fix: (chess) new styling
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syntaxbullet
2026-04-02 17:28:50 +02:00
parent 132f92d2d9
commit e0dcfe6abe

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@@ -11,6 +11,232 @@ interface ChessState {
winner: string | null;
}
// Chess.com-inspired board colors
const DARK_SQUARE = "#769656";
const LIGHT_SQUARE = "#eeeed2";
const LAST_MOVE_DARK = "#638a49";
const LAST_MOVE_LIGHT = "#cdd96e";
const SELECTED_SHADOW = "inset 0 0 0 4px rgba(20,85,30,0.8)";
const CHECK_BG = "rgba(220, 38, 38, 0.7)";
function Avatar({ username, color }: { username: string; color: "white" | "black" }) {
return (
<div
className="w-8 h-8 rounded-sm flex items-center justify-center text-sm font-bold shrink-0"
style={{
backgroundColor: color === "white" ? "#f0d9b5" : "#2b1d0e",
color: color === "white" ? "#2b1d0e" : "#f0d9b5",
border: "2px solid rgba(255,255,255,0.15)",
}}
>
{username?.[0]?.toUpperCase() ?? "?"}
</div>
);
}
function CapturedPieces({ fen, color }: { fen: string; color: "white" | "black" }) {
const captured = useMemo(() => {
const game = new Chess(fen);
const board = game.board();
const counts: Record<string, number> = { p: 0, n: 0, b: 0, r: 0, q: 0 };
for (const row of board) {
for (const sq of row) {
if (sq) counts[sq.type] = (counts[sq.type] ?? 0) + 1;
}
}
const start: Record<string, number> = { p: 8, n: 2, b: 2, r: 2, q: 1 };
const pieceSymbols: Record<string, string> = {
p: color === "white" ? "♟" : "♙",
n: color === "white" ? "♞" : "♘",
b: color === "white" ? "♝" : "♗",
r: color === "white" ? "♜" : "♖",
q: color === "white" ? "♛" : "♕",
};
const pieceColor = color === "white" ? "b" : "w";
const result: string[] = [];
for (const [type, symbol] of Object.entries(pieceSymbols)) {
const remaining = board.flat().filter(s => s?.type === type && s.color === pieceColor).length;
const missing = start[type]! - remaining;
for (let i = 0; i < missing; i++) result.push(symbol);
}
return result;
}, [fen, color]);
if (captured.length === 0) return null;
return (
<span className="text-sm opacity-70 leading-none tracking-tight">{captured.join("")}</span>
);
}
function PlayerPanel({
username,
color,
isActive,
fen,
isTop,
}: {
username: string;
color: "white" | "black";
isActive: boolean;
fen: string;
isTop: boolean;
}) {
return (
<div
className="flex items-center gap-2.5 px-3 py-2 rounded-sm select-none"
style={{
backgroundColor: "#262421",
borderTop: isTop ? undefined : "2px solid #1a1917",
borderBottom: isTop ? "2px solid #1a1917" : undefined,
}}
>
<Avatar username={username} color={color} />
<div className="flex flex-col gap-0.5 min-w-0">
<span className="text-sm font-semibold leading-none truncate" style={{ color: "#f0d9b5" }}>
{username}
</span>
<div className="flex items-center gap-1.5">
<span className="text-[11px] opacity-50 leading-none capitalize" style={{ color: "#8e8984" }}>
{color}
</span>
<CapturedPieces fen={fen} color={color === "white" ? "black" : "white"} />
</div>
</div>
{isActive && (
<div className="ml-auto flex items-center gap-1.5">
<span
className="w-2 h-2 rounded-full animate-pulse"
style={{ backgroundColor: "#81b64c" }}
/>
<span className="text-[11px] font-medium" style={{ color: "#81b64c" }}>
Your turn
</span>
</div>
)}
</div>
);
}
function MoveHistory({ moveHistory }: { moveHistory: string[] }) {
const ref = useRef<HTMLDivElement>(null);
useEffect(() => {
if (ref.current) ref.current.scrollTop = ref.current.scrollHeight;
}, [moveHistory.length]);
const pairs: [string, string | undefined][] = [];
for (let i = 0; i < moveHistory.length; i += 2) {
pairs.push([moveHistory[i]!, moveHistory[i + 1]]);
}
return (
<div className="flex flex-col h-full" style={{ backgroundColor: "#262421" }}>
<div
className="px-3 py-2 text-xs font-semibold uppercase tracking-wider border-b"
style={{ color: "#8e8984", borderColor: "#1a1917" }}
>
Moves
</div>
<div ref={ref} className="flex-1 overflow-y-auto" style={{ maxHeight: "360px" }}>
{pairs.length === 0 ? (
<div className="px-3 py-3 text-xs" style={{ color: "#6e6966" }}>
No moves yet
</div>
) : (
<table className="w-full text-xs font-mono">
<tbody>
{pairs.map(([white, black], i) => (
<tr
key={i}
style={{
backgroundColor: i % 2 === 0 ? "transparent" : "rgba(255,255,255,0.03)",
}}
>
<td
className="pl-3 pr-2 py-1 select-none w-8 text-right"
style={{ color: "#6e6966" }}
>
{i + 1}.
</td>
<td
className="px-2 py-1 w-16 font-medium"
style={{ color: "#f0d9b5" }}
>
{white}
</td>
<td
className="px-2 py-1 w-16"
style={{ color: black ? "#f0d9b5" : "transparent" }}
>
{black ?? "—"}
</td>
</tr>
))}
</tbody>
</table>
)}
</div>
</div>
);
}
function GameOverOverlay({
status,
winner,
myPlayerId,
players,
}: {
status: string;
winner: string | null;
myPlayerId: string;
players: { discordId: string; username: string }[];
}) {
const winnerName = winner ? (players.find(p => p.discordId === winner)?.username ?? winner) : null;
const isWinner = winner === myPlayerId;
const isDraw = !winner;
let title = "";
let subtitle = "";
let titleColor = "#f0d9b5";
if (isDraw) {
title = "Draw";
subtitle = status === "stalemate" ? "Stalemate" : "Game drawn";
titleColor = "#8e8984";
} else if (isWinner) {
title = "You Win!";
subtitle = status === "forfeit" ? "Opponent forfeited" : "By checkmate";
titleColor = "#81b64c";
} else {
title = "You Lose";
subtitle =
status === "forfeit"
? "You forfeited"
: status === "checkmate"
? `${winnerName} wins by checkmate`
: `${winnerName} wins`;
titleColor = "#c84b4b";
}
return (
<div
className="absolute inset-0 flex flex-col items-center justify-center z-10 rounded-sm"
style={{ backgroundColor: "rgba(20, 18, 15, 0.82)", backdropFilter: "blur(2px)" }}
>
<div
className="flex flex-col items-center gap-2 px-8 py-6 rounded-lg"
style={{ backgroundColor: "#1a1917", border: "1px solid #3a3733" }}
>
<div className="text-3xl font-bold" style={{ color: titleColor }}>
{title}
</div>
<div className="text-sm" style={{ color: "#8e8984" }}>
{subtitle}
</div>
</div>
</div>
);
}
export function ChessBoard({ state, myPlayerId, isSpectator, onAction, players }: GameUIProps) {
const chess = state as ChessState;
const [promotionFrom, setPromotionFrom] = useState<string | null>(null);
@@ -18,85 +244,82 @@ export function ChessBoard({ state, myPlayerId, isSpectator, onAction, players }
const [selectedSquare, setSelectedSquare] = useState<string | null>(null);
const [confirmForfeit, setConfirmForfeit] = useState(false);
const containerRef = useRef<HTMLDivElement>(null);
const moveHistoryRef = useRef<HTMLDivElement>(null);
const lastMoveRef = useRef<{ from: string; to: string } | null>(null);
const [boardWidth, setBoardWidth] = useState(400);
const [boardWidth, setBoardWidth] = useState(480);
// Optimistic local FEN: updated immediately on valid moves, synced from server state
// Optimistic local FEN updated immediately on drag/click, then confirmed by server.
// We track a local move count so we never let a stale server message roll back the board.
const [localFen, setLocalFen] = useState<string>(() => chess?.fen ?? "start");
const localFenRef = useRef<string>(localFen);
const localMoveCountRef = useRef<number>(chess?.moveHistory?.length ?? 0);
const lastMoveRef = useRef<{ from: string; to: string } | null>(null);
// Sync local FEN when server confirms a new state
// Sync local FEN from server — only if server has caught up to our optimistic position.
// This prevents any late/duplicate GAME_STARTED messages from rolling back the board.
useEffect(() => {
if (chess?.fen) {
if (!chess?.fen) return;
const serverMoves = chess.moveHistory?.length ?? 0;
if (serverMoves >= localMoveCountRef.current) {
localMoveCountRef.current = serverMoves;
localFenRef.current = chess.fen;
setLocalFen(chess.fen);
}
}, [chess?.fen]);
// Track latest state in ref to avoid stale closures
const chessRef = useRef(chess);
useEffect(() => {
chessRef.current = chess;
}, [chess]);
}, [chess?.fen, chess?.moveHistory?.length]);
// Responsive board sizing
useEffect(() => {
const container = containerRef.current;
if (!container) return;
const observer = new ResizeObserver((entries) => {
const width = entries[0]?.contentRect.width ?? 400;
// Cap board at 400px, floor at 280px
setBoardWidth(Math.max(280, Math.min(400, width)));
const w = entries[0]?.contentRect.width ?? 480;
setBoardWidth(Math.max(280, Math.min(520, w)));
});
observer.observe(container);
return () => observer.disconnect();
}, []);
// Auto-scroll move history to bottom when new moves arrive
useEffect(() => {
const el = moveHistoryRef.current;
if (el) {
el.scrollTop = el.scrollHeight;
}
}, [chess?.moveHistory?.length]);
const game = useMemo(() => {
if (!localFen) return null;
return new Chess(localFen);
if (!localFen || localFen === "start") return new Chess();
try { return new Chess(localFen); } catch { return new Chess(); }
}, [localFen]);
if (!game) {
return <div className="text-text-tertiary text-sm">Waiting for game to start...</div>;
if (!chess?.players) {
return (
<div className="flex items-center justify-center p-8 text-sm" style={{ color: "#8e8984" }}>
Waiting for game to start
</div>
);
}
const isWhite = chess.players.white === myPlayerId;
const isBlack = chess.players.black === myPlayerId;
const isBothSides = isWhite && isBlack; // admin self-play
const isBothSides = isWhite && isBlack;
const myColor = isWhite ? "white" : isBlack ? "black" : null;
const turn = game.turn() === "w" ? "white" : "black";
const isMyTurn = (isBothSides || myColor === turn) && !isSpectator;
const boardOrientation = myColor ?? "white";
const isGameOver = chess.status !== "playing";
const opponentId = myColor === "white" ? chess.players.black : chess.players.white;
const opponent = players.find(p => p.discordId === opponentId);
const me = players.find(p => p.discordId === myPlayerId);
const topColor = boardOrientation === "white" ? "black" : "white";
const bottomColor = boardOrientation;
// Determine if it's the opponent's turn
const isOpponentTurn = !isMyTurn && !isSpectator && !isGameOver;
const topPlayerId = chess.players[topColor];
const bottomPlayerId = chess.players[bottomColor];
const topPlayer = players.find(p => p.discordId === topPlayerId);
const bottomPlayer = players.find(p => p.discordId === bottomPlayerId);
const isTopActive = !isGameOver && turn === topColor && !isSpectator;
const isBottomActive = !isGameOver && turn === bottomColor && !isSpectator;
function dispatchMove(from: string, to: string, promotion?: string) {
// Optimistically apply the move locally so the board doesn't snap back
try {
const optimistic = new Chess(localFenRef.current);
const moved = optimistic.move({ from, to, promotion: promotion ?? "q" });
if (moved) {
localMoveCountRef.current += 1;
localFenRef.current = optimistic.fen();
setLocalFen(optimistic.fen());
}
} catch { /* invalid move — server will reject it */ }
} catch { /* invalid — server will reject */ }
lastMoveRef.current = { from, to };
setSelectedSquare(null);
onAction({ type: "move", from, to, ...(promotion ? { promotion } : {}) });
@@ -104,36 +327,26 @@ export function ChessBoard({ state, myPlayerId, isSpectator, onAction, players }
function onDrop(sourceSquare: string, targetSquare: string): boolean {
if (isSpectator || !isMyTurn || isGameOver) return false;
const testGame = new Chess(localFenRef.current);
// Check if this is a promotion move
const piece = testGame.get(sourceSquare as any);
if (piece?.type === "p") {
const targetRank = targetSquare[1];
if ((piece.color === "w" && targetRank === "8") || (piece.color === "b" && targetRank === "1")) {
const rank = targetSquare[1];
if ((piece.color === "w" && rank === "8") || (piece.color === "b" && rank === "1")) {
setPromotionFrom(sourceSquare);
setPromotionTo(targetSquare);
lastMoveRef.current = { from: sourceSquare, to: targetSquare };
return true; // allow the visual drop, handle promotion via dialog
return true;
}
}
let move;
try {
move = testGame.move({ from: sourceSquare, to: targetSquare });
} catch {
return false;
}
try { move = testGame.move({ from: sourceSquare, to: targetSquare }); } catch { return false; }
if (!move) return false;
dispatchMove(sourceSquare, targetSquare);
return true;
}
function handlePromotion(piece: string) {
if (promotionFrom && promotionTo) {
// react-chessboard gives us e.g. "wQ" — extract just the piece letter lowercase
const promotionPiece = piece[1]?.toLowerCase() ?? "q";
dispatchMove(promotionFrom, promotionTo, promotionPiece);
}
@@ -143,32 +356,19 @@ export function ChessBoard({ state, myPlayerId, isSpectator, onAction, players }
}
function onSquareClick(square: string) {
if (isSpectator || isGameOver) return;
if (!isMyTurn) return;
// If promotion dialog is open, ignore clicks
if (isSpectator || isGameOver || !isMyTurn) return;
if (promotionFrom !== null) return;
const testGame = new Chess(localFenRef.current);
// If a square is already selected
if (selectedSquare !== null) {
// Clicking the same square again → deselect
if (square === selectedSquare) {
setSelectedSquare(null);
return;
}
// Check if this is a valid destination from selected square
if (square === selectedSquare) { setSelectedSquare(null); return; }
const legalMoves = testGame.moves({ square: selectedSquare as any, verbose: true });
const validDest = legalMoves.find(m => m.to === square);
if (validDest) {
// Check for promotion
const piece = testGame.get(selectedSquare as any);
if (piece?.type === "p") {
const targetRank = square[1];
if ((piece.color === "w" && targetRank === "8") || (piece.color === "b" && targetRank === "1")) {
const rank = square[1];
if ((piece.color === "w" && rank === "8") || (piece.color === "b" && rank === "1")) {
setPromotionFrom(selectedSquare);
setPromotionTo(square);
lastMoveRef.current = { from: selectedSquare, to: square };
@@ -179,80 +379,65 @@ export function ChessBoard({ state, myPlayerId, isSpectator, onAction, players }
dispatchMove(selectedSquare, square);
return;
}
// Not a valid dest — check if clicked square has a moveable piece to switch selection
const clickedPiece = testGame.get(square as any);
if (clickedPiece) {
const clickedColor = clickedPiece.color === "w" ? "white" : "black";
const canMovePiece = isBothSides ? clickedColor === turn : clickedColor === myColor;
if (canMovePiece) {
const clicked = testGame.get(square as any);
if (clicked) {
const color = clicked.color === "w" ? "white" : "black";
if (isBothSides ? color === turn : color === myColor) {
setSelectedSquare(square);
return;
}
}
// Otherwise deselect
setSelectedSquare(null);
return;
}
// No square selected yet — select if we can move this piece
const clickedPiece = testGame.get(square as any);
if (!clickedPiece) return;
const clickedColor = clickedPiece.color === "w" ? "white" : "black";
const canMovePiece = isBothSides ? clickedColor === turn : clickedColor === myColor;
if (canMovePiece) {
setSelectedSquare(square);
}
const clicked = testGame.get(square as any);
if (!clicked) return;
const color = clicked.color === "w" ? "white" : "black";
if (isBothSides ? color === turn : color === myColor) setSelectedSquare(square);
}
function isDraggablePiece({ piece }: { piece: string }): boolean {
if (isSpectator || !isMyTurn || isGameOver) return false;
if (isBothSides) {
const pieceColor = piece[0] === "w" ? "white" : "black";
return pieceColor === turn;
}
const pieceColor = piece[0] === "w" ? "white" : "black";
return pieceColor === myColor;
return isBothSides ? pieceColor === turn : pieceColor === myColor;
}
// Build custom square styles: last move, selected, legal move dots, check
// Square styles
const customSquareStyles: Record<string, React.CSSProperties> = {};
// Last-move highlight
const lastMove = lastMoveRef.current;
if (lastMove) {
const highlight: React.CSSProperties = { backgroundColor: "rgba(139, 92, 246, 0.2)" };
customSquareStyles[lastMove.from] = { ...customSquareStyles[lastMove.from], ...highlight };
customSquareStyles[lastMove.to] = { ...customSquareStyles[lastMove.to], ...highlight };
const isDarkSquare = (sq: string) => {
const f = sq.charCodeAt(0) - 97;
const r = parseInt(sq[1]!) - 1;
return (f + r) % 2 === 0;
};
customSquareStyles[lastMove.from] = {
backgroundColor: isDarkSquare(lastMove.from) ? LAST_MOVE_DARK : LAST_MOVE_LIGHT,
};
customSquareStyles[lastMove.to] = {
backgroundColor: isDarkSquare(lastMove.to) ? LAST_MOVE_DARK : LAST_MOVE_LIGHT,
};
}
// Selected square highlight
if (selectedSquare !== null) {
customSquareStyles[selectedSquare] = {
...customSquareStyles[selectedSquare],
boxShadow: "inset 0 0 0 3px rgba(139,92,246,0.7)",
boxShadow: SELECTED_SHADOW,
};
// Legal move dots
const legalMoves = game.moves({ square: selectedSquare as any, verbose: true });
for (const m of legalMoves) {
const dest = m.to;
const hasPiece = game.get(dest as any) !== null;
const dotStyle: React.CSSProperties = hasPiece
? {
background: "radial-gradient(circle, rgba(139,92,246,0.35) 85%, transparent 87%)",
borderRadius: "50%",
}
: {
background: "radial-gradient(circle, rgba(139,92,246,0.5) 25%, transparent 27%)",
borderRadius: "50%",
};
customSquareStyles[dest] = { ...customSquareStyles[dest], ...dotStyle };
const hasPiece = game.get(m.to as any) !== null;
customSquareStyles[m.to] = {
...customSquareStyles[m.to],
background: hasPiece
? `radial-gradient(circle, rgba(20,85,30,0.4) 75%, transparent 77%)`
: `radial-gradient(circle, rgba(20,85,30,0.45) 28%, transparent 30%)`,
};
}
}
// Check highlight (applied last so it's not overwritten by other styles)
if (game.inCheck()) {
const board = game.board();
const kingColor = game.turn();
@@ -260,42 +445,34 @@ export function ChessBoard({ state, myPlayerId, isSpectator, onAction, players }
for (let c = 0; c < 8; c++) {
const sq = board[r][c];
if (sq?.type === "k" && sq.color === kingColor) {
const file = String.fromCharCode(97 + c);
const rank = 8 - r;
const key = `${file}${rank}`;
const key = `${String.fromCharCode(97 + c)}${8 - r}`;
customSquareStyles[key] = {
...customSquareStyles[key],
backgroundColor: "rgba(220, 38, 38, 0.45)",
borderRadius: "50%",
background: `radial-gradient(ellipse at center, ${CHECK_BG} 0%, rgba(220,38,38,0.4) 50%, transparent 75%)`,
};
}
}
}
}
const boardBorderClass = isMyTurn && !isGameOver
? "border-primary"
: "border-border";
return (
<div className="flex flex-col md:flex-row gap-4">
<div className="flex flex-col lg:flex-row gap-0 items-start justify-center">
{/* Board column */}
<div ref={containerRef} className="w-full max-w-[400px]">
{/* Opponent info */}
<div className="flex items-center gap-2 mb-2">
<div className="w-6 h-6 rounded-full bg-surface flex items-center justify-center text-xs font-medium">
{opponent?.username?.[0]?.toUpperCase() ?? "?"}
</div>
<span className="text-sm font-medium">{opponent?.username ?? "Opponent"}</span>
<span className="text-xs text-text-tertiary">· {myColor === "white" ? "Black" : "White"}</span>
{isOpponentTurn && (
<span className="text-xs font-medium bg-primary/15 text-primary px-2 py-0.5 rounded animate-pulse">
Their turn
</span>
)}
</div>
<div
className="flex flex-col rounded-sm overflow-hidden shadow-2xl"
style={{ backgroundColor: "#262421" }}
>
{/* Opponent panel */}
<PlayerPanel
username={topPlayer?.username ?? (isSpectator ? "Player" : "Opponent")}
color={topColor}
isActive={isTopActive}
fen={localFen}
isTop
/>
<div className={`rounded overflow-hidden border-2 transition-colors duration-300 ${boardBorderClass}`}>
{/* Board wrapper */}
<div ref={containerRef} className="relative" style={{ lineHeight: 0 }}>
<Chessboard
position={localFen}
onPieceDrop={onDrop}
@@ -306,74 +483,88 @@ export function ChessBoard({ state, myPlayerId, isSpectator, onAction, players }
boardWidth={boardWidth}
showPromotionDialog={promotionFrom !== null}
promotionToSquare={promotionTo as any}
animationDuration={200}
animationDuration={150}
customSquareStyles={customSquareStyles}
customDarkSquareStyle={{ backgroundColor: "#2D2A5F" }}
customLightSquareStyle={{ backgroundColor: "#1E1B4B" }}
customDarkSquareStyle={{ backgroundColor: DARK_SQUARE }}
customLightSquareStyle={{ backgroundColor: LIGHT_SQUARE }}
customBoardStyle={{ borderRadius: "0" }}
customDropSquareStyle={{ boxShadow: "inset 0 0 1px 4px rgba(139, 92, 246, 0.5)" }}
customPremoveDarkSquareStyle={{ backgroundColor: "#4c1d95" }}
customPremoveLightSquareStyle={{ backgroundColor: "#5b21b6" }}
customDropSquareStyle={{ boxShadow: "inset 0 0 1px 6px rgba(20,85,30,0.7)" }}
customPremoveDarkSquareStyle={{ backgroundColor: "#a04a4a" }}
customPremoveLightSquareStyle={{ backgroundColor: "#d08080" }}
/>
</div>
{/* Player info */}
<div className="flex items-center gap-2 mt-2">
<div className="w-6 h-6 rounded-full bg-surface flex items-center justify-center text-xs font-medium border-2 border-primary">
{me?.username?.[0]?.toUpperCase() ?? "?"}
</div>
<span className="text-sm font-medium">{me?.username ?? "You"}</span>
<span className="text-xs text-text-tertiary">· {myColor ?? "Spectator"}</span>
{isMyTurn && !isGameOver && (
<span className="text-xs font-medium bg-primary/15 text-primary px-2 py-0.5 rounded">Your turn</span>
{isGameOver && (
<GameOverOverlay
status={chess.status}
winner={chess.winner}
myPlayerId={myPlayerId}
players={players}
/>
)}
</div>
{/* My panel */}
<PlayerPanel
username={bottomPlayer?.username ?? (isSpectator ? "Spectator" : "You")}
color={bottomColor}
isActive={isBottomActive}
fen={localFen}
isTop={false}
/>
</div>
{/* Sidebar - stacks below on mobile */}
<div className="flex flex-col gap-3 w-full md:w-auto md:min-w-[180px]">
<div className="bg-card rounded-lg border border-border">
<div className="px-4 py-2.5 border-b border-border text-xs font-semibold">Move History</div>
<div ref={moveHistoryRef} className="px-4 py-2 max-h-48 md:max-h-64 overflow-y-auto">
{chess.moveHistory.length === 0 ? (
<div className="text-xs text-text-disabled">No moves yet</div>
) : (
<div className="text-xs text-text-tertiary font-mono leading-6">
{chess.moveHistory.map((move, i) => (
<span key={i}>
{i % 2 === 0 && <span className="text-text-disabled">{Math.floor(i / 2) + 1}. </span>}
{move}{" "}
</span>
))}
</div>
)}
</div>
</div>
{/* Sidebar */}
<div
className="flex flex-col lg:w-52 w-full rounded-sm overflow-hidden shadow-2xl lg:ml-2 mt-2 lg:mt-0"
style={{
backgroundColor: "#262421",
border: "1px solid #1a1917",
minHeight: "200px",
alignSelf: "stretch",
}}
>
<MoveHistory moveHistory={chess.moveHistory ?? []} />
{!isSpectator && chess.status === "playing" && (
<div className="flex items-center gap-2">
<div className="p-3 border-t" style={{ borderColor: "#1a1917" }}>
{confirmForfeit ? (
<>
<div className="flex gap-2">
<button
onClick={() => { onAction({ type: "forfeit" }); setConfirmForfeit(false); }}
className="flex-1 rounded-md px-3 py-2 text-sm font-medium bg-destructive/15 text-destructive border border-destructive hover:bg-destructive/25 transition-colors"
onClick={() => {
onAction({ type: "forfeit" });
setConfirmForfeit(false);
}}
className="flex-1 rounded px-3 py-2 text-xs font-semibold transition-colors"
style={{
backgroundColor: "rgba(180,40,40,0.2)",
color: "#e06060",
border: "1px solid rgba(180,40,40,0.4)",
}}
>
Confirm forfeit?
Confirm
</button>
<button
onClick={() => setConfirmForfeit(false)}
className="rounded-md px-2 py-2 text-sm font-medium bg-card border border-border hover:bg-surface transition-colors text-text-tertiary"
aria-label="Cancel forfeit"
className="rounded px-3 py-2 text-xs font-semibold transition-colors"
style={{
backgroundColor: "rgba(255,255,255,0.05)",
color: "#8e8984",
border: "1px solid #3a3733",
}}
>
Cancel
</button>
</>
</div>
) : (
<button
onClick={() => setConfirmForfeit(true)}
className="w-full rounded-md px-3 py-2 text-sm font-medium bg-destructive/15 text-destructive hover:bg-destructive/25 transition-colors"
className="w-full rounded px-3 py-2 text-xs font-semibold transition-opacity hover:opacity-80"
style={{
backgroundColor: "rgba(255,255,255,0.05)",
color: "#8e8984",
border: "1px solid #3a3733",
}}
>
Forfeit
Resign
</button>
)}
</div>