||
const chessPieces: PieceRenderObject = Object.fromEntries(
|
||||
PIECE_KEYS.map(key => [
|
||||
key,
|
||||
(props?: { svgStyle?: React.CSSProperties }) => (
|
||||
<img
|
||||
src={`/pieces/${key}.svg`}
|
||||
alt={key}
|
||||
style={{ width: "100%", height: "100%", ...props?.svgStyle }}
|
||||
draggable={false}
|
||||
/>
|
||||
),
|
||||
])
|
||||
);
|
||||
|
||||
/** Returns the image URL for a piece key like "wQ" or "bN" */
|
||||
function pieceImgSrc(color: "white" | "black", type: string): string {
|
||||
return `/pieces/${color === "white" ? "w" : "b"}${type.toUpperCase()}.svg`;
|
||||
}
|
||||
|
||||
// ── Types matching server ChessPlayerView / ChessSpectatorView ──
|
||||
|
||||
interface ChessClockView {
|
||||
white: number;
|
||||
black: number;
|
||||
increment: number;
|
||||
activeColor: "white" | "black" | null;
|
||||
}
|
||||
|
||||
interface ChessViewBase {
|
||||
fen: string;
|
||||
pgn: string;
|
||||
turn: "white" | "black";
|
||||
clock: ChessClockView | null;
|
||||
drawOffer: "white" | "black" | null;
|
||||
result: "white" | "black" | "draw" | null;
|
||||
resultReason: string | null;
|
||||
moveHistory: { from: string; to: string; san: string; color: "w" | "b" }[];
|
||||
isCheck: boolean;
|
||||
}
|
||||
|
||||
interface PlayerView extends ChessViewBase {
|
||||
myColor: "white" | "black";
|
||||
legalMoves: { from: string; to: string; promotion?: string }[];
|
||||
}
|
||||
|
||||
interface SpectatorView extends ChessViewBase {
|
||||
players: { white: string; black: string };
|
||||
}
|
||||
|
||||
function isPlayerView(state: unknown): state is PlayerView {
|
||||
return typeof state === "object" && state !== null && "myColor" in state;
|
||||
}
|
||||
|
||||
// ── Clock Display ──
|
||||
|
||||
function formatTime(ms: number): string {
|
||||
if (ms <= 0) return "0:00";
|
||||
const totalSeconds = Math.ceil(ms / 1000);
|
||||
const minutes = Math.floor(totalSeconds / 60);
|
||||
const seconds = totalSeconds % 60;
|
||||
if (minutes >= 60) {
|
||||
const hours = Math.floor(minutes / 60);
|
||||
const mins = minutes % 60;
|
||||
return `${hours}:${mins.toString().padStart(2, "0")}:${seconds.toString().padStart(2, "0")}`;
|
||||
}
|
||||
return `${minutes}:${seconds.toString().padStart(2, "0")}`;
|
||||
}
|
||||
|
||||
function ChessClock({ time, isActive, isLow, label }: {
|
||||
time: number;
|
||||
isActive: boolean;
|
||||
isLow: boolean;
|
||||
label: string;
|
||||
}) {
|
||||
return (
|
||||
<div className={`flex items-center gap-2 px-3 py-2 rounded-lg font-mono text-lg transition-colors ${
|
||||
isActive
|
||||
? isLow
|
||||
? "bg-destructive/15 text-destructive"
|
||||
: "bg-primary/15 text-primary"
|
||||
: "bg-card text-text-tertiary"
|
||||
}`}>
|
||||
<Clock className="w-4 h-4 opacity-60" />
|
||||
<span className="font-semibold tabular-nums">{formatTime(time)}</span>
|
||||
<span className="text-xs opacity-50 font-label">{label}</span>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// ── Move History ──
|
||||
|
||||
function MoveHistory({ moves, containerRef }: {
|
||||
moves: { san: string; color: "w" | "b" }[];
|
||||
containerRef: React.RefObject<HTMLDivElement | null>;
|
||||
}) {
|
||||
const pairs: { number: number; white?: string; black?: string }[] = [];
|
||||
for (let i = 0; i < moves.length; i++) {
|
||||
const moveNum = Math.floor(i / 2) + 1;
|
||||
if (i % 2 === 0) {
|
||||
pairs.push({ number: moveNum, white: moves[i]!.san });
|
||||
} else {
|
||||
const pair = pairs[pairs.length - 1];
|
||||
if (pair) pair.black = moves[i]!.san;
|
||||
}
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if (containerRef.current) {
|
||||
containerRef.current.scrollTop = containerRef.current.scrollHeight;
|
||||
}
|
||||
}, [moves.length]);
|
||||
|
||||
if (pairs.length === 0) {
|
||||
return (
|
||||
<div className="text-xs text-text-disabled text-center py-4">
|
||||
No moves yet
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="grid grid-cols-[auto_1fr_1fr] gap-x-2 gap-y-0.5 text-sm">
|
||||
{pairs.map(p => (
|
||||
<div key={p.number} className="contents">
|
||||
<span className="text-text-disabled text-xs tabular-nums pr-1">{p.number}.</span>
|
||||
<span className={`font-mono ${p.white ? "text-foreground" : ""}`}>{p.white ?? ""}</span>
|
||||
<span className={`font-mono ${p.black ? "text-foreground" : ""}`}>{p.black ?? ""}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// ── Main Component ──
|
||||
|
||||
export function ChessGame({ state, myPlayerId, isSpectator, onAction, players }: GameUIProps) {
|
||||
const view = state as PlayerView | SpectatorView;
|
||||
const playerView = isPlayerView(state) ? state as PlayerView : null;
|
||||
const myColor = playerView?.myColor ?? "white";
|
||||
const boardOrientation = isSpectator ? "white" : myColor;
|
||||
const isMyTurn = playerView ? view.turn === playerView.myColor : false;
|
||||
const isGameOver = view.result !== null;
|
||||
const moveHistoryRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
// Selected square for click-to-move
|
||||
const [selectedSquare, setSelectedSquare] = useState<Square | null>(null);
|
||||
const [promotionSquare, setPromotionSquare] = useState<{ from: Square; to: Square } | null>(null);
|
||||
|
||||
// Live clock state (client-side countdown for smooth display)
|
||||
const [liveClock, setLiveClock] = useState(view.clock);
|
||||
const lastServerClock = useRef(view.clock);
|
||||
|
||||
// Sync from server
|
||||
useEffect(() => {
|
||||
lastServerClock.current = view.clock;
|
||||
setLiveClock(view.clock);
|
||||
}, [view.clock?.white, view.clock?.black, view.clock?.activeColor]);
|
||||
|
||||
// Client-side clock tick (100ms intervals for smooth countdown)
|
||||
useEffect(() => {
|
||||
if (!liveClock || !liveClock.activeColor || isGameOver) return;
|
||||
|
||||
const interval = setInterval(() => {
|
||||
setLiveClock(prev => {
|
||||
if (!prev || !prev.activeColor) return prev;
|
||||
const active = prev.activeColor;
|
||||
const remaining = Math.max(0, prev[active] - 100);
|
||||
if (remaining <= 0 && !isSpectator && active !== myColor) {
|
||||
// Opponent ran out — claim timeout
|
||||
onAction({ type: "claim_timeout" });
|
||||
}
|
||||
return { ...prev, [active]: remaining };
|
||||
});
|
||||
}, 100);
|
||||
|
||||
return () => clearInterval(interval);
|
||||
}, [liveClock?.activeColor, isGameOver, isSpectator, myColor, onAction]);
|
||||
|
||||
// Compute legal move squares for highlighting
|
||||
const legalMovesForSquare = useMemo(() => {
|
||||
if (!playerView || !selectedSquare || isGameOver || !isMyTurn) return [];
|
||||
return playerView.legalMoves
|
||||
.filter(m => m.from === selectedSquare)
|
||||
.map(m => m.to);
|
||||
}, [playerView, selectedSquare, isGameOver, isMyTurn]);
|
||||
|
||||
// Build custom square styles
|
||||
const customSquareStyles = useMemo(() => {
|
||||
const styles: Record<string, React.CSSProperties> = {};
|
||||
|
||||
// Highlight selected square
|
||||
if (selectedSquare) {
|
||||
styles[selectedSquare] = {
|
||||
backgroundColor: "rgba(233, 195, 73, 0.35)",
|
||||
};
|
||||
}
|
||||
|
||||
// Highlight legal moves
|
||||
for (const sq of legalMovesForSquare) {
|
||||
// Check if a piece occupies the target (capture indicator)
|
||||
const game = new Chess(view.fen);
|
||||
const targetPiece = game.get(sq as Square);
|
||||
styles[sq] = targetPiece
|
||||
? {
|
||||
background: "radial-gradient(circle, transparent 55%, rgba(233, 195, 73, 0.45) 55%)",
|
||||
}
|
||||
: {
|
||||
background: "radial-gradient(circle, rgba(233, 195, 73, 0.35) 25%, transparent 25%)",
|
||||
};
|
||||
}
|
||||
|
||||
// Highlight last move
|
||||
const lastMove = view.moveHistory.length > 0 ? view.moveHistory[view.moveHistory.length - 1] : undefined;
|
||||
if (lastMove) {
|
||||
styles[lastMove.from] = {
|
||||
...styles[lastMove.from],
|
||||
backgroundColor: "rgba(233, 195, 73, 0.15)",
|
||||
};
|
||||
styles[lastMove.to] = {
|
||||
...styles[lastMove.to],
|
||||
backgroundColor: "rgba(233, 195, 73, 0.2)",
|
||||
};
|
||||
}
|
||||
|
||||
// Highlight king in check
|
||||
if (view.isCheck && !isGameOver) {
|
||||
const game = new Chess(view.fen);
|
||||
// Find the king of the side in check
|
||||
const board = game.board();
|
||||
for (const row of board) {
|
||||
for (const piece of row) {
|
||||
if (piece && piece.type === "k" && piece.color === (view.turn === "white" ? "w" : "b")) {
|
||||
styles[piece.square] = {
|
||||
...styles[piece.square],
|
||||
background: "radial-gradient(circle, rgba(220, 38, 38, 0.7) 0%, rgba(220, 38, 38, 0.2) 60%, transparent 70%)",
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return styles;
|
||||
}, [selectedSquare, legalMovesForSquare, view.fen, view.moveHistory, view.isCheck, view.turn, isGameOver]);
|
||||
|
||||
// Handle square click (for click-to-move)
|
||||
const onSquareClick = useCallback((square: Square) => {
|
||||
if (isSpectator || isGameOver || !isMyTurn || !playerView) return;
|
||||
|
||||
// If clicking a legal move target, make the move
|
||||
if (selectedSquare && legalMovesForSquare.includes(square)) {
|
||||
// Check for promotion
|
||||
const game = new Chess(view.fen);
|
||||
const piece = game.get(selectedSquare);
|
||||
const isPromotion = piece?.type === "p" &&
|
||||
((piece.color === "w" && square[1] === "8") ||
|
||||
(piece.color === "b" && square[1] === "1"));
|
||||
|
||||
if (isPromotion) {
|
||||
setPromotionSquare({ from: selectedSquare, to: square });
|
||||
} else {
|
||||
onAction({ type: "move", from: selectedSquare, to: square });
|
||||
}
|
||||
setSelectedSquare(null);
|
||||
return;
|
||||
}
|
||||
|
||||
// Select a piece (must be our color)
|
||||
const game = new Chess(view.fen);
|
||||
const piece = game.get(square);
|
||||
if (piece && piece.color === (myColor === "white" ? "w" : "b")) {
|
||||
setSelectedSquare(square);
|
||||
} else {
|
||||
setSelectedSquare(null);
|
||||
}
|
||||
}, [isSpectator, isGameOver, isMyTurn, playerView, selectedSquare, legalMovesForSquare, view.fen, myColor, onAction]);
|
||||
|
||||
// Handle drag-and-drop (react-chessboard v5 API)
|
||||
const onPieceDrop = useCallback(({ sourceSquare, targetSquare }: { piece: unknown; sourceSquare: string; targetSquare: string | null }): boolean => {
|
||||
if (isSpectator || isGameOver || !isMyTurn || !playerView || !targetSquare) return false;
|
||||
|
||||
// Check if this is a legal move
|
||||
const isLegal = playerView.legalMoves.some(m =>
|
||||
m.from === sourceSquare && m.to === targetSquare
|
||||
);
|
||||
if (!isLegal) return false;
|
||||
|
||||
// Check for promotion
|
||||
const game = new Chess(view.fen);
|
||||
const sourcePiece = game.get(sourceSquare as Square);
|
||||
const isPromotion = sourcePiece?.type === "p" &&
|
||||
((sourcePiece.color === "w" && targetSquare[1] === "8") ||
|
||||
(sourcePiece.color === "b" && targetSquare[1] === "1"));
|
||||
|
||||
if (isPromotion) {
|
||||
setPromotionSquare({ from: sourceSquare as Square, to: targetSquare as Square });
|
||||
return false; // Don't visually drop yet; wait for promotion choice
|
||||
}
|
||||
|
||||
onAction({ type: "move", from: sourceSquare, to: targetSquare });
|
||||
setSelectedSquare(null);
|
||||
return true;
|
||||
}, [isSpectator, isGameOver, isMyTurn, playerView, view.fen, onAction]);
|
||||
|
||||
// Handle promotion selection
|
||||
const handlePromotion = useCallback((promoType: string) => {
|
||||
if (!promotionSquare) return;
|
||||
onAction({ type: "move", from: promotionSquare.from, to: promotionSquare.to, promotion: promoType });
|
||||
setPromotionSquare(null);
|
||||
}, [promotionSquare, onAction]);
|
||||
|
||||
// Only allow dragging own pieces when it's your turn (v5 API)
|
||||
const canDragPiece = useCallback(({ piece }: { isSparePiece: boolean; piece: { pieceType: string }; square: string | null }): boolean => {
|
||||
if (isSpectator || isGameOver || !isMyTurn) return false;
|
||||
const pieceColor = piece.pieceType[0] === "w" ? "white" : "black";
|
||||
return pieceColor === myColor;
|
||||
}, [isSpectator, isGameOver, isMyTurn, myColor]);
|
||||
|
||||
// Clear selection when turn changes
|
||||
useEffect(() => {
|
||||
setSelectedSquare(null);
|
||||
setPromotionSquare(null);
|
||||
}, [view.turn]);
|
||||
|
||||
// Resolve player names
|
||||
const getPlayerName = (color: "white" | "black") => {
|
||||
if (isPlayerView(state)) {
|
||||
const id = color === (state as PlayerView).myColor ? myPlayerId : players.find(p => p.discordId !== myPlayerId)?.discordId;
|
||||
return players.find(p => p.discordId === id)?.username ?? (color === myColor ? "You" : "Opponent");
|
||||
}
|
||||
const spectatorState = state as SpectatorView;
|
||||
return players.find(p => p.discordId === spectatorState.players[color])?.username ?? color;
|
||||
};
|
||||
|
||||
// Determine opponent/bottom player for layout
|
||||
const topColor: "white" | "black" = boardOrientation === "white" ? "black" : "white";
|
||||
const bottomColor: "white" | "black" = boardOrientation;
|
||||
|
||||
// Draw offer UI for the receiving player
|
||||
const showDrawOffer = playerView && view.drawOffer && view.drawOffer !== playerView.myColor && !isGameOver;
|
||||
const showDrawButton = playerView && !view.drawOffer && !isGameOver;
|
||||
const pendingDrawOffer = playerView && view.drawOffer === playerView.myColor;
|
||||
|
||||
return (
|
||||
<div className="flex flex-col lg:flex-row gap-4 items-start">
|
||||
{/* Board + Clocks Column */}
|
||||
<div className="flex flex-col gap-2 w-full lg:w-auto">
|
||||
{/* Top player info + clock */}
|
||||
<div className="flex items-center justify-between gap-3">
|
||||
<div className="flex items-center gap-2 min-w-0">
|
||||
<div className={`w-3 h-3 rounded-full shrink-0 ${topColor === "white" ? "bg-white" : "bg-zinc-800 ring-1 ring-zinc-600"}`} />
|
||||
<span className={`text-sm font-medium truncate ${view.turn === topColor && !isGameOver ? "text-primary" : "text-text-secondary"}`}>
|
||||
{getPlayerName(topColor)}
|
||||
</span>
|
||||
{view.turn === topColor && !isGameOver && (
|
||||
<span className="w-1.5 h-1.5 rounded-full bg-primary animate-pulse" />
|
||||
)}
|
||||
</div>
|
||||
{liveClock && (
|
||||
<ChessClock
|
||||
time={liveClock[topColor]}
|
||||
isActive={liveClock.activeColor === topColor}
|
||||
isLow={liveClock[topColor] < 30_000 && liveClock.activeColor === topColor}
|
||||
label={topColor === "white" ? "W" : "B"}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Chess Board */}
|
||||
<div className="relative rounded-xl overflow-hidden shadow-[0_8px_32px_rgba(0,0,0,0.4)] w-full max-w-[min(100%,560px)]">
|
||||
<Chessboard options={{
|
||||
position: view.fen,
|
||||
boardOrientation: boardOrientation,
|
||||
pieces: chessPieces,
|
||||
onPieceDrop,
|
||||
onSquareClick: ({ square }: { piece: unknown; square: string }) => onSquareClick(square as Square),
|
||||
canDragPiece,
|
||||
squareStyles: customSquareStyles,
|
||||
darkSquareStyle: { backgroundColor: "#2a3a5c" },
|
||||
lightSquareStyle: { backgroundColor: "#c8cad6" },
|
||||
boardStyle: { borderRadius: "0" },
|
||||
dropSquareStyle: { boxShadow: "inset 0 0 1px 4px rgba(233, 195, 73, 0.6)" },
|
||||
animationDurationInMs: 200,
|
||||
allowDragging: !isSpectator && !isGameOver,
|
||||
}} />
|
||||
|
||||
{/* Custom Promotion Dialog */}
|
||||
{promotionSquare && (
|
||||
<div className="absolute inset-0 z-10 flex items-center justify-center bg-black/50">
|
||||
<div className="bg-surface-container-highest rounded-xl p-3 shadow-[0_20px_40px_rgba(0,0,0,0.5)]">
|
||||
<div className="text-xs font-label text-text-tertiary mb-2 text-center">Promote to</div>
|
||||
<div className="flex gap-1.5">
|
||||
{["q", "r", "b", "n"].map(piece => (
|
||||
<button
|
||||
key={piece}
|
||||
onClick={() => handlePromotion(piece)}
|
||||
className="w-14 h-14 flex items-center justify-center rounded-lg bg-raised hover:bg-primary/20 transition-colors p-2"
|
||||
>
|
||||
<img
|
||||
src={pieceImgSrc(myColor, piece)}
|
||||
alt={piece}
|
||||
className="w-full h-full"
|
||||
draggable={false}
|
||||
/>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Bottom player info + clock */}
|
||||
<div className="flex items-center justify-between gap-3">
|
||||
<div className="flex items-center gap-2 min-w-0">
|
||||
<div className={`w-3 h-3 rounded-full shrink-0 ${bottomColor === "white" ? "bg-white" : "bg-zinc-800 ring-1 ring-zinc-600"}`} />
|
||||
<span className={`text-sm font-medium truncate ${view.turn === bottomColor && !isGameOver ? "text-primary" : "text-text-secondary"}`}>
|
||||
{getPlayerName(bottomColor)}
|
||||
{!isSpectator && " (You)"}
|
||||
</span>
|
||||
{view.turn === bottomColor && !isGameOver && (
|
||||
<span className="w-1.5 h-1.5 rounded-full bg-primary animate-pulse" />
|
||||
)}
|
||||
</div>
|
||||
{liveClock && (
|
||||
<ChessClock
|
||||
time={liveClock[bottomColor]}
|
||||
isActive={liveClock.activeColor === bottomColor}
|
||||
isLow={liveClock[bottomColor] < 30_000 && liveClock.activeColor === bottomColor}
|
||||
label={bottomColor === "white" ? "W" : "B"}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Side Panel */}
|
||||
<div className="flex flex-col gap-3 w-full lg:w-72 lg:min-h-[400px]">
|
||||
{/* Game Status */}
|
||||
{isGameOver && (
|
||||
<div className={`rounded-xl px-4 py-3 ${
|
||||
view.result === "draw"
|
||||
? "bg-warning/10 border border-warning/20"
|
||||
: "bg-primary/10 border border-primary/20"
|
||||
}`}>
|
||||
<div className={`text-sm font-display font-semibold ${
|
||||
view.result === "draw" ? "text-warning" : "text-primary"
|
||||
}`}>
|
||||
{view.result === "draw"
|
||||
? "Draw"
|
||||
: `${getPlayerName(view.result!)} wins`}
|
||||
</div>
|
||||
<div className="text-xs text-text-tertiary mt-0.5">{view.resultReason}</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Turn Indicator */}
|
||||
{!isGameOver && !isSpectator && (
|
||||
<div className={`rounded-xl px-4 py-2.5 text-sm font-medium ${
|
||||
isMyTurn
|
||||
? "bg-success/10 text-success border border-success/20"
|
||||
: "bg-card text-text-tertiary"
|
||||
}`}>
|
||||
{isMyTurn ? "Your turn" : "Waiting for opponent..."}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Draw Offer Banner */}
|
||||
{showDrawOffer && (
|
||||
<div className="rounded-xl bg-info/10 border border-info/20 px-4 py-3">
|
||||
<div className="text-sm text-info font-medium mb-2">Draw offered</div>
|
||||
<div className="flex gap-2">
|
||||
<button
|
||||
onClick={() => onAction({ type: "accept_draw" })}
|
||||
className="flex-1 flex items-center justify-center gap-1.5 rounded-lg bg-success/15 text-success px-3 py-1.5 text-xs font-semibold hover:bg-success/25 transition-colors"
|
||||
>
|
||||
<Check className="w-3.5 h-3.5" /> Accept
|
||||
</button>
|
||||
<button
|
||||
onClick={() => onAction({ type: "decline_draw" })}
|
||||
className="flex-1 flex items-center justify-center gap-1.5 rounded-lg bg-destructive/15 text-destructive px-3 py-1.5 text-xs font-semibold hover:bg-destructive/25 transition-colors"
|
||||
>
|
||||
<X className="w-3.5 h-3.5" /> Decline
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{pendingDrawOffer && (
|
||||
<div className="rounded-xl bg-info/10 border border-info/20 px-4 py-2.5 text-xs text-info">
|
||||
Draw offer sent — waiting for response...
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Action Buttons */}
|
||||
{!isSpectator && !isGameOver && (
|
||||
<div className="flex gap-2">
|
||||
<button
|
||||
onClick={() => onAction({ type: "resign" })}
|
||||
className="flex-1 flex items-center justify-center gap-1.5 rounded-xl bg-raised px-3 py-2 text-xs font-label font-medium text-text-tertiary hover:text-destructive hover:bg-destructive/10 transition-colors"
|
||||
>
|
||||
<Flag className="w-3.5 h-3.5" /> Resign
|
||||
</button>
|
||||
{showDrawButton && (
|
||||
<button
|
||||
onClick={() => onAction({ type: "offer_draw" })}
|
||||
className="flex-1 flex items-center justify-center gap-1.5 rounded-xl bg-raised px-3 py-2 text-xs font-label font-medium text-text-tertiary hover:text-info hover:bg-info/10 transition-colors"
|
||||
>
|
||||
<Handshake className="w-3.5 h-3.5" /> Draw
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Move History */}
|
||||
<div className="rounded-xl bg-card flex flex-col flex-1 min-h-0">
|
||||
<div className="px-4 py-2.5 text-xs font-label font-semibold text-text-tertiary border-b border-border">
|
||||
Moves
|
||||
</div>
|
||||
<div ref={moveHistoryRef} className="px-4 py-2 overflow-y-auto max-h-60 lg:max-h-none lg:flex-1">
|
||||
<MoveHistory moves={view.moveHistory} containerRef={moveHistoryRef} />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Clock Info (if applicable) */}
|
||||
{liveClock && liveClock.increment > 0 && (
|
||||
<div className="text-[10px] text-text-disabled text-center">
|
||||
+{liveClock.increment / 1000}s increment per move
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -32,3 +32,15 @@ export const gameUIRegistry = {
|
||||
return Array.from(plugins.values());
|
||||
},
|
||||
};
|
||||
|
||||
// ── Register game UI plugins ──
|
||||
|
||||
import { ChessGame } from "./chess/ChessGame";
|
||||
|
||||
gameUIRegistry.register({
|
||||
slug: "chess",
|
||||
name: "Chess",
|
||||
icon: "\u265A",
|
||||
maxPlayers: 2,
|
||||
component: ChessGame,
|
||||
});
|
||||
|
||||