feat(renderer): draw transform handles
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@@ -2,6 +2,7 @@ import type { ImageDocument } from "@core/document";
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import type { EditorState } from "@editor/state";
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import { renderArtboard } from "./artboard";
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import { renderSelectionOverlay } from "./selection";
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import { renderTransformControls } from "./transform-controls";
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import type { WebGlRendererContext } from "./types";
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export type RenderFrame = {
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@@ -46,6 +47,7 @@ export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBacke
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}
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renderSelectionOverlay(rendererContext, frame.document, frame.editor);
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renderTransformControls(rendererContext, frame.document, frame.editor);
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context.disable(context.SCISSOR_TEST);
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},
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43
renderer/transform-controls.ts
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43
renderer/transform-controls.ts
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@@ -0,0 +1,43 @@
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import type { ImageDocument } from "@core/document";
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import type { EditorState } from "@editor/state";
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import { clearScreenRect } from "./clear-rect";
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import { documentRectToScreenRect } from "./screen-rect";
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import type { RgbaColor, ScreenRect, WebGlRendererContext } from "./types";
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const handleColor: RgbaColor = [1, 1, 1, 1];
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const handleBorderColor: RgbaColor = [0.1, 0.65, 1, 1];
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export function renderTransformControls(context: WebGlRendererContext, document: ImageDocument, editor: EditorState) {
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const selectedArtboard = editor.selection.artboardId
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? document.artboards.find((artboard) => artboard.id === editor.selection.artboardId)
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: undefined;
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if (!selectedArtboard) return;
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const rect = documentRectToScreenRect(context.canvas, selectedArtboard.bounds, editor.viewport);
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for (const handle of transformHandleRects(rect)) {
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clearScreenRect(context, handle.border, handleBorderColor);
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clearScreenRect(context, handle.fill, handleColor);
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}
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}
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function transformHandleRects(rect: ScreenRect) {
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const size = 8;
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const border = 2;
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const half = size / 2;
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const points = [
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{ x: rect.x, y: rect.y },
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{ x: rect.x + rect.w / 2, y: rect.y },
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{ x: rect.x + rect.w, y: rect.y },
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{ x: rect.x + rect.w, y: rect.y + rect.h / 2 },
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{ x: rect.x + rect.w, y: rect.y + rect.h },
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{ x: rect.x + rect.w / 2, y: rect.y + rect.h },
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{ x: rect.x, y: rect.y + rect.h },
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{ x: rect.x, y: rect.y + rect.h / 2 },
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];
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return points.map((point) => ({
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border: { x: Math.round(point.x - half - border), y: Math.round(point.y - half - border), w: size + border * 2, h: size + border * 2 },
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fill: { x: Math.round(point.x - half), y: Math.round(point.y - half), w: size, h: size },
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}));
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}
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