feat(renderer): draw transform handles

This commit is contained in:
syntaxbullet
2026-07-03 16:05:42 +02:00
parent e90b829e62
commit 03d4d4a3b9
2 changed files with 45 additions and 0 deletions

View File

@@ -2,6 +2,7 @@ import type { ImageDocument } from "@core/document";
import type { EditorState } from "@editor/state";
import { renderArtboard } from "./artboard";
import { renderSelectionOverlay } from "./selection";
import { renderTransformControls } from "./transform-controls";
import type { WebGlRendererContext } from "./types";
export type RenderFrame = {
@@ -46,6 +47,7 @@ export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBacke
}
renderSelectionOverlay(rendererContext, frame.document, frame.editor);
renderTransformControls(rendererContext, frame.document, frame.editor);
context.disable(context.SCISSOR_TEST);
},

View File

@@ -0,0 +1,43 @@
import type { ImageDocument } from "@core/document";
import type { EditorState } from "@editor/state";
import { clearScreenRect } from "./clear-rect";
import { documentRectToScreenRect } from "./screen-rect";
import type { RgbaColor, ScreenRect, WebGlRendererContext } from "./types";
const handleColor: RgbaColor = [1, 1, 1, 1];
const handleBorderColor: RgbaColor = [0.1, 0.65, 1, 1];
export function renderTransformControls(context: WebGlRendererContext, document: ImageDocument, editor: EditorState) {
const selectedArtboard = editor.selection.artboardId
? document.artboards.find((artboard) => artboard.id === editor.selection.artboardId)
: undefined;
if (!selectedArtboard) return;
const rect = documentRectToScreenRect(context.canvas, selectedArtboard.bounds, editor.viewport);
for (const handle of transformHandleRects(rect)) {
clearScreenRect(context, handle.border, handleBorderColor);
clearScreenRect(context, handle.fill, handleColor);
}
}
function transformHandleRects(rect: ScreenRect) {
const size = 8;
const border = 2;
const half = size / 2;
const points = [
{ x: rect.x, y: rect.y },
{ x: rect.x + rect.w / 2, y: rect.y },
{ x: rect.x + rect.w, y: rect.y },
{ x: rect.x + rect.w, y: rect.y + rect.h / 2 },
{ x: rect.x + rect.w, y: rect.y + rect.h },
{ x: rect.x + rect.w / 2, y: rect.y + rect.h },
{ x: rect.x, y: rect.y + rect.h },
{ x: rect.x, y: rect.y + rect.h / 2 },
];
return points.map((point) => ({
border: { x: Math.round(point.x - half - border), y: Math.round(point.y - half - border), w: size + border * 2, h: size + border * 2 },
fill: { x: Math.round(point.x - half), y: Math.round(point.y - half), w: size, h: size },
}));
}