Commit Graph

450 Commits

Author SHA1 Message Date
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9c4da51cfb fix(chess): send game updates to move sender + responsive mobile redesign
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Bun's ws.publish() excludes the sender, so the player making a move never
received the GAME_UPDATE with the new FEN — causing pieces to snap back.
Added ctx.send() alongside ctx.publish() for GAME_UPDATE and GAME_ENDED.

Also redesigned the panel for mobile: hamburger drawer sidebar, responsive
chess board sizing via ResizeObserver, stacked layouts on small screens,
and touch-friendly modals/controls across lobby and game pages.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 14:58:40 +02:00
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24211dca14 fix(chess): robust client-side validation and admin self-play support
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Wrap chess.js move validation in try-catch for invalid moves. Fix admin
self-play by detecting when both players share the same ID and allowing
either color's pieces to be dragged on the current turn.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 14:27:33 +02:00
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87b66cd65d feat(games): allow admins to play against themselves
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Skip the duplicate-player check when the joining user has the admin
role, so admins can test games solo by joining their own room as both
players.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 14:24:23 +02:00
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0dadc82f84 feat(chess): replace custom engine with chess.js and react-chessboard
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Swap the custom move validation and Unicode piece grid for chess.js
(full rules engine with check/checkmate/castling/en passant/promotion)
and react-chessboard (drag-and-drop SVG board). Board styled to match
the purple dark theme and auto-orients to the player's color.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 14:22:27 +02:00
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5527981fff fix(panel): keep WebSocket alive across route transitions
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Disconnecting and reconnecting the WebSocket on every route change caused
a race condition: the old socket's async onclose handler would null out
globalWs after the new socket was created, causing JOIN_ROOM messages to
be silently dropped. The WebSocket is a global singleton — keep it alive
and let the built-in reconnection logic handle actual disconnects.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 14:03:35 +02:00
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9f105ada5e fix(games): send room state directly to joining client
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Bun's ws.publish() excludes the sender, so the joining client never
received the PLAYER_JOINED message and stayed stuck on the connecting
spinner. Now sends the message directly to the joiner via ctx.send
in addition to publishing to other room subscribers.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:56:24 +02:00
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cac9fae142 fix(games): allow room creator to rejoin without error
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The room creator was added as a player during createRoom, but when
GameRoom mounted it sent JOIN_ROOM which failed with "Already in room",
leaving the UI stuck on the loading spinner. Now treats duplicate joins
as successful rejoins, which also fixes reconnection after page refresh.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:52:59 +02:00
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b832723d6b fix(panel): show login screen instead of enrollment page for unauthenticated users
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/auth/me was returning enrolled: false for all unauthenticated requests,
causing the frontend to show the NotEnrolled page before login. Enrollment
is already enforced server-side during the OAuth callback.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:45:37 +02:00
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0c3b289ba0 feat(panel): implement GameLobby and GameRoom pages
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:31:12 +02:00
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f4b36a745e feat(panel): implement player dashboard with stats and inventory
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:31:09 +02:00
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3b53c9cb5f feat(games): register chess plugin on server startup
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:30:57 +02:00
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3bdb720e4a feat(panel): migrate to React Router, role-based layout and routing
Replace useState-based page switching with react-router-dom Routes.
Layout now renders admin or player nav items based on user.role.
Add stub pages for PlayerDashboard, GameLobby, and GameRoom.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:29:14 +02:00
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f290eeeb8a feat(panel): add game UI registry and chess board component
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:29:13 +02:00
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4b3f6590cc feat(panel): add useGameRoom hook for per-room game state
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:28:42 +02:00
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069c0b93ef feat(games): integrate game WS handler into server
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:28:41 +02:00
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33a1848096 feat(games): implement RoomManager with room lifecycle and tests
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:26:26 +02:00
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55df982a0b feat(games): implement chess plugin with tests
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:25:54 +02:00
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eb7dfaf6f5 feat(panel): add shared useWebSocket hook with reconnection
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:25:52 +02:00
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aa145592c5 feat(panel): add react-router-dom, update auth hook with roles, add NotEnrolled page
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:23:39 +02:00
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37fa5fc3c8 feat(auth): add enrollment check, role-based sessions, and player access
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:23:35 +02:00
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db10ebe220 feat(games): add room types and game WS message schemas
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:23:11 +02:00
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a5478dce2b feat(games): add GamePlugin interface and registry
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 13:22:48 +02:00
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29b6153777 docs: add web games platform implementation plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 12:58:07 +02:00
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d3e83bac66 docs: remove ambiguous options field from CREATE_ROOM message
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 12:49:42 +02:00
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40ae93f68b docs: add web games platform design spec
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 12:49:21 +02:00
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1e978dff58 refactor(panel): extract page sub-components from mega-files
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Split ItemStudio (1863->388), Settings (1445->355), and Users
(1062->164) into focused sub-components under pages/components/.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 11:36:39 +02:00
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3c256ba0b2 refactor: centralize custom interaction IDs into constants
Replace all hardcoded custom ID strings with module-level constants.
Each module now has *_CUSTOM_IDS in its types file, using functions
for dynamic IDs and PREFIX for startsWith matching.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 11:36:35 +02:00
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70d59a091a docs: fix drift in docs/main.md
Fix web/ -> api/, add missing panel/modules/graphics sections,
expand module and utility listings to match actual codebase.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 11:36:26 +02:00
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9569972cd6 docs: document interaction routing flow in CLAUDE.md
Add routing table mapping custom ID prefixes to handler files and
describe the ComponentInteractionHandler dispatch mechanism.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 11:36:22 +02:00
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5bd390b4ee docs: add JSDoc to service public methods
One-line JSDoc on 82 methods across 11 service files for quick
scanning without reading full implementations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 11:36:18 +02:00
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5f8819bb46 docs: add subdirectory CLAUDE.md files for key domain modules
Provide non-obvious business rules and constraints for economy,
inventory, quest, moderation, trade, and trivia modules to reduce
context-gathering overhead for AI tools.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 11:36:12 +02:00
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b8cf136ff7 fix: fix wording for non-purchasable items
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2026-03-31 16:56:41 +02:00
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5188d86d61 fix(inventory): address code review findings
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- Replace setTimeout race in use-item flow with explicit Back button
- Fix collector end handler to re-render current view instead of blanking
- Add appendUseBackButton helper to attach navigation to use results
- Remove unused isInventoryInteraction import
- Fix rarity test type assertions

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 17:49:12 +01:00
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6a1498813f feat(inventory): rewrite command with CV2 pagination and detail view
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 17:42:50 +01:00
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e4f7c03005 feat(inventory): add inventory interaction handler utilities
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 17:37:30 +01:00
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38098a02ea feat(inventory): rewrite inventory view with CV2 list and detail builders
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 17:32:44 +01:00
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fa09ef25e2 feat(inventory): add squareEmoji to RARITY_CONFIG
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 17:04:07 +01:00
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ba8afd144e docs: add inventory display redesign implementation plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 17:01:09 +01:00
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8ef1873410 docs: add ownership protection to inventory spec
Viewing another user's inventory is read-only — Use and Discard
buttons only render when viewer is the inventory owner, with a
server-side guard in the interaction handler.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 16:58:08 +01:00
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289044e26f docs: add inventory display redesign spec
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 16:56:45 +01:00
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47ea6d8620 feat: add quest settings tab to admin panel
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 16:33:44 +01:00
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21b5fedfc9 chore: add migration for quest config column
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 16:29:42 +01:00
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912ce5b942 feat: enforce active quest limit in assignQuest
Adds a limit check to assignQuest that reads maxActiveQuests from game
settings and throws a UserError when the user has reached their active
quest limit. Completed quests are excluded from the count.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 15:39:23 +01:00
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4ead7e60b1 feat: wire QuestConfig into game settings service 2026-03-28 15:37:38 +01:00
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e64ffdc4cb feat: add QuestConfig interface and column to game settings schema 2026-03-28 15:36:43 +01:00
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1d601febcf fix: wire quest progress tracking for transfer, daily, trivia, and exam events
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These domain events were only connected to dashboard recording but never
called questService.handleEvent(), so quests with triggers TRANSFER_OUT,
DAILY_REWARD, TRIVIA_WIN, and EXAM_REWARD never tracked progress. Added
userId and tx to event payloads and switched from emit to emitAsync for
transaction atomicity.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 15:24:30 +01:00
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3edda1d707 fix: reduce quests per page to 5 to stay within Discord's 40 total component limit
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Discord counts all nested components (buttons inside action rows)
toward the message-level 40 component cap. 7 per page exceeded this
when pagination buttons were included.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 14:24:53 +01:00
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e56e133a69 fix: add pagination to quest list to stay within Discord component limits
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The available quests view was exceeding Discord's 40-component container
limit when many quests existed, causing an API error. Paginate both
active and available quest views at 7 quests per page with prev/next
navigation buttons.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 14:20:53 +01:00
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0f871026eb docs: add impersonate panel design spec
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 17:08:23 +01:00
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782a138fd8 fix: strip query params from asset URLs before filesystem lookup
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Icon URLs stored with cache-busting query params (e.g. ?v=123) caused
existsSync to fail, preventing Discord attachment fallback and leaving
unresolvable localhost URLs as thumbnails.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 15:48:19 +01:00