Files
image-studio/view/canvas/renderFrame.ts
syntaxbullet ff762b8f17 feat: add inpaint region functionality and related tools
- Enhanced cursor behavior for new tools: semantic select, mask lasso, and mask rectangle.
- Updated mask edit state to include mask asset ID and kind.
- Implemented inpaint region commands for adding, applying, and removing inpaint regions.
- Introduced new operations for lasso and semantic selection tools.
- Created UI components for candidate review and inpaint region management.
- Added tests for inpaint region commands to ensure functionality.
- Updated various components to support new inpaint features and improve user experience.
2026-07-11 16:41:22 +02:00

94 lines
4.2 KiB
TypeScript

import type { Rect, Vec2D } from "@core/geometry";
import type { RenderFrame } from "@renderer/index";
import type { AppState, BrushPreviewState, BrushStrokePreviewState, EditorState, GenerationState, MaskEditState, SelectionState, ViewportState } from "@editor/state";
import type { BrushSettings, InteractionMode } from "@editor/tools";
import type { TransformSession, TransformTarget } from "@editor/transform";
export function selectCanvasRenderFrame(state: AppState): RenderFrame {
return {
document: state.document,
editor: state.editor,
};
}
export function canvasRenderFramesEqual(a: RenderFrame, b: RenderFrame): boolean {
return a.document === b.document && visualEditorStatesEqual(a.editor, b.editor);
}
function visualEditorStatesEqual(a: EditorState, b: EditorState): boolean {
return (
viewportStatesEqual(a.viewport, b.viewport) &&
selectionStatesEqual(a.selection, b.selection) &&
transformSessionsEqual(a.transformSession, b.transformSession) &&
maskEditStatesEqual(a.maskEdit, b.maskEdit) &&
brushPreviewStatesEqual(a.brushPreview, b.brushPreview) &&
brushStrokePreviewStatesEqual(a.brushStrokePreview, b.brushStrokePreview) &&
a.maskShapeSession === b.maskShapeSession &&
generationStatesEqual(a.generation, b.generation) &&
visualToolStatesEqual(a.tools, b.tools)
);
}
function viewportStatesEqual(a: ViewportState, b: ViewportState): boolean {
return a.zoom === b.zoom && a.rotation === b.rotation && vec2Equal(a.center, b.center) && a.size.w === b.size.w && a.size.h === b.size.h;
}
function selectionStatesEqual(a: SelectionState, b: SelectionState): boolean {
if (a.artboardId !== b.artboardId || a.layerIds.length !== b.layerIds.length) return false;
return a.layerIds.every((layerId, index) => layerId === b.layerIds[index]);
}
function transformSessionsEqual(a: TransformSession | undefined, b: TransformSession | undefined): boolean {
if (a === b) return true;
if (!a || !b) return false;
return transformTargetsEqual(a.target, b.target) && a.handle === b.handle && vec2Equal(a.startPoint, b.startPoint) && rectsEqual(a.initialBounds, b.initialBounds);
}
function transformTargetsEqual(a: TransformTarget, b: TransformTarget): boolean {
return a.type === b.type && a.id === b.id;
}
function maskEditStatesEqual(a: MaskEditState | undefined, b: MaskEditState | undefined): boolean {
if (a === b) return true;
if (!a || !b) return false;
return a.kind === b.kind && a.targetLayerId === b.targetLayerId && a.maskAssetId === b.maskAssetId && a.maskLayerId === b.maskLayerId && a.inpaintRegionId === b.inpaintRegionId && a.viewMode === b.viewMode;
}
function brushPreviewStatesEqual(a: BrushPreviewState | undefined, b: BrushPreviewState | undefined): boolean {
if (a === b) return true;
if (!a || !b) return false;
return vec2Equal(a.position, b.position);
}
function brushStrokePreviewStatesEqual(a: BrushStrokePreviewState | undefined, b: BrushStrokePreviewState | undefined): boolean {
if (a === b) return true;
if (!a || !b) return false;
return a.layerId === b.layerId && a.assetId === b.assetId && a.source === b.source;
}
function generationStatesEqual(a: GenerationState, b: GenerationState): boolean {
return a === b;
}
function visualToolStatesEqual(a: EditorState["tools"], b: EditorState["tools"]): boolean {
return a.activeTool === b.activeTool && interactionModesEqual(a.interactionMode, b.interactionMode) && brushSettingsEqual(a.brush, b.brush);
}
function interactionModesEqual(a: InteractionMode, b: InteractionMode): boolean {
if (a.type !== b.type) return false;
if (a.type === "temporary-pan") return b.type === "temporary-pan" && a.previousTool === b.previousTool;
return b.type === "tool" && a.tool === b.tool;
}
function brushSettingsEqual(a: BrushSettings, b: BrushSettings): boolean {
return a.color === b.color && a.size === b.size && a.hardness === b.hardness && a.opacity === b.opacity && a.flow === b.flow && a.smoothing === b.smoothing && a.pressureSize === b.pressureSize;
}
function vec2Equal(a: Vec2D, b: Vec2D): boolean {
return a.x === b.x && a.y === b.y;
}
function rectsEqual(a: Rect, b: Rect): boolean {
return a.x === b.x && a.y === b.y && a.w === b.w && a.h === b.h;
}