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Backend: - Fix session never being attached to ws.data at upgrade time - Add GameServer class: connection registry, per-connection room tracking, automatic room cleanup on disconnect via ws.data.rooms - Replace ws-handler.ts with typed event-driven architecture using mitt - Remove redundant subscription tracking from RoomManager - Add JOIN_RESULT with player/spectator lists replacing error-as-control-flow - Add SESSION_REPLACED for multi-tab same-account detection - Add FILL_ROOM command for admin solo testing (fills empty slots with host) - Fix dual-schema routing; remove game types from WsMessageSchema - Per-player personalized views sent directly after each action Chess plugin: - Allow same-player (solo) mode: skip color/turn ownership checks - Fix forfeit and disconnect handling in solo mode (winner: null) Frontend: - Click-to-move with legal move dots and last-move highlight - Auto-scroll move history, forfeit confirmation, turn-reactive board border - JOIN_RESULT initialises player/spectator lists immediately on join - Contextual connecting state, player slot cards in waiting room - Copy-invite button with Copied! flash, Back to Lobby CTA on finish - Session-replaced warning banner with Rejoin here action - Lobby passes preferAs intent through route state - Admin waiting room shows Start Solo Test button Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
66 KiB
66 KiB