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aurorabot/panel/src/games/GameRoom.tsx
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refactor(games): overhaul WS game system with improved UX and solo test support
Backend:
- Fix session never being attached to ws.data at upgrade time
- Add GameServer class: connection registry, per-connection room tracking,
  automatic room cleanup on disconnect via ws.data.rooms
- Replace ws-handler.ts with typed event-driven architecture using mitt
- Remove redundant subscription tracking from RoomManager
- Add JOIN_RESULT with player/spectator lists replacing error-as-control-flow
- Add SESSION_REPLACED for multi-tab same-account detection
- Add FILL_ROOM command for admin solo testing (fills empty slots with host)
- Fix dual-schema routing; remove game types from WsMessageSchema
- Per-player personalized views sent directly after each action

Chess plugin:
- Allow same-player (solo) mode: skip color/turn ownership checks
- Fix forfeit and disconnect handling in solo mode (winner: null)

Frontend:
- Click-to-move with legal move dots and last-move highlight
- Auto-scroll move history, forfeit confirmation, turn-reactive board border
- JOIN_RESULT initialises player/spectator lists immediately on join
- Contextual connecting state, player slot cards in waiting room
- Copy-invite button with Copied! flash, Back to Lobby CTA on finish
- Session-replaced warning banner with Rejoin here action
- Lobby passes preferAs intent through route state
- Admin waiting room shows Start Solo Test button

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-02 16:41:13 +02:00

205 lines
9.6 KiB
TypeScript

import { useState } from "react";
import { useParams, useNavigate, useLocation } from "react-router-dom";
import { useGameRoom } from "../lib/useGameRoom";
import { gameUIRegistry } from "./registry";
import { Loader2 } from "lucide-react";
import "./chess";
function CopyInviteLink({ url }: { url: string }) {
const [copied, setCopied] = useState(false);
function copy() {
navigator.clipboard.writeText(url).then(() => {
setCopied(true);
setTimeout(() => setCopied(false), 2000);
});
}
return (
<div className="flex flex-col items-center gap-2">
<div className="text-xs text-text-disabled mb-1">Share this link to invite:</div>
<div className="flex items-center gap-2 w-full max-w-sm">
<span className="flex-1 font-mono bg-surface border border-border px-2 py-1.5 rounded text-[11px] text-text-tertiary truncate">
{url}
</span>
<button
onClick={copy}
className={`shrink-0 rounded px-3 py-1.5 text-xs font-medium transition-colors ${
copied
? "bg-success/15 text-success"
: "bg-card border border-border text-text-tertiary hover:text-foreground"
}`}
>
{copied ? "Copied!" : "Copy"}
</button>
</div>
</div>
);
}
export function GameRoom({ userId, role }: { userId: string; role?: string }) {
const { gameSlug, roomId } = useParams<{ gameSlug: string; roomId: string }>();
const navigate = useNavigate();
const location = useLocation();
const preferAs = (location.state as { preferAs?: "player" | "spectator" } | null)?.preferAs ?? "player";
const {
gameState, players, spectators, roomStatus,
isSpectator, gameOver, error, sendAction, leaveRoom, sessionReplaced, rejoin, fillRoom,
} = useGameRoom(roomId!, userId, role, preferAs);
const plugin = gameSlug ? gameUIRegistry.get(gameSlug) : undefined;
if (!plugin) {
return (
<div className="text-center py-16">
<div className="text-lg font-display font-semibold mb-2">Unknown Game</div>
<p className="text-sm text-text-tertiary mb-4">The game type "{gameSlug}" doesn't exist.</p>
<button onClick={() => navigate("/games")} className="text-sm text-primary hover:underline">
Back to Games
</button>
</div>
);
}
if (roomStatus === "not_found") {
return (
<div className="text-center py-16">
<div className="text-lg font-display font-semibold mb-2">Room Not Found</div>
<p className="text-sm text-text-tertiary mb-4">This room no longer exists or has expired.</p>
<button onClick={() => navigate("/games")} className="text-sm text-primary hover:underline">
Back to Games
</button>
</div>
);
}
if (roomStatus === "connecting") {
return (
<div className="flex flex-col items-center justify-center py-16 gap-3">
<Loader2 className="w-6 h-6 animate-spin text-text-tertiary" />
<p className="text-sm text-text-tertiary">
{preferAs === "spectator" ? "Joining as spectator..." : "Joining room..."}
</p>
</div>
);
}
const GameComponent = plugin.component;
return (
<div>
<div className="flex items-center justify-between gap-3 mb-4 md:mb-6">
<div className="flex items-center gap-3 min-w-0">
<span className="text-xl shrink-0">{plugin.icon}</span>
<div className="min-w-0">
<h1 className="font-display text-base font-semibold truncate">{plugin.name}</h1>
<div className="flex items-center gap-2 text-xs text-text-tertiary">
<span className={`inline-flex items-center px-1.5 py-0.5 rounded text-[10px] font-semibold ${
roomStatus === "waiting" ? "bg-warning/15 text-warning"
: roomStatus === "playing" ? "bg-success/15 text-success"
: "bg-card text-text-tertiary"
}`}>
{roomStatus === "waiting" ? "Waiting" : roomStatus === "playing" ? "Playing" : "Finished"}
</span>
{isSpectator && <span className="text-text-disabled">Spectating</span>}
<span>👁 {spectators.length}</span>
</div>
</div>
</div>
<button
onClick={() => { leaveRoom(); navigate("/games"); }}
className="rounded-md px-3 py-1.5 text-sm font-medium bg-card border border-border text-text-tertiary hover:text-foreground transition-colors shrink-0"
>
Leave
</button>
</div>
{sessionReplaced && (
<div className="mb-4 rounded-lg border border-warning/40 bg-warning/10 px-4 py-3 flex items-center justify-between gap-3">
<p className="text-sm text-warning">
You opened this game in another tab. Actions from this tab are disabled.
</p>
<button
onClick={rejoin}
className="shrink-0 text-xs font-medium text-warning underline hover:no-underline"
>
Rejoin here
</button>
</div>
)}
{error && (
<div className="mb-4 rounded-lg border border-destructive/30 bg-destructive/10 px-4 py-2 text-sm text-destructive">
{error}
</div>
)}
{gameOver && (
<div className="mb-4 rounded-lg border border-primary/30 bg-primary/10 px-4 py-3">
<div className="text-sm font-semibold text-primary">
{gameOver.winner
? `Winner: ${players.find(p => p.discordId === gameOver.winner)?.username ?? gameOver.winner}`
: "Draw!"}
</div>
<div className="text-xs text-text-tertiary mt-1">Reason: {gameOver.reason}</div>
</div>
)}
{roomStatus === "finished" && (
<div className="mt-4 text-center">
<button
onClick={() => { leaveRoom(); navigate("/games"); }}
className="rounded-md bg-primary text-primary-foreground px-5 py-2 text-sm font-medium hover:bg-primary/90 transition-colors"
>
Back to Lobby
</button>
</div>
)}
{roomStatus === "waiting" && (
<div className="bg-card rounded-lg border border-border p-5 md:p-8">
<div className="text-sm font-semibold mb-4 text-center">
Waiting for players ({players.length}/{plugin.maxPlayers})
</div>
<div className="flex gap-3 justify-center mb-6">
{Array.from({ length: plugin.maxPlayers }).map((_, i) => {
const player = players[i];
return (
<div key={i} className={`flex flex-col items-center gap-2 px-4 py-3 rounded-lg border ${player ? "border-primary/40 bg-primary/5" : "border-border bg-surface"}`}>
<div className={`w-10 h-10 rounded-full flex items-center justify-center text-sm font-semibold ${player ? "bg-primary/20 text-primary" : "bg-surface text-text-disabled animate-pulse"}`}>
{player ? player.username[0]?.toUpperCase() : "?"}
</div>
<div className="text-xs font-medium">
{player ? player.username : <span className="text-text-disabled">Waiting...</span>}
</div>
<div className="text-[10px] text-text-disabled">
Player {i + 1}
</div>
</div>
);
})}
</div>
<CopyInviteLink url={window.location.href} />
{role === "admin" && players.length < plugin.maxPlayers && (
<button
onClick={fillRoom}
className="mt-4 w-full max-w-sm rounded-md px-4 py-2 text-sm font-medium bg-warning/10 text-warning border border-warning/30 hover:bg-warning/20 transition-colors"
>
Start Solo Test
</button>
)}
</div>
)}
{(roomStatus === "playing" || roomStatus === "finished") && gameState != null && (
<GameComponent
state={gameState}
myPlayerId={userId}
isSpectator={isSpectator}
onAction={sendAction}
players={players}
/>
)}
</div>
);
}