fix: Correct PnL calculation to show net profit instead of gross payout
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Deploy to Production / test (push) Failing after 36s
Some checks failed
Deploy to Production / test (push) Failing after 36s
- GameServer.ts: Calculate netProfit = grossPayout - betAmount and send as 'net' instead of sending gross payout labeled as net - BlackjackGame.tsx: Fix PnL calculations to use net profit correctly - Hand win/blackjack now shows net profit (payout minus bet) - Lose correctly shows negative bet amount - Round result banner displays roundNet (net profit) with appropriate colors - Remove dead code (myPnl variable that was calculated but never used) - Update color coding: green for profit, red for loss, blue for zero balance
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@@ -97,15 +97,16 @@ export class GameServer {
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for (const [playerId, multiplier] of Object.entries(roundPayouts)) {
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if (multiplier <= 0) continue;
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const amount = Math.floor(betAmount * multiplier);
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const grossPayout = Math.floor(betAmount * multiplier);
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const netProfit = grossPayout - betAmount; // Calculate net profit (gross payout minus original bet)
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try {
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await economyService.modifyUserBalance(
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playerId,
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BigInt(amount),
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BigInt(grossPayout),
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TransactionType.GAME_WIN,
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`${gameName} round payout (room ${roomId.slice(0, 8)})`,
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);
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payoutDetails[playerId] = { net: amount };
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payoutDetails[playerId] = { net: netProfit };
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} catch (err) {
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logger.error("web", `Round payout failed for ${playerId} in room ${roomId}: ${err}`);
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}
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@@ -211,13 +211,13 @@ function Seat({ seat, playerName, isMe, isActivePlayer, activeHandIdx, betAmount
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const hasHands = seat.hands.length > 0;
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const compact = seat.hands.length > 2;
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// Calculate current round PnL for the display
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// Calculate current round PnL for the display (only needed before results are shown)
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const currentRoundPnl = seat.hands.reduce((sum, h) => {
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if (!h.result) return sum; // Not yet resolved
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const handWin = h.bet * betAmount;
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if (h.result === "win" || h.result === "blackjack") return sum + handWin;
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if (h.result === "push") return sum; // Push returns bet
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return sum - handWin; // Lose
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if (h.result === "win" || h.result === "blackjack") return sum + (handWin - betAmount); // Net profit
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if (h.result === "push") return sum; // Push returns bet, so net is 0
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return sum - betAmount; // Lose loses the bet amount
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}, 0);
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const totalPnl = seat.cumulativePnl + currentRoundPnl;
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@@ -364,11 +364,11 @@ function RoundResultBanner({ roundNumber, roundResult, myPlayerId, betAmount, my
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<div className="flex items-center justify-center gap-3 bg-black/30 rounded-xl px-4 py-2">
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<span className="text-xs text-white/50">Round {roundNumber}</span>
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<div className="flex items-center gap-2">
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{myPayout && betAmount > 0 && (
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{betAmount > 0 && (
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<span className={`text-xs font-semibold ${
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myPayout.net > betAmount ? "text-emerald-400" : myPayout.net === betAmount ? "text-blue-400" : "text-white/60"
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roundNet > 0 ? "text-emerald-400" : roundNet < 0 ? "text-red-400" : "text-blue-300"
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}`}>
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Round: {myPayout.net > 0 ? "+" : ""}{myPayout.net} AU
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Round: {roundNet > 0 ? "+" : ""}{roundNet} AU
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</span>
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)}
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<div className="w-px h-4 bg-white/20" />
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@@ -398,16 +398,6 @@ export function BlackjackGame({ state, myPlayerId, isSpectator, onAction, player
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}, [players]);
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const mySeat = view.seats[myPlayerId];
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const myBetPlaced = mySeat?.hasBet ?? false;
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// Calculate current balance (if betting) or just track profit/loss
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const balance = betAmount > 0 && mySeat?.hands.length === 0
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? 0 // Not yet bet for this round
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: mySeat?.hands.reduce((sum, h) => sum + (h.result === "win" || h.result === "blackjack"
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? h.bet * betAmount
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: h.result === "push" ? h.bet * betAmount
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: 0), 0) - (myBetPlaced ? mySeat.hands.reduce((sum, h) => sum + h.bet * betAmount, 0) : 0);
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const myPnl = (mySeat?.cumulativePnl ?? 0) + balance;
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// Determine who can sit (spectators during betting phase)
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const canSitDown = isSpectator && isBetting && view.turnOrder.length < 6;
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