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Bun's ws.publish() excludes the sender, so the player making a move never received the GAME_UPDATE with the new FEN — causing pieces to snap back. Added ctx.send() alongside ctx.publish() for GAME_UPDATE and GAME_ENDED. Also redesigned the panel for mobile: hamburger drawer sidebar, responsive chess board sizing via ResizeObserver, stacked layouts on small screens, and touch-friendly modals/controls across lobby and game pages. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
164 lines
8.0 KiB
TypeScript
164 lines
8.0 KiB
TypeScript
import { useState, useEffect } from "react";
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import { useNavigate } from "react-router-dom";
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import { useWebSocket } from "../lib/useWebSocket";
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import { gameUIRegistry } from "./registry";
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import "./chess";
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interface RoomSummary {
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id: string;
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gameSlug: string;
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gameName: string;
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host: string;
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playerCount: number;
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maxPlayers: number;
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spectatorCount: number;
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status: "waiting" | "playing" | "finished";
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}
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export function GameLobby() {
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const { send, subscribe, connected } = useWebSocket();
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const navigate = useNavigate();
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const [rooms, setRooms] = useState<RoomSummary[]>([]);
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const [filter, setFilter] = useState<string | null>(null);
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const [showCreate, setShowCreate] = useState(false);
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const gameTypes = gameUIRegistry.list();
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useEffect(() => {
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if (!connected) return;
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const unsubscribe = subscribe((msg: any) => {
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if (msg.type === "ROOM_LIST_UPDATE") {
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setRooms(msg.rooms);
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}
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if (msg.type === "ROOM_CREATED") {
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navigate(`/${msg.gameSlug}/${msg.roomId}`);
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}
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});
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return unsubscribe;
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}, [connected, subscribe, navigate]);
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const filteredRooms = filter ? rooms.filter(r => r.gameSlug === filter) : rooms;
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const activeRooms = filteredRooms.filter(r => r.status !== "finished");
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function createRoom(gameSlug: string) {
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send({ type: "CREATE_ROOM", gameType: gameSlug });
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setShowCreate(false);
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}
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return (
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<div>
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<div className="flex items-center justify-between gap-3 mb-4 md:mb-6">
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<div className="min-w-0">
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<h1 className="font-display text-lg font-semibold">Games</h1>
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<p className="text-sm text-text-tertiary hidden sm:block">Browse and create game rooms</p>
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</div>
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<button
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onClick={() => setShowCreate(true)}
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className="rounded-md bg-primary text-primary-foreground px-4 py-2 text-sm font-medium hover:bg-primary/90 transition-colors shrink-0"
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>
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+ Create Room
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</button>
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</div>
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<div className="flex gap-2 mb-4 overflow-x-auto pb-1">
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<button
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onClick={() => setFilter(null)}
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className={`px-3 py-1.5 rounded-md text-sm font-medium transition-colors ${
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filter === null ? "bg-primary/15 text-primary" : "bg-card text-text-tertiary hover:text-foreground"
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}`}
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>
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All Games
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</button>
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{gameTypes.map(g => (
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<button
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key={g.slug}
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onClick={() => setFilter(g.slug)}
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className={`px-3 py-1.5 rounded-md text-sm font-medium transition-colors ${
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filter === g.slug ? "bg-primary/15 text-primary" : "bg-card text-text-tertiary hover:text-foreground"
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}`}
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>
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{g.icon} {g.name}
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</button>
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))}
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</div>
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<div className="bg-card rounded-lg border border-border">
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<div className="flex items-center gap-2 px-5 py-3 border-b border-border">
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<span className="text-sm font-semibold">Active Rooms</span>
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<span className="text-xs text-text-disabled">({activeRooms.length})</span>
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</div>
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{activeRooms.length === 0 ? (
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<div className="px-5 py-8 text-center text-sm text-text-tertiary">
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No active rooms. Create one to get started!
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</div>
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) : (
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<div className="divide-y divide-border">
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{activeRooms.map(room => {
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const plugin = gameUIRegistry.get(room.gameSlug);
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return (
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<div key={room.id} className="flex items-center justify-between gap-3 px-4 py-3 md:px-5 hover:bg-raised/40 transition-colors">
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<div className="flex items-center gap-3 min-w-0">
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<span className="text-lg shrink-0">{plugin?.icon ?? "🎮"}</span>
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<div className="min-w-0">
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<div className="text-sm font-medium truncate">{room.gameName}</div>
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<div className="flex items-center gap-2 text-xs text-text-tertiary">
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<span className={`inline-flex items-center px-1.5 py-0.5 rounded text-[10px] font-semibold ${
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room.status === "waiting"
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? "bg-warning/15 text-warning"
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: "bg-success/15 text-success"
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}`}>
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{room.status === "waiting" ? "Waiting" : "Playing"}
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</span>
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<span>{room.playerCount}/{room.maxPlayers} players</span>
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{room.spectatorCount > 0 && <span>· 👁 {room.spectatorCount}</span>}
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</div>
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</div>
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</div>
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<button
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onClick={() => navigate(`/${room.gameSlug}/${room.id}`)}
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className={`rounded-md px-3 py-1.5 text-xs font-semibold transition-colors shrink-0 ${
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room.status === "waiting"
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? "bg-primary text-primary-foreground hover:bg-primary/90"
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: "bg-card border border-border text-text-tertiary hover:text-foreground"
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}`}
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>
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{room.status === "waiting" ? "Join" : "Spectate"}
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</button>
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</div>
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);
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})}
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</div>
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)}
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</div>
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{showCreate && (
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<div className="fixed inset-0 z-50 flex items-end sm:items-center justify-center bg-black/50" onClick={() => setShowCreate(false)}>
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<div className="bg-card border border-border rounded-t-xl sm:rounded-lg p-6 w-full sm:max-w-sm" onClick={e => e.stopPropagation()}>
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<h2 className="font-display text-base font-semibold mb-4">Create a Room</h2>
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<div className="space-y-2">
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{gameTypes.map(g => (
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<button
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key={g.slug}
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onClick={() => createRoom(g.slug)}
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className="w-full flex items-center gap-3 rounded-md border border-border px-4 py-3 text-sm font-medium hover:bg-raised/40 transition-colors"
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>
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<span className="text-lg">{g.icon}</span>
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<span>{g.name}</span>
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</button>
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))}
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</div>
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<button
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onClick={() => setShowCreate(false)}
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className="mt-4 w-full text-center text-sm text-text-tertiary hover:text-foreground transition-colors"
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>
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Cancel
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</button>
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</div>
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</div>
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)}
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</div>
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);
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}
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