feat(renderer): draw transparent artboard checkerboard
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@@ -23,16 +23,50 @@ export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBacke
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throw new Error("WebGL2 is not available");
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}
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const clearRect = (x: number, y: number, w: number, h: number, color: [number, number, number, number]) => {
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context.scissor(x, canvas.height - y - h, w, h);
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context.clearColor(...color);
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context.clear(context.COLOR_BUFFER_BIT);
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};
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return {
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render(frame) {
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const { w, h } = frame.editor.viewport.size;
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const { center, zoom } = frame.editor.viewport;
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if (canvas.width !== w) canvas.width = w;
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if (canvas.height !== h) canvas.height = h;
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context.viewport(0, 0, w, h);
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context.clearColor(0, 0, 0, 0);
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context.disable(context.SCISSOR_TEST);
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context.clearColor(0.18, 0.18, 0.2, 1);
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context.clear(context.COLOR_BUFFER_BIT);
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context.enable(context.SCISSOR_TEST);
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for (const artboard of frame.document.artboards) {
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const x = Math.round(w / 2 + (artboard.bounds.x - center.x) * zoom);
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const y = Math.round(h / 2 + (artboard.bounds.y - center.y) * zoom);
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const width = Math.max(0, Math.round(artboard.bounds.w * zoom));
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const height = Math.max(0, Math.round(artboard.bounds.h * zoom));
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if (artboard.backgroundColor === "transparent") {
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const squareSize = Math.max(4, Math.round(12 * zoom));
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for (let py = y; py < y + height; py += squareSize) {
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for (let px = x; px < x + width; px += squareSize) {
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const sx = Math.max(0, px);
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const sy = Math.max(0, py);
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const sw = Math.min(px + squareSize, x + width, w) - sx;
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const sh = Math.min(py + squareSize, y + height, h) - sy;
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if (sw <= 0 || sh <= 0) continue;
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const checker = (Math.floor((px - x) / squareSize) + Math.floor((py - y) / squareSize)) % 2 === 0;
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clearRect(sx, sy, sw, sh, checker ? [0.82, 0.82, 0.86, 1] : [0.94, 0.94, 0.97, 1]);
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}
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}
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}
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}
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context.disable(context.SCISSOR_TEST);
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},
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dispose() {},
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};
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