107 lines
4.1 KiB
TypeScript
107 lines
4.1 KiB
TypeScript
import { commandIds } from "@commands/ids";
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import type { Dispatch } from "@commands/dispatcher";
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import type { ImageDocument } from "@core/document";
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import type { Rect, Vec2D } from "@core/geometry";
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import type { EditorState } from "@editor/state";
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import { resolveTransformTargetBounds, selectedTransformTarget } from "@editor/transform-targets";
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import type { TransformHandle } from "@editor/transform";
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import type { PointerInputEvent } from "./pointer";
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export type TransformControlsInputController = {
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pointerDown(event: PointerInputEvent): boolean;
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pointerMove(event: PointerInputEvent): boolean;
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pointerUp(event: PointerInputEvent): boolean;
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};
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export function createTransformControlsInputController(options: {
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getDocument: () => ImageDocument;
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getEditor: () => EditorState;
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dispatch: Dispatch;
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}): TransformControlsInputController {
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return {
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pointerDown(event) {
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if (event.pointerType !== "mouse" || (event.buttons & 1) !== 1) return false;
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const editor = options.getEditor();
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if (editor.tools.activeTool !== "select") return false;
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const document = options.getDocument();
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const target = selectedTransformTarget(document, editor.selection);
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if (!target) return false;
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const bounds = resolveTransformTargetBounds(document, target);
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if (!bounds) return false;
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const handle = hitTestArtboardTransformHandle(event.position, bounds, editor.viewport);
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if (!handle) return false;
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options.dispatch(commandIds.transformBegin, {
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target,
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handle,
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point: viewportPointToDocumentPoint(event.position, editor.viewport),
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initialBounds: bounds,
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});
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return true;
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},
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pointerMove(event) {
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const editor = options.getEditor();
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if (!editor.transformSession) return false;
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options.dispatch(commandIds.transformUpdate, { point: viewportPointToDocumentPoint(event.position, editor.viewport) });
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return true;
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},
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pointerUp() {
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if (!options.getEditor().transformSession) return false;
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options.dispatch(commandIds.transformEnd, undefined);
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return true;
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},
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};
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}
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export function hitTestArtboardTransformHandle(position: Vec2D, bounds: Rect, viewport: EditorState["viewport"]): TransformHandle | undefined {
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const rect = documentRectToViewportRect(bounds, viewport);
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const handles = transformHandleRects(rect);
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const handle = handles.find((candidate) => pointInRect(position, candidate.rect));
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if (handle) return handle.handle;
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if (pointInRect(position, rect)) return "body";
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return undefined;
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}
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function transformHandleRects(rect: Rect): { handle: TransformHandle; rect: Rect }[] {
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const size = 12;
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const half = size / 2;
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const points: { handle: TransformHandle; point: Vec2D }[] = [
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{ handle: "nw", point: { x: rect.x, y: rect.y } },
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{ handle: "n", point: { x: rect.x + rect.w / 2, y: rect.y } },
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{ handle: "ne", point: { x: rect.x + rect.w, y: rect.y } },
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{ handle: "e", point: { x: rect.x + rect.w, y: rect.y + rect.h / 2 } },
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{ handle: "se", point: { x: rect.x + rect.w, y: rect.y + rect.h } },
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{ handle: "s", point: { x: rect.x + rect.w / 2, y: rect.y + rect.h } },
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{ handle: "sw", point: { x: rect.x, y: rect.y + rect.h } },
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{ handle: "w", point: { x: rect.x, y: rect.y + rect.h / 2 } },
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];
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return points.map(({ handle, point }) => ({ handle, rect: { x: point.x - half, y: point.y - half, w: size, h: size } }));
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}
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function viewportPointToDocumentPoint(point: Vec2D, viewport: EditorState["viewport"]): Vec2D {
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return {
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x: viewport.center.x + (point.x - viewport.size.w / 2) / viewport.zoom,
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y: viewport.center.y + (point.y - viewport.size.h / 2) / viewport.zoom,
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};
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}
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function documentRectToViewportRect(rect: Rect, viewport: EditorState["viewport"]): Rect {
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return {
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x: viewport.size.w / 2 + (rect.x - viewport.center.x) * viewport.zoom,
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y: viewport.size.h / 2 + (rect.y - viewport.center.y) * viewport.zoom,
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w: rect.w * viewport.zoom,
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h: rect.h * viewport.zoom,
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};
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}
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function pointInRect(point: Vec2D, rect: Rect) {
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return point.x >= rect.x && point.x <= rect.x + rect.w && point.y >= rect.y && point.y <= rect.y + rect.h;
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}
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