feat(transform): add transform session commands

This commit is contained in:
syntaxbullet
2026-07-03 16:06:58 +02:00
parent 03d4d4a3b9
commit bf5d9f5371
9 changed files with 186 additions and 1 deletions

112
commands/transform.ts Normal file
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import type { Rect, Vec2D } from "@core/geometry";
import type { TransformHandle, TransformTarget } from "@editor/transform";
import type { Command } from "./command";
import { commandIds } from "./ids";
export type TransformBeginPayload = {
target: TransformTarget;
handle: TransformHandle;
point: Vec2D;
initialBounds: Rect;
};
export type TransformUpdatePayload = {
point: Vec2D;
};
export const transformBeginCommand: Command<TransformBeginPayload> = {
id: commandIds.transformBegin,
name: "Begin transform",
execute({ state }, payload) {
return {
...state,
editor: {
...state.editor,
transformSession: {
target: payload.target,
handle: payload.handle,
startPoint: payload.point,
initialBounds: payload.initialBounds,
},
},
};
},
};
export const transformUpdateCommand: Command<TransformUpdatePayload> = {
id: commandIds.transformUpdate,
name: "Update transform",
execute({ state }, payload) {
const session = state.editor.transformSession;
if (!session) return state;
const nextBounds = transformBounds(session.initialBounds, session.handle, {
x: payload.point.x - session.startPoint.x,
y: payload.point.y - session.startPoint.y,
});
if (session.target.type === "artboard") {
return {
...state,
document: {
...state.document,
artboards: state.document.artboards.map((artboard) =>
artboard.id === session.target.id ? { ...artboard, bounds: nextBounds } : artboard,
),
},
};
}
return state;
},
};
export const transformEndCommand: Command = {
id: commandIds.transformEnd,
name: "End transform",
execute({ state }) {
if (!state.editor.transformSession) return state;
return {
...state,
editor: {
...state.editor,
transformSession: undefined,
},
};
},
};
export const transformCommands = [transformBeginCommand, transformUpdateCommand, transformEndCommand] satisfies Command<unknown>[];
function transformBounds(bounds: Rect, handle: TransformHandle, delta: Vec2D): Rect {
if (handle === "body") return { ...bounds, x: bounds.x + delta.x, y: bounds.y + delta.y };
let x = bounds.x;
let y = bounds.y;
let w = bounds.w;
let h = bounds.h;
if (handle.includes("w")) {
x = bounds.x + delta.x;
w = bounds.w - delta.x;
}
if (handle.includes("e")) w = bounds.w + delta.x;
if (handle.includes("n")) {
y = bounds.y + delta.y;
h = bounds.h - delta.y;
}
if (handle.includes("s")) h = bounds.h + delta.y;
return normalizeRect({ x, y, w, h });
}
function normalizeRect(rect: Rect): Rect {
const minSize = 1;
return {
x: rect.w < minSize ? rect.x + rect.w - minSize : rect.x,
y: rect.h < minSize ? rect.y + rect.h - minSize : rect.y,
w: Math.max(minSize, rect.w),
h: Math.max(minSize, rect.h),
};
}