Commit Graph

5 Commits

Author SHA1 Message Date
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70a149ab82 refactor(games): overhaul WS game system with improved UX and solo test support
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Backend:
- Fix session never being attached to ws.data at upgrade time
- Add GameServer class: connection registry, per-connection room tracking,
  automatic room cleanup on disconnect via ws.data.rooms
- Replace ws-handler.ts with typed event-driven architecture using mitt
- Remove redundant subscription tracking from RoomManager
- Add JOIN_RESULT with player/spectator lists replacing error-as-control-flow
- Add SESSION_REPLACED for multi-tab same-account detection
- Add FILL_ROOM command for admin solo testing (fills empty slots with host)
- Fix dual-schema routing; remove game types from WsMessageSchema
- Per-player personalized views sent directly after each action

Chess plugin:
- Allow same-player (solo) mode: skip color/turn ownership checks
- Fix forfeit and disconnect handling in solo mode (winner: null)

Frontend:
- Click-to-move with legal move dots and last-move highlight
- Auto-scroll move history, forfeit confirmation, turn-reactive board border
- JOIN_RESULT initialises player/spectator lists immediately on join
- Contextual connecting state, player slot cards in waiting room
- Copy-invite button with Copied! flash, Back to Lobby CTA on finish
- Session-replaced warning banner with Rejoin here action
- Lobby passes preferAs intent through route state
- Admin waiting room shows Start Solo Test button

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-02 16:41:13 +02:00
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e521d3086f fix(chess): admin users and move registration
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- Add role field to JOIN_ROOM message schema
- Allow admin users to join rooms and be added as players
- Update panel to pass user role when joining game rooms
- Fix chess move coordinates in tests (algebraic notation)
- Ensure admin users can make moves for both sides
2026-04-02 15:27:56 +02:00
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9c4da51cfb fix(chess): send game updates to move sender + responsive mobile redesign
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Bun's ws.publish() excludes the sender, so the player making a move never
received the GAME_UPDATE with the new FEN — causing pieces to snap back.
Added ctx.send() alongside ctx.publish() for GAME_UPDATE and GAME_ENDED.

Also redesigned the panel for mobile: hamburger drawer sidebar, responsive
chess board sizing via ResizeObserver, stacked layouts on small screens,
and touch-friendly modals/controls across lobby and game pages.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 14:58:40 +02:00
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0c3b289ba0 feat(panel): implement GameLobby and GameRoom pages
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:31:12 +02:00
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3bdb720e4a feat(panel): migrate to React Router, role-based layout and routing
Replace useState-based page switching with react-router-dom Routes.
Layout now renders admin or player nav items based on user.role.
Add stub pages for PlayerDashboard, GameLobby, and GameRoom.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:29:14 +02:00