- Enhanced cursor behavior for new tools: semantic select, mask lasso, and mask rectangle. - Updated mask edit state to include mask asset ID and kind. - Implemented inpaint region commands for adding, applying, and removing inpaint regions. - Introduced new operations for lasso and semantic selection tools. - Created UI components for candidate review and inpaint region management. - Added tests for inpaint region commands to ensure functionality. - Updated various components to support new inpaint features and improve user experience.
83 lines
4.9 KiB
TypeScript
83 lines
4.9 KiB
TypeScript
import type { ImageDocument } from "@core/document";
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import type { GenerationCandidate } from "@editor/state";
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import { loadImageCanvas, maskValueFromRgba } from "@platform/browser/maskRaster";
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import { createContentRevision } from "./inpaintPrep";
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export async function createMaskedPixelReplacementSource(document: ImageDocument, candidate: GenerationCandidate): Promise<string> {
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if (!candidate.inpaint) throw new Error("Only inpaint candidates can replace masked pixels.");
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const targetAsset = document.assets.find((asset) => asset.id === candidate.inpaint?.sourceAssetId);
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if (!targetAsset) throw new Error("The source layer for this candidate no longer exists.");
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const region = document.inpaintRegions.find((item) => item.id === candidate.inpaint?.regionId);
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const maskAsset = region ? document.assets.find((asset) => asset.id === region.maskAssetId) : undefined;
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if (!region || !maskAsset) throw new Error("The AI edit region for this candidate no longer exists.");
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const [sourceRevision, maskRevision] = await Promise.all([createContentRevision(targetAsset.source), createContentRevision(maskAsset.source)]);
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if (sourceRevision !== candidate.inpaint.revision.source || maskRevision !== candidate.inpaint.revision.mask) {
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throw new Error("The source or AI edit region changed after generation. Rebuild candidates from the current edit region before replacing pixels.");
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}
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const targetCanvas = await loadImageCanvas(targetAsset.source, targetAsset.intrinsicSize.w, targetAsset.intrinsicSize.h);
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const generatedCanvas = await loadImageCanvas(candidate.source, candidate.width, candidate.height);
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const maskCanvas = await loadImageCanvas(candidate.inpaint.blendMaskImage, candidate.width, candidate.height);
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const targetContext = require2dContext(targetCanvas);
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const generatedContext = require2dContext(generatedCanvas);
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const maskContext = require2dContext(maskCanvas);
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const targetData = targetContext.getImageData(0, 0, targetCanvas.width, targetCanvas.height);
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const generatedData = generatedContext.getImageData(0, 0, generatedCanvas.width, generatedCanvas.height);
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const maskData = maskContext.getImageData(0, 0, maskCanvas.width, maskCanvas.height);
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const crop = candidate.inpaint.crop.assetBounds;
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const colorOffset = candidate.settings.inpaint.colorMatch ? boundaryColorOffset(targetData.data, generatedData.data, maskData.data, candidate.width, candidate.height, crop, targetCanvas.width, targetCanvas.height) : [0, 0, 0];
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for (let y = 0; y < candidate.height; y += 1) {
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for (let x = 0; x < candidate.width; x += 1) {
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const targetX = Math.round(crop.x) + x;
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const targetY = Math.round(crop.y) + y;
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if (targetX < 0 || targetY < 0 || targetX >= targetCanvas.width || targetY >= targetCanvas.height) continue;
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const generatedIndex = (y * generatedCanvas.width + x) * 4;
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const targetIndex = (targetY * targetCanvas.width + targetX) * 4;
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const mask = maskValueFromRgba(maskData.data, generatedIndex) / 255;
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if (mask <= 0) continue;
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for (let channel = 0; channel < 4; channel += 1) {
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const previous = targetData.data[targetIndex + channel] ?? 0;
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const rawNext = generatedData.data[generatedIndex + channel] ?? previous;
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const next = channel < 3 ? Math.max(0, Math.min(255, rawNext + (colorOffset[channel] ?? 0))) : rawNext;
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targetData.data[targetIndex + channel] = Math.round(previous * (1 - mask) + next * mask);
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}
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}
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}
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targetContext.putImageData(targetData, 0, 0);
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return targetCanvas.toDataURL("image/png");
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}
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function boundaryColorOffset(target: Uint8ClampedArray, generated: Uint8ClampedArray, mask: Uint8ClampedArray, width: number, height: number, crop: { x: number; y: number }, targetWidth: number, targetHeight: number): number[] {
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const targetTotal = [0, 0, 0];
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const generatedTotal = [0, 0, 0];
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let count = 0;
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for (let y = 0; y < height; y += 1) for (let x = 0; x < width; x += 1) {
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const index = (y * width + x) * 4;
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const amount = maskValueFromRgba(mask, index) / 255;
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if (amount <= 0.05 || amount >= 0.65) continue;
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const targetX = Math.round(crop.x) + x;
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const targetY = Math.round(crop.y) + y;
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if (targetX < 0 || targetY < 0 || targetX >= targetWidth || targetY >= targetHeight) continue;
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const targetIndex = (targetY * targetWidth + targetX) * 4;
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for (let channel = 0; channel < 3; channel += 1) {
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targetTotal[channel] = (targetTotal[channel] ?? 0) + (target[targetIndex + channel] ?? 0);
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generatedTotal[channel] = (generatedTotal[channel] ?? 0) + (generated[index + channel] ?? 0);
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}
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count += 1;
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}
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if (count < 16) return [0, 0, 0];
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return targetTotal.map((total, channel) => Math.max(-32, Math.min(32, total / count - (generatedTotal[channel] ?? 0) / count)));
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}
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function require2dContext(canvas: HTMLCanvasElement): CanvasRenderingContext2D {
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const context = canvas.getContext("2d");
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if (!context) throw new Error("Unable to prepare generated candidate");
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return context;
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}
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