Files
image-studio/renderer/renderer.ts
syntaxbullet ff762b8f17 feat: add inpaint region functionality and related tools
- Enhanced cursor behavior for new tools: semantic select, mask lasso, and mask rectangle.
- Updated mask edit state to include mask asset ID and kind.
- Implemented inpaint region commands for adding, applying, and removing inpaint regions.
- Introduced new operations for lasso and semantic selection tools.
- Created UI components for candidate review and inpaint region management.
- Added tests for inpaint region commands to ensure functionality.
- Updated various components to support new inpaint features and improve user experience.
2026-07-11 16:41:22 +02:00

110 lines
3.8 KiB
TypeScript

import type { ImageDocument } from "@core/document";
import type { EditorState } from "@editor/state";
import { createDocumentReadIndex } from "@editor/document-indexes";
import { renderArtboard } from "./artboard";
import { createBrushPreviewRenderer } from "./brush-preview";
import { createCheckerboardRenderer } from "./checkerboard";
import { createImageTextureRenderer } from "./image-textures";
import { generationCandidatePreviewAssets, renderLayers } from "./layers";
import { renderSelectionOverlay } from "./selection";
import { renderTransformControls } from "./transform-controls";
import type { WebGlRendererContext } from "./types";
import { createAdjustmentPass } from "./adjustment-pass";
import { renderMaskShapePreview } from "./mask-shape-preview";
export type RenderFrame = {
document: ImageDocument;
editor: EditorState;
};
export type ImageRenderer = {
render(frame: RenderFrame): void;
dispose(): void;
};
export type RendererBackend = "webgl";
export function createRenderer(canvas: HTMLCanvasElement, backend: RendererBackend = "webgl"): ImageRenderer {
if (backend !== "webgl") {
throw new Error(`Unsupported renderer backend: ${backend}`);
}
const context = canvas.getContext("webgl2");
if (!context) {
throw new Error("WebGL2 is not available");
}
const rendererContext: WebGlRendererContext = { gl: context, canvas };
const checkerboardRenderer = createCheckerboardRenderer(rendererContext);
const brushPreviewRenderer = createOptionalBrushPreviewRenderer(rendererContext);
const adjustmentPass = createAdjustmentPass(rendererContext);
let lastFrame: RenderFrame | undefined;
let rerenderQueued = false;
const imageTextureRenderer = createImageTextureRenderer(rendererContext, () => {
if (!lastFrame || rerenderQueued) return;
rerenderQueued = true;
requestAnimationFrame(() => {
rerenderQueued = false;
if (lastFrame) renderer.render(lastFrame);
});
});
const renderer: ImageRenderer = {
render(frame) {
lastFrame = frame;
const { w, h } = frame.editor.viewport.size;
if (canvas.width !== w) canvas.width = w;
if (canvas.height !== h) canvas.height = h;
context.viewport(0, 0, w, h);
context.disable(context.SCISSOR_TEST);
context.clearColor(0, 0, 0, 0);
context.clear(context.COLOR_BUFFER_BIT);
context.enable(context.SCISSOR_TEST);
for (const artboard of frame.document.artboards) {
if (artboard.visible) renderArtboard(rendererContext, artboard, frame.editor.viewport, checkerboardRenderer);
}
imageTextureRenderer.syncAssets([
...frame.document.assets,
...generationCandidatePreviewAssets(frame.editor),
...textTextureHandles(frame.document),
]);
renderLayers(rendererContext, frame.document, frame.editor, imageTextureRenderer, adjustmentPass);
if (!frame.editor.maskEdit) {
renderSelectionOverlay(rendererContext, frame.document, frame.editor);
renderTransformControls(rendererContext, frame.document, frame.editor);
}
brushPreviewRenderer?.render(frame.document, frame.editor);
renderMaskShapePreview(rendererContext, frame.editor);
context.disable(context.SCISSOR_TEST);
},
dispose() {
checkerboardRenderer.dispose();
imageTextureRenderer.dispose();
adjustmentPass.dispose();
brushPreviewRenderer?.dispose();
},
};
return renderer;
}
function textTextureHandles(document: ImageDocument): Array<{ id: string }> {
const index = createDocumentReadIndex(document);
return [...index.layerById.values()]
.filter((layer) => layer.type === "text")
.map((layer) => ({ id: `text-render:${layer.id}` }));
}
function createOptionalBrushPreviewRenderer(context: WebGlRendererContext) {
try {
return createBrushPreviewRenderer(context);
} catch {
return undefined;
}
}